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Red Fly Wii prototypes (Star Wars, Batman: AA, DMC, Dig Dug)

I don't think people should look at these as early builds. What we're seeing here isn't, for example, original DMC game/DMC4 port for Wii, as in the actual game that would have been made. These are likely just prototypes made for when pitching the project to the publisher. If I'm not mistaken, most or all of the work we see here would have been scrapped for the actual project development. Someone correct me if I'm wrong.
 
LOL at people complaining about graphics and speed on a PROTOTYPE with only a few weeks worth of work. Do you guys really think released games look like that when they are in the initial stages of development?
 
I don't think people should look at these as early builds. What we're seeing here isn't, for example, original DMC game/DMC4 port for Wii, as in the actual game that would have been made. These are likely just prototypes made for when pitching the project to the publisher. If I'm not mistaken, most or all of the work we see here would have been scrapped for the actual project development. Someone correct me if I'm wrong.

yep, it's all just glued together stuff for a prototype. an actual final game would have had assets made for Wii and optimized.
 
yep, it's all just glued together stuff for a prototype. an actual final game would have had assets made for Wii and optimized.

Odds are one of these prototypes became the starting point for Mushroom Men, and it wouldn't surprise me if their DMC prototype (at least the melee combat) was used for their Force Unleased 2 port.
 
Odds are one of these prototypes became the starting point for Mushroom Men, and it wouldn't surprise me if their DMC prototype (at least the melee combat) was used for their Force Unleased 2 port.

All of the combat stuff is copy pasted from DMC4, outside of the enemies which are based on ones from DMC1. I doubt there's anything there outside of maybe code and some pipeline stuff they could have reused for FU2. Unless that's what you meant.
 
X-Wing vs. Tie Fighter 2 as a Rogue Squadron-esque arcade shooter?

I just threw up in my mouth. Thank god that got canned.
 
I guess publishers ran the numbers and decided it wasn't worth it. Maybe concerned about the need for classic controllers - can't see DMC working with a WiiMote, at least not as-is. Batman definitely looked like Batman, which is cool.
 
DMC looks worse than the mobile version.

Like they used DMC4 Dante in a DMC1 background and enemy designs.

UI and animations ripped from DMC4. But the other movements like jumping and canceling are jank as hell. Enemies have no reactions and physics are really off.



Like yeah I get that this was done on a Wii with very little development time but I don't see the point of this. Who are the people who said you can't do DMC on a Wii? You certainly can because the hardware is there, you can just port over DMC1. But I guess the point was to make DMC4 on Wii hardware which would have been very challenging.
Dude, it's a prototype that took a few weeks of work. All the DMCs were in this level of polish at some point, Capcom just didn't let you see them.
 
I wonder if Red Fly are still working with Versus Evil? This page has had the same message on it for at least two years now.

RedFly Studio is an Austin based company formed eight years ago by Dan Borth and Kris Taylor. Both are artists by trade and jumped into their own company after working as work for hire guns for a couple of mainstream titles. RedFly Studio has predominately been a work for hire studio for many projects with various budgets and outcomes. Like all studios they have strived to stay alive, working for the man, while biding their time to create the game they have always wanted.

Versus Evil is working with RedFly Studio on the game they have always wanted to make. We will be making those announcements when the time is right.
 
Was Mushroom Men any good?

The Dig Dug prototype is the most interesting to me. Could've made a neat downloadable game.
 
DMC on the Wii would've been awesome.

Arkham Asylum doesn't look half bad, either. The pointer being the camera probably would've been a big problem, though.
 
Some of these look really good for what the Wii was.
Definitely a talented studio back in the day.

A few guys joined Naughty Dog and are now in high positions.
 
Not bad at all, specially Batman, it could have been a little spin of, maybe Batman capturing the Joker just before the events of Arkham Asylum.
 
i came in expecting to shit all over whatever they did with Dig Dug but that actually looked kind of cool
 
Oh man, Batman looks super impressive for a prototype, I'd have killed for such a port back in the day (although I guess I'm grateful I ended up playing the PS3 version).

Dig Dug looks interesting... Not digging that design, but everything else looked neat.

DMC looks super sad.

Still, these are very impressive for being just prototypes.
 
What... does this have to do with the Switch?

I gotta spell it out?

-Wii had no modern shader tech like the 360 and ps3 did.
Nintendo switch does. (actually even newer than ps4 and xbox one. gcn 1.0 is old)

-There was a much larger gap in raw performance between wii and 360/ps3 than there will be between switch and xboxone/ps4.
 
What I get from the Batman footage, as said it's test prototype footage, is that I could have easily seen it going for a style that looked like the Batman: The Animated Series and it would have worked. While the other versions continued to be what we got in the end.

I have a hard time the could have screwed up the Star Wars game. People were waiting something like this since past Nintendo systems had Star Wars games for years. The audience was there for that game especially. In fact all of these looked like they could have turned out well and the Wii need more games like these.
 
I saw the Batman video and minus a few bugs it's very close to the real thing. About what I imagine a PS2 Batman AA would look like, just need to up the visuals and animations to increase polish.

DMC on the other hand looks way off base, needs to bd overhauled. I like the music used though.
 
I just wanted to say again how much I liked that Dig Dug footage. Really disappointed it didn't become a full game. We need more different games like that. With some polish, it probably would've been really good.
 
I gotta spell it out?

-Wii had no modern shader tech like the 360 and ps3 did.
Nintendo switch does. (actually even newer than ps4 and xbox one. gcn 1.0 is old)

-There was a much larger gap in raw performance between wii and 360/ps3 than there will be between switch and xboxone/ps4.

So what's your point in relation to this thread?
 
That Batman Arkham demo is astonishingly decent. Makes me wonder how a full-on port/spinoff would've turned out on the Wii.
 
That Batman Arkham demo is astonishingly decent. Makes me wonder how a full-on port/spinoff would've turned out on the Wii.
If Ghostbusters or Force Unleashed were any indication, it would have needed to have been rebuilt from scratch, reusing only concepts and audio.
 
That DMC Wii clip has:

1. DMC4 UI assets.
2. DMC4 art style Dante.
3. Agnus' shakespeare-esque theme playing in the background.
4. An incredibly similar layout to the DMC4 castle entrance.

Wouldn't surprise me if they were pitching some sort of Dante DMC4 side-story. Granted, the enemies looks like the marionettes from 1, but, y'know.

That Batman looks pretty decent too. Both of those don't look bad if they really were just a few weeks of prototyping.
 
I'd love to see an updated X-Wing vs. TIE Fighter, but for PSVR, Vive and Rift.
 
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