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Rayman's Ancel: 'I Don't Really Enjoy Playing Mario Games'

I don't understand why people keep on posting this. It's an exact qoute from the article and if you actually read the article i don't see why that would change your response. He does give his reasons for not liking it but ultimately i don't see how that makes the situation completely different to what is in the thread title.

Jumping up and down and acting like the thread says something completely different to the article is bizarre.

It does though. The title coupled with the OP's statement imply that Ancel is merely disparaging against Mario games when its more of a neutral "I dont like it, but I recognize its great even though its not for me" Its not warranting the level of negativity some of these posts have.
Its also ONE THOUGHT from a three page interview that has much more interesting content than his opinion on Mario. Why is no one talking about how Serge gets it with his 60fps mandate.
 
It was nothing like donkey kong. :/

http://en.wikipedia.org/wiki/Donkey_Kong_(video_game)#Development

Wikipedia said:
At the time, Nintendo was pursuing a license to make a game based on the Popeye comic strip. When this fell through, Nintendo decided that it would take the opportunity to create new characters that could then be marketed and used in later games. Miyamoto came up with many characters and plot concepts, but he eventually settled on a gorilla/carpenter/girlfriend love triangle that mirrored the rivalry between Bluto and Popeye for Olive Oyl. Bluto became an ape, which Miyamoto said was "nothing too evil or repulsive". He would be the pet of the main character, "a funny, hang-loose kind of guy." Miyamoto has also named "Beauty and the Beast" and the 1933 film King Kong as influences. Although its origin as a comic strip license played a major part, Donkey Kong marked the first time that the storyline for a video game preceded the game's programming rather than simply being appended as an afterthought. An unrelated Popeye game would eventually be released by Nintendo in 1982.
 
Ban everyone who didn't read the interview in question and replied to the thread title only.


Ban all of them.

bale-kermit.gif


Also, Rayman Origins is much closer to DKCR ( and apparently from this thread, very few people played it :/ )

Exhibit A :

RO http://www.youtube.com/watch?v=Wu-8FEehHWE

DKCR http://www.youtube.com/watch?v=BRwTSOGV-Sg
 
Also, Rayman Origins is much closer to DKCR ( and apparently from this thread, very few people played it :/ )

Strangely enough I'm finding Rayman a lot easier and 'simpler' if you will to get into than Returns was, with DKCR being the 'deeper' game in terms of level design and mechanics... But with Origins handling time trials a million times better than Returns did (though that mostly boils down to DKCR having that time-keeping bug which forces you to restart if you die mid-time trial).

It's strange since based on the original games they're 'comebacks' for, I'd expect the opposite; DKC1 is a pretty basic platformer but really popular for speed-runs, while the original 2D Rayman often had quite a few puzzles and scenarios where you had to plot out how you'd approach a situation beyond jumping all while being pretty slow-paced by platforming standards.

Not a complaint against either since I love both games, but it's interesting how the 15 years has changed things.
 
Its very similar to DKCR in that every level is build for speed runs, while simultaneously have plenty of exploration and bonus rooms(the Rayman Origins are better and like the old DKC games, in that they are unique to each level, not the same 4-5 repeated through the game like DKCR). I think DKCR is just a biiit better, like Astro said the gameplay mechanics have a bit more depth to them making for more challenging speed runs, but they are both two of the best platformers I've ever played. Definitely my GOTY picks for their respective releases.
 
I'm glad I wasn't the only one a little thrown off by the controls in Origins. I didn't feel like I had complete control. Something was just off.
 
I was actually dissapointed by Rayman Origins.
As others have said something feels off with the controls, very floaty and feels unprecise at times.
I also feel it's leading me along alot, like sliding down places following by a jump to a swing, to a wall jump. If you try to diverge from the patern in those sequences it's as if the game forces you back. If you wall jump off a wall that's suppposed to lead you to a ledge to progress it's incredibly irksome to steer Rayman away from that ledge after the wall jump.

Horrible explanation I know.

Nsmb series and Sm3dL feels about a bazillion times better to play to me.
 
Are people complaining about the controls owners of the full-game, or just the demo?
 
Are people complaining about the controls owners of the full-game, or just the demo?

I own the full game but the demo made me somewhat wary of the controls, I don't think it makes much of a difference if someone just played the demo in this case.
 
Are people complaining about the controls owners of the full-game, or just the demo?

Yeah, it took me and hour or two to become fully accustomed to the controls, but I think they're fantastic. In the more challenging levels, I may have died a couple dozen times, but I never once felt the controls were to blame. It was always my fault, not the game's. Rayman has a bit of weight, but the controls have a great rhythm with the level design, and hold up very well in the later areas and challenges that require speed and precision. Opinions and all that, but it is surprising to see people say the controls are "off" when I think they're one of the best things about the game.
 
