Glorious_Paradox
Member
Well, after playing Rayman: Origins, it's no surprise the guy who designed it has no idea what makes a good platformer.
There's a reason why Mario sells, and Rayman doesn't.
And it's not because the oh-so idiotic masses have no taste.
Jesus fucking christWell, after playing Rayman: Origins, it's no surprise the guy who designed it has no idea what makes a good platformer.
Couldn't agree more.
There's a reason why Mario sells, and Rayman doesn't.
And it's not because the oh-so idiotic masses have no taste.
Couldn't agree more.
There's a reason why Mario sells, and Rayman doesn't.
And it's not because the oh-so idiotic masses have no taste.
Couldn't agree more.
There's a reason why Mario sells, and Rayman doesn't.
And it's not because the oh-so idiotic masses have no taste.
Well, after playing Rayman: Origins, it's no surprise the guy who designed it has no idea what makes a good platformer.
Couldn't agree more.
There's a reason why Mario sells, and Rayman doesn't.
And it's not because the oh-so idiotic masses have no taste.
say what?
Who cares if it sells or doesn't?
Im pretty sure the Rayman and Rabbid games are among Ubisoft's top selling franchises, if not the top selling.
I mean its not doing gangbusters, but the franchise does well for the company.
I think he might just be a bit angry that his platformers - albeit good - have never enjoyed even half of the popularity/success of the Mario games. Or maybe he really doesn't enjoy Mario games due to their design or some other reason.
If we're talking Mario fatigue here, I really hope they go for a different structure than the old 120 stars bit for the next major Mario game. It was probably tough at one point to imagine something different from the world maps from the 2-D games, and it's time to come up with something as radically different as what was introduced in Mario 64.
INB4 Ancel is a French douche. He's not. He's the man.
Yeah, no one cares about sales. The game might as well bleed money and Ubi should make more of them.
but explain to me how sales=quality
but explain to me how sales=quality
Well, Mario 3 is a play after all...
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That's a strong opinion and one I disagree with. I much prefer Rayman 1, 2, and Origins to Sunshine as well as NSMB and NSMB Wii.It's not that it's not true. It's not fair.
What's the worst main-line Mario game? Sunshine?
Unfortunately, Sunshine is still better than the vast majority of games, including any Rayman game.
That goes for pretty much any big franchise.exactly, it an other form of media people can dislike critically acclaimed works but in gaming saying anything against Mario (Nintendo products in general) is deemed sacrilegious. Just look what happened with people giving the new Zelda less then a 9, they were labeled as idiots, shock writers....
Is it just me or have I read that interview before ? It sounds all very familiar. Did parts of that circulate around earlier ?
Ehh...Changing the way you progresses be it collecting 120 stars or going through a world map would not be much of a change, none that really matters what matters is the levels you go into.
Chevalier dans l'Ordre des Arts et des Lettres
Maybe he's still a bit salty about Shiggy's comments on BGE?
Yep. Nothing personal, but usually what happens when a quote is taken out of context.Maybe the thread wouldn't have attracted the worst idiots from GAF if the OP hadn't reused the linkbait title from an interview summary of the actual interview (I do love how gamasutra has a special, shorter article just for the purpose of dropping that 'nugget').
In the full interview, Ancel clearly has a lot of respect for Miyamoto. But no, it had to be 'Ancel says Mario sucks! Rayman is shit! Mario sucks! BGE is the worst shit i have ever played!'.
source?
Have you had a chance to meet him?
Yes, but I've never worked with him. Of course I would like to. We have already met, however. Moreover, he said he was not so convinced by BGE ! (Laughter) In fact, he thought the collaboration with Pey'j was very interesting, but was not satisfied with the cameras. He suggested we look at what they did with Super Mario Sunshine .
Maybe he's still a bit salty about Shiggy's comments on BGE?
In your French biography, you said that if anyone in France should be compared to Miyamoto, it should be Serge Hascoët [Ubisoft's chief creative director].
yes (...)
