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Rayman Legends: Anyone surprised by this game?

I found the YouTube video for the "Platforming Hero" music stage -- you can see it HERE. (Be sure to increase video quality to 720p, and keep in mind that the actual game will be 1080p 60fps.)
 
No, Origins was incredible and this, at least from the demo, seems to be just as good.

I think it makes sense that you were surprised, though. It seems from your post history that you prefer Nintendo platforms (or at least that's where your interest most lies), and 3DS and Wii had the worst versions of Origins. So although you PLAYED it on PS3, you couldn't have felt it as much as you're feeling this one now, because it wasn't at it's best on the platform you may have a slight bias towards. Now it's a (for now at least) Nintendo exclusive, and it looks just as good as the PS3/360/Vita/PC versions of Origins, so it makes sense for you to love it. The truth of the matter, though, is that the game is very much like Origins, which is very much a good thing.
 
No, Origins was incredible and this, at least from the demo, seems to be just as good.

I think it makes sense that you were surprised, though. It seems from your post history that you prefer Nintendo platforms (or at least that's where your interest most lies), and 3DS and Wii had the worst versions of Origins. So although you PLAYED it on PS3, you couldn't have felt it as much as you're feeling this one now, because it wasn't at it's best on the platform you may have a slight bias towards. Now it's a (for now at least) Nintendo exclusive, and it looks just as good as the PS3/360/Vita/PC versions of Origins, so it makes sense for you to love it. The truth of the matter, though, is that the game is very much like Origins, which is very much a good thing.
Get this bias bullshit out of here. I do most of my gaming on non-Nintendo platforms, Steam and PS3 in particular. My Wii is dusty as hell. I did the massive write-up arguing why RE6 has brilliant combat mechanics and was a regular in the Sleeping Dogs thread when it came out. My GOTY 2011 was Bulletstorm, followed by Catherine, DX:HR and Portal 2. Yes I love Nintendo -- sometimes, when they're on the ball, and not sidetracking themselves with the wrong demographics -- and I've really enjoyed the heavy hitters in the 3DS arsenal and WiiU's Nintendo Land, in particular. But me taking to Legends now has nothing to do with it being on a Nintendo platform, and I'm offended from a purely intellectual standpoint that you would even make such a claim. This isn't GameFAQs.

I think me taking to Legends now is the sum of many factors -- small tweaks to the formula that make it shine for me when Origins felt hit-and-miss before. As others have noted in this thread, Legends reads object edges better than Origins, and has less floaty/laggy controls, thanks in part to tweaks such as continuous momentum with the jump-kick. And the levels are easier to "read" thanks to the layered composition with 3D elements and less arbitrary detail crowding the scene. It "breathes" better now, or at least the levels sampled in the demo do. And for my tastes I really like this clarity and faster, more fluid platforming.
 
Get this bias bulls*** out of here. I do most of my gaming on non-Nintendo platforms, Steam and PS3 in particular. My Wii is dusty as hell. I did the massive write-up arguing why RE6 has brilliant combat mechanics and was a regular for the longest time in the Sleeping Dogs thread, off the top of my head. My GOTY 2011 was Bulletstorm, followed by Catherine, DX:HR and Portal 2. Yes I love Nintendo -- sometimes, when they're on the ball, and not sidetracking themselves with stupid watered-down s*** -- and I've really enjoyed the heavy hitters in the 3DS arsenal and WiiU's Nintendo Land, in particular. But me taking to Legends now has nothing to do with it being on a Nintendo platform, and I'm offended from a purely intellectual standpoint that you would even make such a claim. This isn't GameFAQs.

I think me taking to Legends now is the sum of many factors -- small tweaks to the formula that make it shine for me when Origins felt hit-and-miss before. As others have noted in this thread, Legends reads object edges better than Origins, and has less floaty/laggy controls, thanks in part to tweaks such as continuous momentum with the jump-kick. And the levels are easier to "read" thanks to the layered composition with 3D elements and less arbitrary detail crowding the scene. It "breathes" better now, or at least the levels sampled in the demo do. And for my tastes I really like this clarity and faster, more fluid platforming.

