The penguin!!!!!!! Use that transmorpher!!!!!Dante said:IS there a general enemy or whatnot that is commonly missed on the "everybody dance now" skillpoint I could swear I've gotten everyone. Do you have to get every single enemy, or just each type of enemy?
Dante said:IS there a general enemy or whatnot that is commonly missed on the "everybody dance now" skillpoint I could swear I've gotten everyone. Do you have to get every single enemy, or just each type of enemy?
Synless said:The penguin!!!!!!! Use that transmorpher!!!!!
Unless he did that on his first playthrough (assuming he's on his second) he would have to do it again.dammitmattt said:The second-to-last level. Make sure you get the different types of guys to dance. There is a bigger and better version of the main enemy towards the end of the level. It's been two months now so I can't remember the specific names now, but that tripped me up on that skill point and the net catching point.
Also, make sure you get all of the friendly NPCs to dance, too.
He probably got that one a while back with the Happy Feet skill point.
Bearillusion said:I'm stuck on the Ublik Passage. Ooo er. I'm at a dead end and can't work out what to do. In front of me is a little floating ship/platform and above it is a barge that I can't reach no matter how I try. Any suggestions? It can't be this hard.
Beatbox said:Not sure if I am thinking of the right part but I got stuck here for a little bit as well...
You need to throw a second heli thing to keep your platform afloat - then throw one to the left to turn on the fan. Continue to keep an eye on your heli thing on your platform as I believe you need to repeat that again.
Dash said:Hey guys, sorry to bump the thread. Just thought I'd express my love for this awesome game. I finished it last night, and it totally caught me off guard. I only played the first Ratchet, and years after its release, so I wasn't all that impressed. But man, ToD was one of the most fun gameplay experiences I've possibly ever had. It's just so much fun to experiment with the myriad of weapons you're given, and attempting to upgrade them all. The camera and platforming sections are perfect, quite possibly the first time I've played a platformer without being killed by the camera. And like everyone has said, the dialogue is brilliant. Percival and Captain Quark are quite possibly two of the funniest characters in videogame history.
mysticstylez said:Well so far I'm at the, and I'm burned out. The game looks phenomenal, and actually has a somewhat focused story, but after TOD, they need to give Ratchet and Clank a break. I feel like I'm playing now just to complete the story, and not giving a shit about the game itself. I feel like I'm playing a amazing looking version of Going Commando. The tilt-motion parts are cool, but other than that it feels like the same ol Ratchet and Clank. To some that may be good, but I've already played the shit out of all 4 on the PS2, and Size Matters. I was going back and forth between this and Uncharted, and I feel like I made the wrong choice.Kreeli Comet
Pristine_Condition said:Give it more time. In later levels, the game picks up a lot from a gameplay perspective with some tougher enemies you haven't seen yet.
Uncharted is a better game, (It's my GOTY, after all) but I still found R&C very satisfying.
dirtmonkey37 said:Well, he's more than halfway through the game, and having played the game five times (TOD), each time trying my hardest to enjoy it more than the last (considering how shocked I was that this was the first Ratchet and Clank game I had trouble enjoying), things aren't going to get that much better.
The game picks up -- there's no doubt about that -- but the extent to which the pace is expedited may not be enough for some.
jstevenson said:You struggle to enjoy it but have played five times?
Curious.
Go319 said:just got it on the weekend...its my 1st ratchet game ive ever played...
gotta say, im not enjoying it at all. I love platformers and stuff but there are a few broken aspects of the game i cant get passed.
The character movement dosent seem to follow exactly wot im doing on the pad, the camera angles are terrible, bordering on just unplayable in some parts...and wots with all the invisible walls everywhere?
looks like its my 1st and last ratchet experience.
back to galaxy...sigh...
Go319 said:back to galaxy...sigh...
ROFL said:Oh noooez! Wot am r gonna do wiv ur PS3 now??![]()
I didn't find that Tools ever got challenging, unless you count fighting the Flying levels without an invert Y axis. By the time you got to the second half of the game, you had enough maxed-out weapons and easy access to ammo (and health recharges!) that you could take out most enemies without any difficulty at all.dirtmonkey37 said:6. Challenge. Insomniac attempted to return the series back to its roots and it did so competently... in most respects. While injecting some classic original Ratchet and Clank moments in Tools of Destruction, you also managed to revive one of the original title's grievances. This was challenge. Now, don't misunderstand, the original was certainly challenging in the latter half but the problem is found in that statement itself -- it was only the latter half (and boy was it challenging). Similar to the original, Tools is a "walk in the park" until a bit more than halfway through.
FootNinja said:This game is insane..
The graphics, the use of sixaxis, the weapons and leveling of the weapons, the levels i love it all.
Falling in love with this game so fast.
FootNinja said:This game is insane..
The graphics, the use of sixaxis, the weapons and leveling of the weapons, the levels i love it all.
Falling in love with this game so fast.
quetz67 said:I think the weapons are the worst part of the game. There are just too many (not enough game to really appreciate them all and there is no sense of achievement getting them) and some are too overpowered (no need for bosses, if a single weapon kills them all without any hassle).
But wow at the use of the Sixaxxis. Before playing the game I decided it is useless, but this game uses it exactly the ways I would have used it if I would design a PS3 game.
Maybe you should play a Mario game to see how "less is more". But probably it wont change anything.dalin80 said:wow i completely disagree with everything you just said.
I found the Clank levels quite enjoyable, not in the way that they would support a whole game, but it was a nice diversion.Lince said:I enjoyed much more the game on my 3rd playthrough without upgrading the weapons, they're so powerful that even the hard mode is a piece of cake, this and Clank's so-so levels are my only concerns with an otherwise superb game.
No offense taken, I found it just strange to completely disagree with everything.dalin80 said:easy mate it wasnt a dig against you, i dont get on with the sixaxis at all, within minutes on every game i switch it off if possible. R+C is all about the weapons there can never be too much although a couple of extra planets* to use them on would have been appreciated.
ive never actually played a mario game so i cant judge in comparison to that.
*i was hoping for some in the form of dlc.
see, you dont really disagree that muchdalin80 said:well il agree with double the levels anyway, that would have spread the weapons and gadget out better giving a chance to feel like you have got the use out of each.
there arent that many weapons in the game when you think about it, 14+1 bonus, each of them having two different systems of levelling up in a game made of short levels doesnt give you much of a chance to get on top of them. its the opposite problem of half life 2 for me, too few already dull weapons dragging on for ages.
Go319 said:just got it on the weekend...its my 1st ratchet game ive ever played...
gotta say, im not enjoying it at all. I love platformers and stuff but there are a few broken aspects of the game i cant get passed.
The character movement dosent seem to follow exactly wot im doing on the pad, the camera angles are terrible, bordering on just unplayable in some parts...and wots with all the invisible walls everywhere?
looks like its my 1st and last ratchet experience.
back to galaxy...sigh...
Amen!Mesijs said:Wow, that's the most ludicrous criticism I've ever heared against this game...
Anyway, I think the thing that this game really does wrong is the total lack of challenge. From beginning to end, including bosses, this game is incredibly easy. Not one combat section was difficult. When you regularly upgrade your weapons etc you can walk through this game without any problems. I wish that you really needed to use and combine all the different weapons.