All the settings don't seem to affect it - plus i'm getting that stupid gsync bug. Even when I turn Gsync off, it then locks the game at 72 - half of my refresh rate of 144hz. The only way around that is to play in window mode, which for some reason, pillar-boxes the side. I'm going to try on my other system.
I'm surprised I haven't seen anyone mention the ghosting/reflection issue. It seems to happen while you're leaving footprints/trail in the sand, because if I stop, the 'effect' goes away...like the trail fades. It's really weird. I should make a video I guess.
Camera motion blur adds motion blur if you move the camera, the other motion blur options add motion blur to the characters while they are in motion. To me those options just make the characters a blur while in motion so I just turn it off.
Sorry for the double post, but after messing with this game for the past couple of hours I thought I'd share some of my findings on how this game handles certain things regarding resolution and Vsync. It's definitely one of the weirder games I've played in regards to this. There's very little documentation about the PC version of Recore out there, so hopefully this will help someone. PCs are weird, so what I encountered may be different for you.
Setting "Fullscreen" to "On" engages double buffer Vsync regardless of your "Vsync" and "Target FPS" settings. Dips below 60fps drop to 30fps, then 20fps. This was evident when downsampling from 1440p and 4K. This is really strange because I was under the impression that all UWP games ran in a borderless window which should use real triple buffering.
Speaking of downsampling, the only way I could select higher resolutions with Nvidia DSR was to change my desktop resolution to my desired resolution before starting the game.
One way I found to deal with the framerate drops and stuttering caused by double buffer Vsync in Fullscreen mode is to force Adaptive Vsync from the Nvidia Control Panel. Framerate drops beneath your monitor's refresh rate exhibit screen tearing as usual, so not an ideal solution unless screen tearing doesn't bother you.
There's another way, and I don't know why it worked, but it did and I discovered it completely by accident.
First, I change my desktop resolution to something higher like I would when downsampling. In my case, I set my desktop to 1440p. Next, I start the game, change my in-game resolution to 1440p to match, then exit the game. Now I change my desktop resolution back to my native resolution (1080p). Start the game again, and my in-game resolution will still be 1440p, but the resolution box will be blank.
Now as long as I don't change the resolution again, I will have my downsampled resolution and a proper variable framerate. Changing the resolution again will bring back the double buffer Vsync and you'll have to repeat these steps again. This is good for me because I have extra performance to spare at 1080p, but only minor framerate drops at 1440p.
The only way I could actually unlock my framerate was to set "Fullscreen" to "Off" and run the game in a window. This often would not actually resize the window to my chosen resolution so I had to use the "Windows logo key + Up arrow" shortcut to maximize the window, although the border at the top would remain. Didn't matter if "Vsync" was "Off" or "FPS Target" was set to "Maximum," as long as "Fullscreen" was "On" I would get double buffer Vsync.
This is already known, but "Temporal AA" 4x and above are busted and exhibit constant flickering. You're better off using FXAA. I could not see any difference between the two FXAA options.
GTX 1060 6GB
i5 2550K @ 4.5 GHz
Windows 10 Version 1607 (OS Build 14393.576)
Sorry for reviving a old thread but I just wanted to give my advice to stop the double-buffered from ruining the experience of this nice game. This goes for most any game but is the best way to "fix" this problem without introducing awful tearing [there will still be tearing but its not egregious]
This is mostly for people wanting to play the game at 2160p@60hz on suitable hardware [1070+ I'd say] as 1440p doesn't have the weird skyrocketing of GPU usage afaik.
First turn off the in-game V-sync and set the framerate to unlimited. Then use Nvidia Profile Inspector to limit the fps to 60.7 fps, you will have a consistent tear line at the very bottom of the screen but you will never notice it unless you look at/for it.
I'm a few hours in now and when the alpha/particle effects cause my GPU usage to jump up suddenly you will instead simply see the tear line at the bottom.
I hope this helps someone else enjoy this fantastic looking game at 2160p@60hz in 2019 or beyond! Once you see it at 2160p you will never want to turn it back down to 1440p. This is on a 4K TV but I think the same goes for downsampling on <2160p screens.