I feel like you overreacted. I didn't pretend you don't play other platforms. People tend to post what they are interested in, and therefore it seemed TO ME that your interest tends to lie more towards Nintendo platforms as the majority of them are Nintendo-related. If you were equally interested in your other platforms, it is logical to think you'd be posting often in them too. Likewise, I have a Wii U and a 3DS, but I post more in the Vita and PS3 forums because I tend to enjoy playing games more on those.

And I didn't really see others note those improvements in this thread except one guy who said things felt less floaty although it could be his imagination. I will say that I played the Legends demo 3 times and didn't notice a different. It still felt amazing.
 
I feel like you overreacted. I didn't pretend you don't play other platforms. People tend to post what they are interested in, and therefore it seemed TO ME that your interest tends to lie more towards Nintendo platforms. If you were equally interested in your other platforms, it is logical to think you'd be posting often in them too. Likewise, I have a Wii U and a 3DS, but I post more in the Vita and PS3 forums because I tend to enjoy playing games more on those.

And I didn't really see others note those improvements in this thread except one guy who said things felt less floaty although it could be his imagination. I will say that I played the Legends demo 3 times and didn't notice a different. It still felt amazing.
I apologize if I came off "loud" in my response. As a rule of thumb, I don't get mad on message boards, but something really rubs me the wrong way when people insinuate a bias. It happened when I defended RE6's mechanics; people were saying, "Oh, you have an RER avatar, so you must love everything RE," which couldn't be farther from the truth, since I didn't like a single RE before RE4 (although I appreciated their atmosphere). The bottom line is, people shouldn't assume a person's love for something blinds their objectivity. I grew up with Nintendo and appreciate many of their products, but I in no way "champion" Nintendo or desire them to have an "edge" over any other company. I'm a multi-plat gamer and my loyalties don't lie with any one company. I really, truly, just feel Legends clicking with me in a way Origins did not. I probably need to revisit Origins -- perhaps I would take to it better now after binge-playing the Legends demo and perhaps appreciating it in a new way. But I do suspect there are some fundamental changes in readability and refined platforming at work here that make for a better experience. I think I like the creative better, too; the medieval and Olympus motifs just appeal to me more.
 
And I didn't really see others note those improvements in this thread except one guy who said things felt less floaty although it could be his imagination. I will say that I played the Legends demo 3 times and didn't notice a different. It still felt amazing.
When I played the Platforming Hero stage at a Wii U event I also felt the controls were improved and I loved Rayman Origins enough to replay it to 100% five times this year (and I think it has fantastic controls personally). I dont have a Wii U so I cant sit down and compare the legends demo and origins side by side, but the posts saying the controls are better fall in line with my experience.
 
I apologize if I came off "loud" in my response. As a rule of thumb, I don't get mad on message boards, but something really rubs me the wrong way when people insinuate a bias. It happened when I defended RE6's mechanics; people were saying, "Oh, you have an RER avatar, so you must love everything RE," which couldn't be farther from the truth, since I didn't like a single RE before RE4 (although I appreciated their atmosphere). The bottom line is, people shouldn't assume a person's love for something blinds their objectivity. I grew up with Nintendo and appreciate many of their products, but I in no way "champion" Nintendo or desire them to have an "edge" over any other company. I'm a multi-plat gamer and my loyalties don't lie with any one company. I really, truly, just feel Legends clicking with me in a way Origins did not. I probably need to revisit Origins -- perhaps I would take to it better now after binge-playing the Legends demo and perhaps appreciating it in a new way. But I do suspect there are some fundamental changes in readability and refined platforming at work here that make for a better experience. I think I like the creative better, too; the medieval and Olympus motifs just appeal to me more.

