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Reggie Fils-Aime Sucks!

I have no idea what goes on behind the scenes at NOA, but I really hate Reggie's public figure. His "badass" shtick got old years ago.
 
VerTiGo said:
I said Metroid Prime Trilogy, not Corruption. Corruption sold modestly well but it deserved more in comparison to the quality of other releases for the platform at the time, and its brand still had some strength in the market place. Trilogy was an amazing package and was sent to die.
Trilogy is a compliation of 3 three games aimed at a niche fanbase. It got the marketing and sales it deserved.
 
Sean said:
I have no idea what goes on behind the scenes at NOA, but I really hate Reggie's public figure. His "badass" shtick got old years ago.


Well, he hasn't actually used that "shtick" in years.
It's just perpetuated by the media and the internet.
 
Sean said:
I have no idea what goes on behind the scenes at NOA, but I really hate Reggie's public figure. His "badass" shtick got old years ago.

What makes it worse that his portrayed passion and promotion for upcoming games with mass market appeal seems detached from the product as well as contrived.
 
Reggie is still funny.....but he's not the Powerhouse he used to be. Since he became President of NOA it's like he's been locked away or something
 
VerTiGo said:
I'm not only arguing about NOA sitting on titles but as well as their failure to correct NCL's marketing of great software as well. Excitebots and Metroid Prime Trilogy were sent to die.
Don't know about MP Trilogy... but ExciteBots yes. It's very hard to discuss NoA's marketing tactics because we don't know what they can do and whay they can't.
 
avatar299 said:
Trilogy is a compliation of 3 three games aimed at a niche fanbase. It got the marketing and sales it deserved.

That's bull shit. It offered retailored classics at an incredible value, and when the whole schtick of the Wii is value to the consumer Nintendo dropped the ball altogether. There was no marketing except for trivial news reports previews on gaming websites and print mags.
 
TunaLover said:
seriously I've seen high stupidity levels on GAF, but that takes the cake.
If you care that much you can play any game. Nintendo isn't a nonprofit, yet the people with the
"Nintendo must localize everything, profit be damned"

attitude act as such.
 
avatar299 said:
If you care that much you can play any game. Nintendo isn't a nonprofit, yet the people with the
"Nintendo must localize everything, profit be damned"

attitude act as such.

No Nintendo should not localize everything. While I would've been curious to play Captain Rainbow, just as I was to play Chibi Robo, I can't say that it could hit a solid marketplace as games like Disaster, Fatal Frame, Trace Memory and Takt of Magic could have in the North America market. I'm not just complaining about the decision to not bring titles over but as well as being horrible at marketing any of their games geared to the more hardcore player.

The Wii's market reception could be better if Nintendo made the effort to market its titles. What will happen as a result when less and less hardcore titles appear on the platform due to both first and third party sales failures?

Do you like Monolithsoft RPGs? How would you feel as a fan of games like Baten Kaitos and Origins when their next big RPG, Monado, has a very slim chance of being brought overseas, when its guaranteed that NCL will do just as much as a piss poor job to promote the title in Japan, thus lessening its chance of being localized?

Yes, many of these issues stem from NCL ultimately, but at least those consumers have the opportunity to purchase these games if they're interested in them. Nintendo of America should be able to analyze the mistakes of its partners and realize that they flat out suck at catering to the hardcore audience as a direct result of marketing.
 
avatar299 said:
If you care that much you can play any game. Nintendo isn't a nonprofit, yet the people with the
"Nintendo must localize everything, profit be damned"

attitude act as such.

Basically anything can be justified if you expect a consumer to be content with the idea that a company should make more money. Do you justify broken games with this idea that corporations are for profit?

If you are a gamer and not a stock holder I see nothing wrong with the position, "I want more games." I am capable of understanding their actions and at the same time holding a contradictory opinion.
 
VerTiGo said:
That's bull shit. It offered retailored classics at an incredible value, and when the whole schtick of the Wii is value to the consumer Nintendo dropped the ball altogether. There was no marketing except for trivial news reports previews on gaming websites and print mags.
The Metroid franchise, with a new release is lucky to top 3 mil lifetime. The fanbase is dedicated and already own the games. Hell the product exists becuase a small, yet vocal crowd of fans wanted wiimote remakes. This was never to go big mainstream.

You don't market compliiations like a new release. Not even Valve does that. Nintendo did nothing wrong with the promotion. Those who cared knew.