I own the full game but the demo made me somewhat wary of the controls, I don't think it makes much of a difference if someone just played the demo in this case.

I was very skeptical after the demo. The level design seemed poor, the controls weren't anything to write home about and the level progression felt stilted and weird.

But, then I played the full game. The demo was missing context -- the gradual ramp-up, the feeling of collecting lums and finding secrets for a purpose, for progressing in the world. The controls feel excellent in context, as does everything else about the game, as far as I'm concerned. It's a gem.
 
I was very skeptical after the demo. The level design seemed poor, the controls weren't anything to write home about and the level progression felt stilted and weird.

But, then I played the full game. The demo was missing context -- the gradual ramp-up, the feeling of collecting lums and finding secrets for a purpose, for progressing in the world. The controls feel excellent in context, as does everything else about the game, as far as I'm concerned. It's a gem.
I think it's just a jumping thing for me, the controls themselves are very precise across the board and I can't knock them at all. Maybe it's that jump height is slightly lessened in favour of jump length which is different to most platform games i've played and it throws me off a bit, especially when wall jumping.
You know I think that might be it, i've yet to finish the game so hopefully my thoughts will change because everything else about the game is rock solid, I can't recommend the multiplayer enough.
 
Rayman Origins is fun, has a cool soundtrack, and nice art style, but he should play Mario Galaxy 1 if he wants narrative in a Mario game.
 
Do you think this guy has read the whole interview?

I think that guy is just making a dumb post and reading the article isn't going to cure that kind of stupid.

It does though. The title coupled with the OP's statement imply that Ancel is merely disparaging against Mario games when its more of a neutral "I dont like it, but I recognize its great even though its not for me" Its not warranting the level of negativity some of these posts have.
Its also ONE THOUGHT from a three page interview that has much more interesting content than his opinion on Mario. Why is no one talking about how Serge gets it with his 60fps mandate.

This has nothing to do with not reading the article. I know it's a bit of a meme but this is neogaf dude. People overreact to just about anything and if they read the article they would still overreact.

People aren't talking about the 60fps mandate because it's not as easy to go over the top about something like that. Though i agree that the 60fps stuff is far more interesting than his comments about mario.

So again i don't think people are getting this negative because they didn't read the article but rather because so many people like to find something that they can lash out against.
 
But that's the thing...
He didn't said that he's tired of it, or that doesn't' like it; he said that he doesn't play them (recently one might assume) because of the controls, no gliding, no hitting (slapping) opponents, etc.

But most people are just replying to the title of the thread and the quick remark in the main post when:
-The original quote was taken out of context
-The interview is a month old (and was posted already)
-People are not reading the entire interview (and didn't read it back then)

Same way the full interview talks about Miyamoto not liking the camera in BG&E but liked Pey'j; or how he recognizes the importance of Mario and Miyamoto. A good chunk of the interview is based on the comparison between Ancel and Miyamoto; which explains the mentions of Mario and Miyamoto.
I know he didn't directly say he's tired of playing Mario games, I just assumed he'd worn out his feel on them by this point. I think that's an understandable position when it comes to such a long running series that generally feels the same.

Yeah man, you know as well as anybody else here, that's how it goes. The interview could be about anything and could be 5 years old and it wouldn't make a difference. This thread is about the thread title, a single quote from a long interview.

As far as the controls in Origins, they're spot on. They just aren't modeled after the Mario standard. Soon as you get used to them they hit just as fluidly as they should and everything works like a clock. Platforming goodness.
 
I think that guy is just making a dumb post and reading the article isn't going to cure that kind of stupid.



This has nothing to do with not reading the article. I know it's a bit of a meme but this is neogaf dude. People overreact to just about anything and if they read the article they would still overreact.

People aren't talking about the 60fps mandate because it's not as easy to go over the top about something like that. Though i agree that the 60fps stuff is far more interesting than his comments about mario.

So again i don't think people are getting this negative because they didn't read the article but rather because so many people like to find something that they can lash out against.
*shrug*

I think it would help. I am certain it wouldn't hurt at least.
 
Rayman Origins didn't do well? Haven't seen the sales threads recently, that's a real bummer.

:(

Is it really any surprise? they released it at the worst time possible. Seriously.. thhhheee wwworrrsst. Not only is it right smack in the middle of a bunch of goty contenders but also a Sonic game was released just a couple weeks before.

I havent picked it up myself because I have to much on my plate atm.. but I feel like if it would have been a spring/summer game it would have done a bit better.
 
Other than Super Mario 64 I never have been too keen on the mario series myself. I find them too slow and lowbrow.