Fair. It has a little bit of a different art style, and - as you said - different worlds, and it's fair to think that you may just prefer how it looks and maybe if it really does play a little differently then there's that too. I probably shouldn't have used the word bias, but I didn't mean it in an insulting way, and just because someone has a bias doesn't mean they are automatically against other platforms. I probably have a slight bias towards Sony's systems, because if a game comes out multiple systems, I'll buy the one on PS3/Vita/whatever. Doesn't mean I dislike Nintendo's or Microsoft's systems. And in fact, I'm quite liking the Wii U right now. Legends will certainly be my next game on the platform.

It just first struck me while you reading your post as a sort of thing where it didn't "click" with you until it was on your platform of choice (if indeed it is your platform of choice). I apologize if I judged you prematurely.l

When I played the Platforming Hero stage at a Wii U event I also felt the controls were improved and I loved Rayman Origins enough to replay it to 100% five times this year (and I think it has fantastic controls personally). I dont have a Wii U so I cant sit down and compare the legends demo and origins side by side, but the posts saying the controls are better fall in line with my experience.

Maybe I just didn't notice it while I was playing. Who knows.
 
Fair. It has a little bit of a different art style, and - as you said - different worlds, and it's fair to think that you may just prefer how it looks and maybe if it really does play a little differently then there's that too. I probably shouldn't have used the word bias, but I didn't mean it in an insulting way, and just because someone has a bias doesn't mean they are automatically against other platforms. I probably have a slight bias towards Sony's systems, because if a game comes out multiple systems, I'll buy the one on PS3/Vita/whatever. Doesn't mean I dislike Nintendo's or Microsoft's systems. And in fact, I'm quite liking the Wii U right now. Legends will certainly be my next game on the platform.

It just first struck me while you reading your post as a sort of thing where it didn't "click" with you until it was on your platform of choice (if indeed it is your platform of choice). I apologize if I judged you prematurely.
I understand. Sorry again if I came off harsh. I wasn't truly angry, but I do get little defensive when I perceive a bias accusation, because I am passionate and so fingers are sometimes pointed at me. :)
 
An observation from the offical website -- in the video with Michel Ancel, they show one of the Olympus levels, outside in the hills where fireballs are raining down from the sky. What's neat is Murfy moves a shield around that can block fireballs or serve as a moving platform for the other characters. So one moment you might be sheltering them from fiery rain, and the next you're moving them across a bottomless pit or past fireballs that are shooting upwards. It's the same shield the whole time, but used differently depending on context. Clever. :)
 
I think me taking to Legends now is the sum of many factors -- small tweaks to the formula that make it shine for me when Origins felt hit-and-miss before. As others have noted in this thread, Legends reads object edges better than Origins, and has less floaty/laggy controls, thanks in part to tweaks such as continuous momentum with the jump-kick. And the levels are easier to "read" thanks to the layered composition with 3D elements and less arbitrary detail crowding the scene. It "breathes" better now, or at least the levels sampled in the demo do. And for my tastes I really like this clarity and faster, more fluid platforming.
Yes, well said. That about sums up my feelings on the differences between Origins and Legends.

Not that Origins was bad or anything, I'm a huge Ancel fanboy, I just didn't like it quite as much as most GAFers.
 
I'm surprised it's not out yet. I don't have anything else to say about it, because it's not out yet.
End of February. It's going to be an awesome month, starting with Fire Emblem: Awakening, followed by Metal Gear Rising: Revengeance, and then closing out with Rayman Legends.
 
Didn't they say it'd be a launch title, though?

Come to think of it, the game not being out yet shouldn't come as much of a surprise at all, given it's an Ubisoft joint.
 
Didn't they say it'd be a launch title, though?

Come to think of it, the game not being out yet shouldn't come as much of a surprise at all, given it's an Ubisoft joint.
I think they were targeting Legends for launch, and probably could've released it then in decent form, but they likely didn't want to go up against NSMBU (who would, on a Nintendo platform). And I'm sure the delay won't hurt -- it sounds like they're funneling a lot of resources toward Legends, including a lot of staff that would otherwise be working on Beyond Good & Evil 2, in order to polish it to perfection.
 
Holy fuck balls, I forgot MGS was coming out in February.