MA: King Kong's development. We learnt a lot from him, again. We forced ourselves not to use cinematics, as to tell the story while the player is playing. It was a neat exercise. We owe it to Serge, who told us one day, "We're done putting cinematics in video games. We don't do that anymore. It's up to the game to make a story alive. If you have anything to tell, you'd better have the player living it."
And Assassin's Creed is based upon this idea. The project germinated around the same time, around 2004. The game is very cinematic in itself, but it tells the player's story, not the developer's. It really was a decision that was at the forefront. And two years later, Serge came out with another decision: he wanted every game to be 60 frames per second. But not everyone managed to do it..
I think he's just salty he'll never be able to design a game as good as any Mario.
Pretty funny considering he just released a mario clone and started his game career with another. One of the most ridiculous things he said lately was that Rayman Origins was in no way influenced by NSMBwii, in fact I think he said that he never played it. I guess it being a 4-player platformer and with a bubble mechanic literally stolen from Mario was just a coincidence.
Pretty funny considering he just released a mario clone and started his game career with another. One of the most ridiculous things he said lately was that Rayman Origins was in no way influenced by NSMBwii, in fact I think he said that he never played it. I guess it being a 4-player platformer and with a bubble mechanic literally stolen from Mario was just a coincidence.
Rayman Origins has nothing to do with NSMBWII, what are you talking about? "Both games have bubbles, oh noes!" Give me a fucking break.
All types of idiots in here. Guess I'll just get back to enjoying Mario, Zelda, Rayman, and BG&E because they are all incredibly games for totally different reasons from two very gifted minds.
OP should have this, but it won't get as many replies that way.For clarity's sake, a follow up interview where Ancel specifically talks about Miyamoto and their approaches to making games.
________________________________
You've been called "the French Miyamoto." How do you feel about it? Does it bother you?
MA: No, it could have been a lot worse. [smiles] Of course it's an honor. I think I'm very different from Miyamoto. And not only because I don't speak Japanese! In my opinion, he focuses a lot on gameplay, whereas I really like to work with technical tools, too.
I really loved the idea of introducing artistic features in games -- that is to say the storytelling, the artwork, music -- and to get everything together in the best possible alchemy. We have two different approaches, two different tracks.
And he's such a star! When I'm compared to him, I find it very exaggerated. I still have a lot to learn! Actually, Miyamoto has always been one of my models, because when I started as a game designer, there were no video games schools, no well-defined jobs, and anyhow, everyone had to find someone to get inspired from. Miyamoto is the top guy.
Would you like to work with him?
MA: It never happened, but of course I wish I could. We've already met. He even told me he wasn't fond of BGE! [laughs, embarrassed] He really liked the cooperation work with [sidekick character] Pey'j, but wasn't satisfied with cameras. He suggested we had a look at what Nintendo did withSuper Mario Sunshine.
Rayman Origins has nothing to do with NSMBWII, what are you talking about? "Both games have bubbles, oh noes!" Give me a fucking break.
I kind of agree with him here. But I think it's more of "tired of the same ol same ol"
http://www.gamasutra.com/view/news/...campaign=Feed:+GamasutraNews+(Gamasutra+News)
Really? Because I'm enjoying rayman origins more than any platformer I've played in probably 5 years.
No, it's not both games have bubbles. It's both games have the exact same multiplayer mechanic to revive each other.
There's nothing wrong with copying that, but there's something wrong with not owning up to it.
No, it's not both games have bubbles. It's both games have the exact same multiplayer mechanic to revive each other.
There's nothing wrong with copying that, but there's something wrong with not owning up to it.
I replayed DKCR just before Rayman Origins so perhaps that influenced my opinion a bit. I will say that I would rather play Rayman Origins than Mario 3D Land, though, which was a gigantic disappointment for me. But as far as 2D platformers go, I'd still take NSMBW and DKCR a thousand times over RO. I just don't care very much for the way 2D Rayman games feel.