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REMake still the best classic RE, needs an HD remaster.

I can't remember, but was it widescreen.. ??
No, of course not. They would have had to re-do the backgrounds to allow for that.

Personally, I would like to see them attempt to match those backgrounds in realtime and add a moving camera to the mix.
 
RE was never about the shooting. It was about atmopshere, horror, puzzles etc. That's why I love the game.

For a game that wasn't about the shooting, it sure had a lot of shooting.

I love classic RE for all the same reasons you do, but I'm not kidding myself about how badly those games were broken. Advancing in that control scheme was about adapting to a system that remained awkward, no matter how long you played it or how well you mastered it.
 
Not even gonna lie, if they remade RE1-3 with the camera and controls of RE4, I'd be super happy.

You'd lose the beautiful prerendered backgrounds, but damn I'd much prefer a more playable game if it meant sacrificing some graphics.
 
Not even gonna lie, if they remade RE1-3 with the camera and controls of RE4, I'd be super happy.

You'd lose the beautiful prerendered backgrounds, but damn I'd much prefer a more playable game if it meant sacrificing some graphics.

You'd also be left with very boring gameplay.
 
Opinions are nice.

RE4 is objectively better then what came before by way of not being broken.

Not what I meant, I implied that RE4 gameplay shoe-horned into RE2/3 would break both. I've seen people complain about Zombies in RE6 being boring enemies, I doubt slower Zombies with less mobility would help that.
 
You're thinking way too literally.

Actually, it's been something that's been passed around as an idea since 4 was released. It has never seemed viable unless you drastically change the structure and balance of the games, which is not what the successful remake example people hold up did.
 
I think you mean subjective, considering you're completely wrong.

No, in that it's a fact.

The control is entirely about adjusting, with trial and error, to shooting angles that make no sense. It's like mastering the flying in Superman 64, only the rest of the product is better.
 
No, in that it's a fact.

The control is entirely about adjusting to stupid, nonsensical angles. It's like mastering the flying in Superman 64, only the rest of the product is better.
I'm sorry that you're not able to wrap your head around the objective controls in the old games rendering you unable to enjoy a few masterpieces, but that doesn't make them broken.

protip: up is always forward no matter the angle. No adjustment needed.
 
It was a phenomenal game no doubt about that. I'm hoping the Wii U supports GameCube games because I'd love to play it again.
 
Pistol headshot was random as well.

Which is a bullshit gameplay mechanic, considering the importance of headshots in relation to Crimson Heads.

It's meant to be a random element. You're supposed to leave some zombies alive in anticipation of the crimson heads.
 
Pistol headshot was random as well.

Which is a bullshit gameplay mechanic, considering the importance of headshots in relation to Crimson Heads.

If you don't want to deal with Crimson heads just juke the zombies. The crimson heads aren't much harder to dodge either.
 
If you don't want to deal with Crimson heads just juke the zombies. The crimson heads aren't much harder to dodge either.

Crimson heads were a shock and terrifying, though. The moment the first one rose me and my friend crapped ourselves at the thought that all the previous zombies we killed are back in a super form.
 
For a game that wasn't about the shooting, it sure had a lot of shooting.

I love classic RE for all the same reasons you do, but I'm not kidding myself about how badly those games were broken. Advancing in that control scheme was about adapting to a system that remained awkward, no matter how long you played it or how well you mastered it.

you could end the game with a fucking knife. you could pass zombies and enemies if you wanted. so no, there wasn't allot of shooting.

in re4 you had too kill enemies otherwise the door wouldn't open. difference.

they should release resident evil 3.5.
 
You need a full new game to have a HD Remaster in games with 2D backgrounds. REmake in Dolphin + HD screen = enjoy the tasty pixels.

In THEORY, if Capcom saved all the files they could easily re-render the backgrounds out at higher resolutions. Much like what Pixar does for their 3D re-releases, or the re-release of the first 2 toy story movies in theaters. That all depends though on how much of the raw files Capcom backed up and such.

*edit*

Not contradicting or saying you're wrong about Dolphin and such, just that they could make a full new game with less investment than some other stuff.

*edit 2*

It also wouldn't be hard for them to re-render it in a wide screen aspect ratio, again depending on how many assets they still had.
 