Maybe, just maybe playing Prime/Prime 2 with the wiimote for 50 bucks isn't that exciting for most people.
 
avatar299 said:
The Metroid franchise, with a new release is lucky to top 3 mil lifetime. The fanbase is dedicated and already own the games. Hell the product exists becuase a small, yet vocal crowd of fans wanted wiimote remakes. This was never to go big mainstream.

You don't market compliiations like a new release. Not even Valve does that. Nintendo did nothing wrong with the promotion. Those who cared knew.

Maybe, just maybe playing Prime/Prime 2 with the wiimote for 50 bucks isn't that exciting for most people.

The fanbase? The whole concept behind the Wii's success is to cater to new consumers and game players and by offering three critically acclaimed games at a great value could've been a modest success with some well placed ads. You are not releasing these games to just previous GameCube owners, but a user base with close to 40 million more users. MPT could've been far more succesful than Corruption

"Those who cared knew" ? Unfortunately, that is the same piss poor marketing attitude that Nintendo has. Fortunately, I don't think Sony will be as retarded as Nintendo when marketing their God of War re-releases.
 
No matter what you think of Reggie..

**Personally I think he's a great PR guy who knows nothing about what 'gamers' want, and is simply the face for a company that is going after a market some of us STILL refuse to accept. But he is good at his job.**

He is one ugly mofo.
 
reggie-fils-aime-gravy666-gravy-666-reggie-fils-aime-fils-ai-demotivational-poster-1228180578.jpg
 
Sean said:
I have no idea what goes on behind the scenes at NOA, but I really hate Reggie's public figure. His "badass" shtick got old years ago.

I think it's only the brainwashed masses that buy into it.

Him and that one "You know... play Mario Kart for a year" chick both get on my fucking nerves.

Of course, Nintendo as a whole doesn't pander to me in my tastes, anyway. So it doesn't really matter to me what the fuck they do. But I do have to agree with OP that they should at least bring over some titles (shit or not) that some people wanted. Fatal Frame does have a (small, but there) following in the US, for instance. Not bringing it over is just a dick move.
 
Does his company position have term limits or does he step down only when he consents? I'd love to have those niche titles too. When is Fragile coming to America?
 
jay said:
Basically anything can be justified if you expect a consumer to be content with the idea that a company should make more money. Do you justify broken games with this idea that corporations are for profit?

If you are a gamer and not a stock holder I see nothing wrong with the position, "I want more games." I am capable of understanding their actions and at the same time holding a contradictory opinion.
Does your first question have a point?Publishers have released broken games for years.

As to the second point, being a gamer or stock holder doesn't matter. It's being realistic. You localize and release games to make money. I understand that. Releasing games like FF probably wouldn't have done that.
 
avatar299 said:
You don't market compliiations like a new release. Not even Valve does that. Nintendo did nothing wrong with the promotion. Those who cared knew. Maybe, just maybe playing Prime/Prime 2 with the wiimote for 50 bucks isn't that exciting for most people.

Assuming Nintendo's promotion of their products is not to blame, and it's strictly the case that Metroid Prime Trilogy doesn't have widespead market appeal, here are a list of games that had more market appeal than Metroid Prime Trilogy (Metacritic 91) in the last six months:

Terminator Salvation -- Publisher Warner Bros, Metacritic 48
Sacred 2 -- Publisher cdv Software (I have never heard of this company), Metacritic 71
Overlord 2 -- Publisher Codematers, Metacritic 75
BlazBlue Calamity Trigger -- Publisher Aksys, Metacritic 88
Prototype -- Publisher Activision, Metacritic 78
The Bigs 2 -- Publisher 2k, Metacritic 76
Wolfenstein -- Publisher Activision, Metacritic 72
Muramasa -- Publisher Ignition, Metacritic 80
Wet -- Publisher Bethesda, Metacritic 69
Ninja Gaiden Sigma 2 -- Publisher Tecmo, Metacritic 83

A range of titles from a range of publishers from a range of platforms from a range of Metacritic rankings, some licenced IP, some new IP, some sequels, one re-release... all have outperformed MPT in the last 6 months.

You really can't look at that list of titles and say that there's not a promotion/marketing problem.
 
ChoklitReign said:
Does his company position have term limits or does he step down only when he consents? I'd love to have those niche titles too. When is Fragile coming to America?