My monies, where is it?
MGR:Revengeance and then Rayman Legends... Something just feels right about that combo. Maybe it's the fact they're both brimming with style and silky smooth at 60 fps. Soul food for the gamer's soul.
 
By the way, is this the final U.S. box art

20120816071747!Rayman_Legends_Box_Art.jpg
or is this the final U.S. box art?

Hopefully the first one, with the dragon...
 
Eh, Watch_Dogs doesn't look very fun... Looks like a typical TPS, with the usual cover-based shootouts and crowd mechanics, only you "hack the grid" to spice things up with new variables. I think it made the impact it did simply because it was a dull E3 and here was a new franchise. Looks pretty, though.

Far Cry 3 is the greater loss, but should be played on a capable PC, anyhow.

Watch_Dogs' main attraction to me is how everything is connected and I remember hearing that you can "hack" your friends' games' as well. I also love open world games and have been waiting for one to be based off my hometown so maybe I'm biased haha.
 
Ive heard 2 reports bout this game:

1) In single player you play as Murphy, Rayman is AI

2) You can play as either Murphy or Rayman at any time on the gamepad, if you dont use one it becomes AI controlled when it needs to

Where does the truth lie Wii U owners? 2 sounds good if so.
 
Ive heard 2 reports bout this game:

1) In single player you play as Murphy, Rayman is AI

2) You can play as either Murphy or Rayman at any time on the gamepad, if you dont use one it becomes AI controlled when it needs to

Where does the truth lie Wii U owners? 2 sounds good if so.

The demo leads me to believe there will be some sections within certain levels where you automatically switch over to controlling Murfy while the AI controls Rayman.

At other times you simply control Rayman and Murfy doesn't appear.
 
After playing Origins I thought Legends will be more of the same with improved graphics, which I thought was perfect. After playing the demo I came positively surprised on how well the Murphy level played and how awesome the musical level is, I thought Origins couldn't improve but the demo showed me otherwise.
 
Well what im asking is in the demo - can you move the control stick to the right and be rayman, then tap on the screen and be murphy?
 
I'm not surprised. I loved Origins to death (own it both on the PS3 and Vita) so the fact that the Legends demo was amazing didn't surprise me at all.
 
I'll definitely pick this up when I eventually get a Wii U, but there's something about it visually that doesn't appeal to me as much as Origins did.
 
According to Ubisoft's Michael Ancel:

Up to four players lead Rayman and company through levels with Wiimotes or Wii U Pro controllers. A fifth player controls Murphy on the the GamePad touchscreen.

In single player mode, you switch over to playing as Murphy with the AI taking over control of Rayman when you reach certain touchscreen-based sections of the game's levels. In single player mode, you mostly play as Rayman or the other main characters. A new playable character is introduced in each new world.

http://nintendoeverything.com/100529/lots-of-rayman-legends-details/


According to Rayman Legends lead game designer Emile Morel:


In single player mode, the AI will take control Rayman while you have to play as Murphy. However, not the whole game is like this. You have specific levels for Murphy's touch-based gameplay and also more classic levels with just Rayman/other main characters from beginning to end. A good portion of the game you will have to play as Murphy (80% platformer, 20% touchscreen-based).

The reason is because Ubisoft wants gamers to experience the asymmetrical gameplay even when their playing alone.

http://www.nintendoworldreport.com/feature/31753
 
Eh, Watch_Dogs doesn't look very fun... Looks like a typical TPS, with the usual cover-based shootouts and crowd mechanics, only you "hack the grid" to spice things up with new variables. I think it made the impact it did simply because it was a dull E3 and here was a new franchise. Looks pretty, though.

Far Cry 3 is the greater loss, but should be played on a capable PC, anyhow.

+1.

I'm still going to get a wii u + rayman, but I'm waiting until there are six great games. So far I have Pikmin and Legends on that list. I'm just pissed I have to wait and I cannot play it RIGHT NOW GODDAMMIT>.<

Edit: is it still a plaformer? seems a bit, idk, dumbed down: http://www.youtube.com/watch?feature=player_embedded&v=UZ74pkPd4_U#!

edit #2: just saw Hiltz's post.
 
