ThoughtsOfSpeaking
Banned
We have seen remarkably little of this game considering it releases next month.
Gonna wait for reviews.
Gonna wait for reviews.
Honestly that control scheme sounds bad. Any game where you need to move frequently but also have to often take your thumb off the stick to hit the d pad is cumbersome.The gunplay heavily relies on you switching the colors of your attacks (red, blue, yellow) so based on the enemies you will be using the d-pad throughout fights to switch colors based on the enemy to do more damage and take them down. It's also heavily reliant on the different companions that go along with these, so you'll be constantly trying to manage that, which is why when I played it auto aim made sense.
Also someone else mentioned it, but you'll want to be continuously moving most of the time due to hazards around you and the enemies fighting you, so using the dash and jumping is pretty key while trying to manage the different colored bullets and companion swaps. For example the section I played at E3 had a floor with lava under vents that would shoot up into various sections of the floor while I was trying to fight ranged enemies perched up on ledges shooting down on me, and while the ground tank units were trying to squash me. It got very hectic trying to shoot the ledged yellow enemies while dodging the lava and the red enemies at my feet. Periodically telling my companion to help me out, making sure I didn't get engulfed and squashed...it made for a fun but hectic time and I was thankful for auto aim haha.
Honestly that control scheme sounds bad. Any game where you need to move frequently but also have to often take your thumb off the stick to hit the d pad is cumbersome.
Maybe it works in the game, I don't know. But it just doesn't sound good - there's a reason we have things like weapon wheels and quick switching in games like Doom and Ratchet.
They have also done a pretty poor job of showing off the movement needed during combat. Most of the official footage released has been her standing in front of the enemy and just blasting away at them.
For anyone interested in buying the game, Microsoft Store/Microsoft Rewards is offering $15 credit if you preorder the game from the MS store, which is a decent deal considering it retails for $40.
You're right. lol. Game looks low budget as hell, BUT, it also looks like fun.Different people have different opinions
You'll have your own after you watch it!
Wow, one of the worst trailer ever.
This looks absolutely amazing.
I cant I cant I cant wait.
Some color and some different gameplay from the other fall titles is so welcomed.
I just hope it doesnt get buried by the AAA shooters all coming out this fall.
Not direct competition but people might just forget it even came out.
MS Please market the shit outta this game.
This. Been strangely quiet. Really hope this game ends up great - but it's been so quiet...We have seen remarkably little of this game considering it releases next month.
Gonna wait for reviews.
Do you have to stand still when you shoot...? Besides that, game looks enough like something I haven't had in a long time to convince me to look after it.
The jank is strong. I've seen smoother student projects.![]()
Offscreen gameplay from Gamersyde.
http://www.gamersyde.com/hqstream_recore_gc_offscreen_gameplay-37862_en.html