I can't remember off hand but I'm glad to see that publishers like Ignition, Xseed and Atlus are bringing games like Fragile, Sky Crawlers and Shiren the Wanderer over. Fortunately, they're helping satiate some hardcore tastes but unfortunately Nintendo has not supported the strength of those genres with their own games, so the potential consumers of such are basically comprised of hardcore gamers like those found here. These games will not perform well, despite quality, because these publishers cannot necessarily market these games thoroughly enough.

It's not unheard of to hear someone saying that the Wii has no good games. I beg to differ, of course, because as a hardcore gamer I've been more than happy to play Murumasa, House of the Dead, Madworld, Tales of Symphonia 2, Rune Factory Frontier, etc... but when these games only find their way into the hands of maybe 100,000 players at best what can you really say when no one knows they exist. Nintendo is very much to blame for the platform's market perception and have only cared to market their casual games, and any third party success have also been of that nature.
 
avatar299 said:
If you care that much you can play any game. Nintendo isn't a nonprofit, yet the people with the
"Nintendo must localize everything, profit be damned"

attitude act as such.

The profit concept is short sighted, as market leader and main supporter as your platform you need build a wide library of games, not only the more profitable ones, because for instances you don't only win money, you win a better enviorement for ''other'' titles, third party will follow, but Nintendo is scared to launch/localizate games on US, what's lead to other publishers? More support is always a good bussiness, in a long term.
 
VerTiGo said:
The fanbase? The whole concept behind the Wii's success is to cater to new consumers and game players and by offering three critically acclaimed games at a great value could've been a modest success with some well placed ads. You are not releasing these games to just previous GameCube owners, but a user base with close to 40 million more users. MPT could've been far more succesful than Corruption

"Those who cared knew" ? Unfortunately, that is the same piss poor marketing attitude that Nintendo has. Fortunately, I don't think Sony will be as retarded as Nintendo when marketing their God of War re-releases.
If the new consumers wanted Metroid, wouldn't they buy the cheaper, more recent version? It still hasn't topped Prime 1. The Metroid franchise isn't that large or appealing. That the reality and putting Samus Aran on billboards or smoothie cups isn't going to change that.

Oh and the GoW compliation is coming out soon with nary a marketing blitz in sight.
 
avatar299 said:
If the new consumers wanted Metroid, wouldn't they buy the cheaper, more recent version? It still hasn't topped Prime 1. The Metroid franchise isn't that large or appealing. That the reality and putting Samus Aran on billboards or smoothie cups isn't going to change that.

Oh and the GoW compliation is coming out soon with nary a marketing blitz in sight.

On the contrary, putting Samus Aran on billboards and smoothie cups, as well as some decent commercial advertising would've had a significant impact on sales of the game. Metroid Prime 3 mostly catered to existing fans of the franchise, but as the Wii userbase grew significantly larger since its release, as it started reaching more and newer consumers, it was an excellent opportunity to present an excellent value package of the best hardcore product Nintendo has yet to release on the platform. Nintendo dropped the ball and is continuing to drop the ball at making a healthy environment for the Wii to be a console that hardcore gamers can actually turn to.

The Metroid franchise isn't that large or appealing by Nintendo's own fault at failing to promote those products because the franchise is of the highest quality and could easily become a bigger player if Nintendo allowed it to, but unfortunately they put all their energy into capturing the female and family play environment as opposed to doing what they've already been great at.

It's sad to see that Nintendo is taking this route, because they have the history, quality development studios, and continuing quality of games that can prove that they are still one of the best companies when it comes to hardcore gaming, but they're not giving those strengths any time to shine these days.
 
Stumpokapow said:
Assuming Nintendo's promotion of their products is not to blame, and it's strictly the case that Metroid Prime Trilogy doesn't have widespead market appeal, here are a list of games that had more market appeal than Metroid Prime Trilogy (Metacritic 91) in the last six months:

Terminator Salvation -- Publisher Warner Bros, Metacritic 48
Sacred 2 -- Publisher cdv Software (I have never heard of this company), Metacritic 71
Overlord 2 -- Publisher Codematers, Metacritic 75
BlazBlue Calamity Trigger -- Publisher Aksys, Metacritic 88
Prototype -- Publisher Activision, Metacritic 78
The Bigs 2 -- Publisher 2k, Metacritic 76
Wolfenstein -- Publisher Activision, Metacritic 72
Muramasa -- Publisher Ignition, Metacritic 80
Wet -- Publisher Bethesda, Metacritic 69
Ninja Gaiden Sigma 2 -- Publisher Tecmo, Metacritic 83

A range of titles from a range of publishers from a range of platforms from a range of Metacritic rankings, some licenced IP, some new IP, some sequels, one re-release... all have outperformed MPT in the last 6 months.