I'd get this in a heartbeat. Watching gameplay footage of REMake on YouTube right now. This was such an awesome, atmospheric game and i'd gladly play it again, tank controls, pre-rendered backgrounds and all.
 
An HD re-release on Wii U might be a possibility. I'm pretty sure Nintendo still has some kind of exclusive rights to REmake and 0.

In THEORY, if Capcom saved all the files they could easily re-render the backgrounds out at higher resolutions. Much like what Pixar does for their 3D re-releases, or the re-release of the first 2 toy story movies in theaters. That all depends though on how much of the raw files Capcom backed up and such.

*edit*

Not contradicting or saying you're wrong about Dolphin and such, just that they could make a full new game with less investment than some other stuff.

*edit 2*

It also wouldn't be hard for them to re-render it in a wide screen aspect ratio, again depending on how many assets they still had.

The RE1 levels from Umbrella Chronicles used full 3D version of the REmake backgrounds, so they must have the files around somewhere.

Making the game widescreen would be pretty easy when they're re-rendering the scenes, but it might mess up certain camera angles (showing stuff that's not supposed to be seen). These angles were hand made to be in 4:3.
 
The whole problem with an HD remake of REmake is that Capcom would have to redraw all the backgrounds to fit widescreen TVs. I think Capcom is too lazy for that kind of project.
 
The RE1 levels from Umbrella Chronicles used full 3D version of the REmake backgrounds, so they must have the files around somewhere.

Making the game widescreen would be pretty easy when they're re-rendering the scenes, but it might mess up certain camera angles (showing stuff that's not supposed to be seen). These angles were hand made to be in 4:3.

Were those really based on the same CG assets though? I don't think you could run those raw assets in full 3D on a Wii.
 
I can't remember, but was it widescreen.. ??

It wasn't. Which... I'm not sure how they'd introduce that into a game with prerendered backgrounds. Even if your Wii was set to widescreen, it'd still just give you a 4:3 image (though I think it was a scrunched image that you would then stretch out with your TV, because the Wii's widescreen support is bootleg garbage.)
 
Is there some sort of secret agenda to have every topic on the first page be about resident evil?


However, yes, I support this topic
 
The REmake is still a great looking game. Mostly due to the pre-rendered backgrounds and incredible artistic direction.

I'd like to see RE2 get the same love and care that was put into the REmake.
 
I would be fine if they left the backgrounds the way they are with black bars on the sides as long as they actually bring this game to PSN and XBLA. I need to play it again.

I have a bad feeling some exclusivity contract with Nintendo is preventing them from doing that though.
 
I remember playing this on the GC and my jaw dropping. I loved the original PSOne game, so I was super excited about REMake. Unlike the other GC remake Twin Snakes, REMake wasn't lazy. Tons of new things were added--lisa trevor character and backstory, crismson heads, new camera angles. I was blown away.

With all the Resident Evil 6 hoopla and it not living true the series-let's face classic RE is dead--this was definitely the best and last true classic RE, directed by the man himself, Mikami.

REMake isn't the best of the classic RE games. RE2 was. REMake just looks the best out of the older games, and is at least a close second to RE2. If any game needs an update, we need to see REMake 2. Like they were initially planning...
 
REMake isn't the best of the classic RE games. RE2 was. REMake just looks the best out of the older games, and is at least a close second to RE2. If any game needs an update, we need to see REMake 2. Like they were initially planning...
Mansion>police station
 
Mansion>police station

REMake was technically the same game as the first with just minor editions and obviously much improved graphics, which enhanced the atmosphere. If you played the first and second games though when both were new, it's quite obvious how much better the second was. It upped everything that was in the first; enemies, atmosphere and especially the gross out creature morphs. Plus it had more interesting characters. RE had the more memorable cheesy lines though.
 
Is the HD remake of Code Veronica on PSN largely unchanged from the DC game? I totally forgot they released it, but now I want to check it out.
 
Not a bad choice. I loved both. They're both very close, IMO. The dual scenario campaigns were so good. Oh, RE, what happened?!

Just the simple fact that you can start either side of the burning truck in RE2 is amazing, more modern games need to offer that kind of thing.
 
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