...?

Mario 64 is by far the slowest Mario ever made. Sunshine is slightly lower brow (with the "are you my mama?" and "OMG Mario is a criminal!" cutscene jank) but 64 isn't anything to write home about either. Galaxy 1, I would say, is probably the high mark of the series as far as "brow"-iness goes. Well, that sounded dumb.

Rayman Origins is fun, has a cool soundtrack, and nice art style, but he should play Mario Galaxy 1 if he wants narrative in a Mario game.

Basically. Rosalina's story was really well done. Why people hate it I'll never know, considering it was totally optional and gave great context for the rest of the game.
 
Is it really any surprise? they released it at the worst time possible. Seriously.. thhhheee wwworrrsst. Not only is it right smack in the middle of a bunch of goty contenders but also a Sonic game was released just a couple weeks before.

I havent picked it up myself because I have to much on my plat atm.. but I feel like if it would have been a spring/summer game it would have done a bit better.
Yeah. :/

Like every year, most of the games with low- to mid-tier marketing budgets get fucking shredded in the October-December onslaught.
 
Yeah. :/

Like every year, most of the games with low- to mid-tier marketing budgets get fucking shredded in the October-December onslaught.

At least it'll get a second shot with the 3DS and Vita versions next year.

Maybe Ubi will come to their senses and release a PC version as well. It could happen.
:(
 
Sunshine isn't even better than the vast majority of platformers from that era. Its better than Rayman 3 though, but Rayman 3 is pretty average.
Rayman 2 > Sunshine

I do find it kind of funny that he prefers games with a narrative hook (which makes a whole lot of sense given most of his output), but Rayman Origins has about a barebones plot as Mario 3D Land.

Granted the first Galaxy and 3D Land have more narrative hooks than the average Mario game (its such a small thing but I greatly anticipated each new postcard in 3D land). I wonder what his thoughts are on those?
All 3 of them? I can hardly think of any worth the time, Super Mario Sunshine, Rayman 3, Jak & Daxter 1, Sonic Adventure 1&2, Sonic Heroes. Other than that? Maybe Billy Hatcher? DC/PS2/GCN/Xbox was a horrible time to be a platformer fan. Out of those, Mario Sunshine is easily the best. Even comparing it to a greater selection of platformers it's till a great game. It does have those awful blue coins, but other than that, the game is superb.

EDIT: Sorry for bumping this, I've had the windows opened from the day it was posted and thought I'd just clicked on this thread. Also, on topic: I don't care if he likes Mario or not, as long as his games are great fun (and they are a lot of fun!), he may love or hate any game he wants to. He sure makes some of the best platformers not named Mario.
 
All 3 of them? I can hardly think of any worth the time, Super Mario Sunshine, Rayman 3, Jak & Daxter 1, Sonic Adventure 1&2, Sonic Heroes. Other than that? Maybe Billy Hatcher? DC/PS2/GCN/Xbox was a horrible time to be a platformer fan. Out of those, Mario Sunshine is easily the best. Even comparing it to a greater selection of platformers it's till a great game. It does have those awful blue coins, but other than that, the game is superb.

EDIT: Sorry for bumping this, I've had the windows opened from the day it was posted and thought I'd just clicked on this thread. Also, on topic: I don't care if he likes Mario or not, as long as his games are great fun (and they are a lot of fun!), he may love or hate any game he wants to. He sure makes some of the best platformers not named Mario.

Ewww... You included Sonic Adventure & Heroes but ignore Sly 1 & 2, PoP: The Sands of Time and Ratchet and Clank?
 
All 3 of them? I can hardly think of any worth the time, Super Mario Sunshine, Rayman 3, Jak & Daxter 1, Sonic Adventure 1&2, Sonic Heroes. Other than that? Maybe Billy Hatcher? DC/PS2/GCN/Xbox was a horrible time to be a platformer fan.

Psychonauts, anyone?
 
All 3 of them? I can hardly think of any worth the time, Super Mario Sunshine, Rayman 3, Jak & Daxter 1, Sonic Adventure 1&2, Sonic Heroes. Other than that? Maybe Billy Hatcher? DC/PS2/GCN/Xbox was a horrible time to be a platformer fan. Out of those, Mario Sunshine is easily the best. Even comparing it to a greater selection of platformers it's till a great game. It does have those awful blue coins, but other than that, the game is superb.

EDIT: Sorry for bumping this, I've had the windows opened from the day it was posted and thought I'd just clicked on this thread. Also, on topic: I don't care if he likes Mario or not, as long as his games are great fun (and they are a lot of fun!), he may love or hate any game he wants to. He sure makes some of the best platformers not named Mario.

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