You really can't look at that list of titles and say that there's not a promotion/marketing problem.
The difference between those games and Trilogy is I have never played those games before. I've played all the Primes and many other are in the same boat. I love Metroid, why should I buy Trilogy? If MP:T had a halo 3 type campaign, it wouldn't change that I have played the games and there is very little reason to revisit it.

The entire concept of that game was limited. Metroid appeals to a dedicated but small fanbase that have copies of all 3 games. Most were not going to buy it again.
 
I have a feeling some on Gaf pretend marketing is simply slapping advertisement on tv and bam, sales. Oh, you very silly people.

All the titles mentioned here would've done shit nothing to help the Wii simply because they would've been ignored. They were ignored in all other regions, and there's little chance that would've changed here. "Bu but if they market it!" No company's going to use their marketing force to promote games that were perceived as average at best. So if these games are not going to sale worth a damn and are critically poorly received, why would they bother localizing?

"Bu but variety!" Variety means nothing when the product is going to be ignored by most everyone. You like it? That's fine. Just recognize that you're in a very minuscule minority.
 
Stumpokapow said:
You really can't look at that list of titles and say that there's not a promotion/marketing problem.
It's also a game that doesn't need to be marketed as it barely has to sell anything to make profit; the only expenditures that came with the game are the new menu and achievement interfaces and having guys at Retro adapt the old code to work with the new engine (which is also repurposed technology). There's no point in giving that game a gigantic marketing push when that is exactly the type of game that can sell solely on word-of-mouth and as an extremely slow burn and still turn a easy profit for Nintendo. Say what you will about Nintendo sending certain games to die, MPT wasn't one of them.
 
Even though I'm not a fan of Reggie at all (I find him to be a sanctimonious windbag), it's more NoA as a whole that really sucks.

I'm really tired of them coasting on the least amount of effort possible. For them to sit on games that already have English translations and not release them is ridiculous. And all it would take to alleviate my frustration (and I'm sure many other's) would be for them to actually release games like Trace Memory R, Chibi-Robo! NPC, etc.

And I'm still puzzled to way NoA hasn't announced Trace Memory R yet, it would be the perfect game to market to their "expanded" audience while at the same time making long time players happy.

I'm hoping they get their act together, but who knows.
 
Koodo said:
I have a feeling some on Gaf pretend marketing is simply slapping advertisement on tv and bam, sales. Oh, you very silly people.

All the titles mentioned here would've done shit nothing to help the Wii simply because they would've been ignored. They were ignored in all other regions, and there's little chance that would've changed here. "Bu but if they market it!" No company's going to use their marketing force to promote games that were perceived as average at best. So if these games are not going to sale worth a damn and are critically poorly received, why would they bother localizing?

"Bu but variety!" Variety means nothing when the product is going to be ignored by most everyone. You like it? That's fine. Just recognize that you're in a very minuscule minority.

Marketing means everything. Quality is insignifact to an extent in comparison to a marketing campaign. They didnt' do well in other territories because of quality, but because Nintendo's marketing machine for its hardcore titles is shit across the board.
 
I AM JOHN! said:
It's also a game that doesn't need to be marketed as it barely has to sell anything to make profit; the only expenditures that came with the game are the new menu and achievement interfaces and having guys at Retro adapt the old code to work with the new engine (which is also repurposed technology). There's no point in giving that game a gigantic marketing push when that is exactly the type of game that can sell solely on word-of-mouth and as an extremely slow burn and still turn a easy profit for Nintendo. Say what you will about Nintendo sending certain games to die, MPT wasn't one of them.

It was sent to die. The whole idea behind the Wii is to market to new consumers. Take New Super Mario Bros. Wii for instance. Does it necessarily need the huge marketing push that Nintendo is giving it? Of course, not. Super Mario is the strongest brand in gaming history but Nintendo is hyping the shit out of this game in order to attract new consumers as well. The same route, albeit, not necessarily to the same degree, should be applied to all their Wii products. The Wii is not catering to just previous Nintendo console owners.