The platforming Rock level looked boring for me until I actually tried the demo, it's just incredible and I might finish my demo tries.
 
Honestly, Ubisoft should have just released their own console really with ZombiU and Rayman being the only launch period retail titles of quality interest.
 
Well what im asking is in the demo - can you move the control stick to the right and be rayman, then tap on the screen and be murphy?
There are three levels in the demo. The first has a mandatory Murphy section halfway into the level, the third one is mandatory Rayman (or any other character, but you know what I mean).

The second level lets you freely switch between Murphy and Rayman. Only noticed that on my third playthrough with some friends, she played alongside with us on the gamepad and asked if she could just be Murphy, tapped on the pad and there she was.
 
The only thing is you can't control Rayman AND Murfy on the GamePad at the same time. You need to be playing with at least two players because your character pops out whenever you switch to Murfy.

It's a weird oversight, because doing both together is a completely feasible way to play the game. I tried it myself by doing Rayman with a Wiimote and Murfy with the GP (using the GP screen to play) and it was (mostly) functional. Only the gyro parts were difficult to pull off, and that's only because I was forced to hold both controllers together, which is just awkward.
 
The only thing is you can't control Rayman AND Murfy on the GamePad at the same time. You need to be playing with at least two players because your character pops out whenever you switch to Murfy.

It's a weird oversight, because doing both together is a completely feasible way to play the game. I tried it myself by doing Rayman with a Wiimote and Murfy with the GP (using the GP screen to play) and it was (mostly) functional. Only the gyro parts were difficult to pull off, and that's only because I was forced to hold both controllers together, which is just awkward.
Maybe the reason you don't have the option to simultaneously control Rayman and Murfy on the same GamePad is because as the game progresses Murfy will have to handle so much that it simply wouldn't be possible to control both characters at once. I mean, there are sections seen in trailers where Murfy has to do some delicate maneuvering with a shield blocking fireballs while Rayman runs below. It would take some tricky finger gymnastics to manipulate both characters comfortably under such circumstances.

At any rate, I'm happy with what the devs said: 80 percent platforming as Rayman and company, and 20 percent touchscreen/gyro as Murfy, switching off at points when playing single-player. That sounds like a great balance, since platforming is king but Murfy is still lots of fun (and oddly addictive)!
 
The Castle Rock level was brilliant. The should just make the whole game out of music levels. Instant cult classic and best platformer ever.
 
I feel as though the mandatory Murphy parts are going to ramp up and get quite challenging, to the point where all these people bemoaning the 20% murphy decision making who dont have any friends to play with will have nothing left to say and end up welcoming the opportunity to spice things up during their playthrough. Ancel is a visionary and this game will be amazing
 
Maybe the reason you don't have the option to simultaneously control Rayman and Murfy on the same GamePad is because as the game progresses Murfy will have to handle so much that it simply wouldn't be possible to control both characters at once. I mean, there are sections seen in trailers where Murfy has to do some delicate maneuvering with a shield blocking fireballs while Rayman runs below. It would take some tricky finger gymnastics to manipulate both characters comfortably under such circumstances

Possibly, but even discounting that, having Murfy around is just handy, for things like purpling the lums or tapping on enemies. It sucks that the touchscreen implementation will be all-or-nothing instead of at least giving you the option to use it in single player when it makes sense.

I'd have liked it if there were just a context-sensitive AI button on the GamePad, when you can take full control of Murfy and make Rayman automated (if you want/need to).
 
Possibly, but even discounting that, having Murfy around is just handy, for things like purpling the lums or tapping on enemies. It sucks that the touchscreen implementation will be all-or-nothing instead of at least giving you the option to use it in single player when it makes sense.

I'd have liked it if there were just a context-sensitive AI button on the GamePad, when you can take full control of Murfy and make Rayman automated (if you want/need to).
Hmm, I guess I'm giving the devs the benefit of the doubt, and trusting that they're giving Murfy so much to do (as it would appear from the demo and trailers) that having the same player do one and then the other simply wouldn't make sense. :)
 
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