BiGBoSSMk23
A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Has any FPS implemented euphoria-like hit detection?
I was recently playing Wolfenstein and it made me think how cool it would be to watch an enemy react differently to getting stabbed in different areas, as opposed to a precanned kill animation.
Stab in the back, fall to the ground and try to shoot you while they grab at their stomach.
Stab in the arm/leg, tumble away trying to shoot you.
Stab in the head, insta-ragdoll.
Stab in the neck, 5 seconds till they go limp, can still sound alarm if you don't finish then quick.
Basically, no more precanned animations.
Everything organic and physics based.
I was recently playing Wolfenstein and it made me think how cool it would be to watch an enemy react differently to getting stabbed in different areas, as opposed to a precanned kill animation.
Stab in the back, fall to the ground and try to shoot you while they grab at their stomach.
Stab in the arm/leg, tumble away trying to shoot you.
Stab in the head, insta-ragdoll.
Stab in the neck, 5 seconds till they go limp, can still sound alarm if you don't finish then quick.
Basically, no more precanned animations.
Everything organic and physics based.