Speaking of, I need to pick up my copy of New Super Mario Bros. Wii now. Which I'm going to do. See you guys NPD time...
 
VerTiGo said:
On the contrary, putting Samus Aran on billboards and smoothie cups, as well as some decent commercial advertising would've had a significant impact on sales of the game. Metroid Prime 3 mostly catered to existing fans of the franchise, but as the Wii userbase grew significantly larger since its release, as it started reaching more and newer consumers, it was an excellent opportunity to present an excellent value package of the best hardcore product Nintendo has yet to release on the platform. Nintendo dropped the ball and is continuing to drop the ball at making a healthy environment for the Wii to be a console that hardcore gamers can actually turn to.

The Metroid franchise isn't that large or appealing by Nintendo's own fault at failing to promote those products because the franchise is of the highest quality and could easily become a bigger player if Nintendo allowed it to, but unfortunately they put all their energy into capturing the female and family play environment as opposed to doing what they've already been great at.

It's sad to see that Nintendo is taking this route, because they have the history, quality development studios, and continuing quality of games that can prove that they are still one of the best companies when it comes to hardcore gaming, but they're not giving those strengths any time to shine these days.
Tunalover: Nintendo has outlived most companies by following profit.

But please remind us how well ignoring profit for popularity worked for Sega.

As far as Metroid goes...no. I'm sorry Vertigo but your argument just isn't true. Metroid is niche by design. Hell it's a FPS without multiplayer for fucks sake. What it has is the best it going to get and Nintendo can't change that without drastically changing the series into MW in space.

As far as the studios comment. Well what is there to say. I'm sure if Nintendo turned all their resources away from games people want to buy, they will eventually stumble into success.
 
avatar299 said:
Tunalover: Nintendo has outlived most companies by following profit.

But please remind us how well ignoring profit for popularity worked for Sega.

As far as Metroid goes...no. I'm sorry Vertigo but your argument just isn't true. Metroid is niche by design. Hell it's a FPS without multiplayer for fucks sake. What it has is the best it going to get and Nintendo can't change that without drastically changing the series into MW in space.

As far as the studios comment. Well what is there to say. I'm sure if Nintendo turned all their resources away from games people want to buy, they will eventually stumble into success.

The Wii is not on the same landscape as the Xbox 360 and PlayStation 3. There aren't that many action games on the platform in regards to its competitors. The Wii has given the window for different genres to get noticed and you cannot do that without the marketing push. The NA hardcore gaming market is mostly catered to releasing FPS after FPS, I'm tired of this as well, because I am a hardcore gamer, but I barely play any shooters.
 
VerTiGo said:
The Wii is not on the same landscape as the Xbox 360 and PlayStation 3. There aren't that many action games on the platform in regards to its competitors. The Wii has given the window for different genres to get noticed and you cannot do that without the marketing push. The NA hardcore gaming market is mostly catered to releasing FPS after FPS, I'm tired of this as well, because I am a hardcore gamer, but I barely play any shooters.
The wii having less action games than the HD consoles is due to 3rd party. Not first party. Nintendo can't do anything about that, and that includes advertising MP:T to the moon.
 
avatar299 said:
Does your first question have a point?Publishers have released broken games for years.

As to the second point, being a gamer or stock holder doesn't matter. It's being realistic. You localize and release games to make money. I understand that. Releasing games like FF probably wouldn't have done that.

Yes, the point is understanding why a company does what it does in no way justifies what a company does. I thought I was pretty heavy handed but apparently not enough. Taken to a comedic extreme - a company that murders you for money is clearly doing it for profit. Understanding that does not make it ok.

And as has been pointed out, some of these games were essentially already localized. The profit argument doesn't seem compelling in all cases.
 
VerTiGo said:
Marketing means everything. Quality is insignifact to an extent in comparison to a marketing campaign. They didnt' do well in other territories because of quality, but because Nintendo's marketing machine for its hardcore titles is shit across the board.
You seem to be unaware of what marketing actually is. There is something called market research. Are you pretending to know more than a company that spends millions on this? They probably have significant data to back up their decision to not market certain titles.

Why do you think something like Wii Fit, an incredibly risky proposition, received one of their biggest marketing campaigns? Because they probably knew it had the potential to become an enormous success. Some games simply cannot achieve this, moreso when they're terribly generic. Throwing money at them just for the sake of it would simply be stupid.
 
Yeah, Reggie is.... uhm....

Maybe I agree with the OP, maybe not.
 
VerTiGo said:
It was sent to die. The whole idea behind the Wii is to market to new consumers. Take New Super Mario Bros. Wii for instance. Does it necessarily need the huge marketing push that Nintendo is giving it? Of course, not. Super Mario is the strongest brand in gaming history but Nintendo is hyping the shit out of this game in order to attract new consumers as well. The same route, albeit, not necessarily to the same degree, should be applied to all their Wii products. The Wii is not catering to just previous Nintendo console owners.
It's obvious that you don't know what "sent to die" means if you think that because the game is not a five-million seller and Nintendo is not trying to make it one, it's an utter failure. Again: this collection cost them practically nothing to make and needs to sell practically nothing to break even. They can sell 15,000 copies a month solely on word-of-mouth sales or impulse buys and still make good bank off that game. Why spend the millions of dollars to try and get the Metroid name out there if that's the case, especially when the games are three old games that require a "gaming literacy" far beyond that of the immediate accessibility of NSMB to be able to play, let alone enjoy, and the fact that they're three old games automatically diminishes some of the game's potential selling power? You're arguing that they should spend way more money to possibly (and only possibly) make more money despite the fact that they're already making money on the game; that just makes no sense.
 
jay said:
Yes, the point is understanding why a company does what it does in no way justifies what a company does. I thought I was pretty heavy handed but apparently not enough. Taken to a comedic extreme - a company that murders you for money is clearly doing it for profit. Understanding that does not make it ok.
Jesus, did I have to add "So what" for it to get through. It doesn't matter if they release something broken. It only matters how the market responded. Acting as if releasing a broken game is a problem is pointless and the question has no relevance in this thread. Nintendo not localizing something is not bad buisness practice.

If anything them releasing FF, a broken game in NA is bad buiness practice.

The only essential localized game is disaster, and we don't know how the MR for that game looks like. A smaller risk, but I wouldN't put bank on it.
 
jay said:
Yes, the point is understanding why a company does what it does in no way justifies what a company does. I thought I was pretty heavy handed but apparently not enough. Taken to a comedic extreme - a company that murders you for money is clearly doing it for profit. Understanding that does not make it ok.

And as has been pointed out, some of these games were essentially already localized. The profit argument doesn't seem compelling in all cases.

I just think it's ironic that you're picking on Nintendo though.
 
Okay so how come people always compare sales of Metroid Prime Trilogy to new game releases and not to how other game compilations sell?

I mean, it makes more sense to compare MPT to the sales of those PS2 "trilogy" collections like Metal Gear or DMC or Tekken. How has it sold compared to those? Does anyone know?

P.S. Disaster was okay.
 
I was going to make a post about the stupidity of this thread (to some degree, that is), but it seems that has mostly been sorted out already. Brave, GAF.
 
avatar299 said:
Jesus, did I have to add "So what" for it to get through. It doesn't matter if they release something broken. It only matters how the market responded. Acting as if releasing a broken game is a problem is pointless and the question has no relevance in this thread. Nintendo not localizing something is not bad buisness practice.

If anything them releasing FF, a broken game in NA is bad buiness practice.

So bugs are a bad business practice or the market decides? You seem to be arguing with yourself.

My point is still that understanding a company's motivation doesn't mean someone should be content by a company's actions. It's offensive to some people, but I would like some dedication to the medium from companies. Thank god for HBO ignoring ratings and keeping prestige shows on the air.

Ultimately your argument seems to be "you're wrong for wanting things." We aren't asking for blow jobs from Nintendo, we are asking for games.
 
jay said:
Yes, the point is understanding why a company does what it does in no way justifies what a company does. I thought I was pretty heavy handed but apparently not enough. Taken to a comedic extreme - a company that murders you for money is clearly doing it for profit. Understanding that does not make it ok.

And as has been pointed out, some of these games were essentially already localized. The profit argument doesn't seem compelling in all cases.
That's just an awful analogy. This isn't a perfect world. You honestly cannot expect to get what you want while the other side of the coin takes a hit. Both sides have to benefit.

They already have the product localized, but you're forgetting they have to print more copies for what will probably be a bomb. A loss on the games will probably be incurred, at the cost of satisfying the desire of a minuscule percent (who might not end up being satisfied with the product).
 
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