• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Remaster Vs. Remake

Nothing debatable or blurred at all.

DQAcKrTVwAAqjyS.jpg


EaS0Mx0XkAAWGcA.jpg


A Remake isn't the same thing as a reimagining. It's still basically the same game.
I think he means from a technical perspective. They use clever ways using the original engine to replace assets. At least that's what I remember reading.
 
Last edited:
You can remaster or even simply port with a different engine. A remaster enhances or refines the quality but faithfully retains the original content.

A remake changes the content while still paying debt to the original's artistic intent.



Exactly.
This engine reasoning doesn't work out if the end result is the same.

Shin Megami Tensei 3 was ported to new consoles using Unity. The game looks just like on the ps2 but it is now in higher resolution and 60fps. This doesn't make it a Remake.

It is a remastered ports. That's the problem ppl don't get it. Remasters are ports with better resolution, framerate and maybe textures if the company cares too much about. ( the new SaGa port by Square Enix).

But for example, Trials of Mana I'd a full remake of the original one for super NES, despite staying true to the content. It is not a port.
Again - "remake" isn't a "quality of approval seal". Remake only means the devs took an older game and remade it on a another platform (engine). It can even be way worse than the original - it's still a remake.
 
I think we can all agree that they are both about making more money. Squeezing some blood from the stone.
 
OP got it wrong

Remaster
A game that's basically the same just ported and upgraded. Used the same art assets, maybe a few QOL fixes, resolution and framerate is updated. Some textures are upgrades maybe even a few models. Even maybe some new content too. Some examples Marvel's Spider-Man Remastered, Ghost of Tsushima Directors Cut, Alan Wake Remastered.

Remake
A 1:1 Remake. The gameplay is exactly the same save for some QOL fixes and maybe new content. The art is fully remade, new assets, textures and models. But the game is still running the original game in some instances you can swap between new and old graphics. Some examples Shadow of Collosus Remake, Demons Souls Remake, Resident Evil 1 Remake, Monkey Island Special Edition, Medievil Remake, Crash Nsane Trilogy, Diablo, Tony Hawk's 1+2 and etc.

Remade/Reimagining
In this instance the gameplay itself is fully reimagined. The original game plays completely different from level design, to the actual battle system. Some examples, Final Fantasy 7 Remake, Resident Evil 2 and 3 Remakes, Tomb Raider Anniversary and etc.
 
Bluepoint remakes wasn't done from the ground up, since they used Quixel Megascans to scan the games they remade. Is MT framework backwards compatible with the original Code Veronice engine?
I was referring to the actual code needed to run the games. Bluepoint effectively has to rewrite all of that.
As for Code Veronica, the original game was built during a time when their code was effectively being held together with duck tape. The people who worked on MvC2's port can attest to that. MT framework was Capcom's first real mainstream engine and when porting Code Veroncia to it, they essentially had to rewrite every line of code the game used.
 
Give examples of what you consider remakes/remasters because this is all very strange.
Mass Effect Legendary Edition, Crysis Remastered Trilogy, Ninja Gaiden: Master Collection - all remastered.

Demon's Souls (2020), Mafia: Definitive Edition, Residen Evil 2 (2019) - all remakes.
 
OP got it wrong

Remaster
A game that's basically the same just ported and upgraded. Used the same art assets, maybe a few QOL fixes, resolution and framerate is updated. Some textures are upgrades maybe even a few models. Even maybe some new content too. Some examples Marvel's Spider-Man Remastered, Ghost of Tsushima Directors Cut, Alan Wake Remastered.

Remake
A 1:1 Remake. The gameplay is exactly the same save for some QOL fixes and maybe new content. The art is fully remade, new assets, textures and models. But the game is still running the original game in some instances you can swap between new and old graphics. Some examples Shadow of Collosus Remake, Demons Souls Remake, Resident Evil 1 Remake, Monkey Island Special Edition, Medievil Remake, Crash Nsane Trilogy, Diablo, Tony Hawk's 1+2 and etc.

Remade/Reimagining
In this instance the gameplay itself is fully reimagined. The original game plays completely different from level design, to the actual battle system. Some examples, Final Fantasy 7 Remake, Resident Evil 2 and 3 Remakes, Tomb Raider Anniversary and etc.
Cbs Omg GIF by The Late Late Show with James Corden


Dude, you're totally wrong... Show me which remasters that are ported. And then show me a remake that's 1:1..

Drama Sitting GIF
 
Last edited:
OP got it wrong

Remaster
A game that's basically the same just ported and upgraded. Used the same art assets, maybe a few QOL fixes, resolution and framerate is updated. Some textures are upgrades maybe even a few models. Even maybe some new content too. Some examples Marvel's Spider-Man Remastered, Ghost of Tsushima Directors Cut, Alan Wake Remastered.

Remake
A 1:1 Remake. The gameplay is exactly the same save for some QOL fixes and maybe new content. The art is fully remade, new assets, textures and models. But the game is still running the original game in some instances you can swap between new and old graphics. Some examples Shadow of Collosus Remake, Demons Souls Remake, Resident Evil 1 Remake, Monkey Island Special Edition, Medievil Remake, Crash Nsane Trilogy, Diablo, Tony Hawk's 1+2 and etc.

Remade/Reimagining
In this instance the gameplay itself is fully reimagined. The original game plays completely different from level design, to the actual battle system. Some examples, Final Fantasy 7 Remake, Resident Evil 2 and 3 Remakes, Tomb Raider Anniversary and etc.
I kind of agree, I just call Remakes 'faithfull remakes' and revivals/reimagining/remade 'Remakes'

Square has it all:

Remaster(hd Port) : SaGa, FF Crystal Chronicles, Legend of Mana, FF9,

Faithful Remake: Secret of Mana, FF3 (DS), FF4 (DS), Dragon Quest trilogy for the ps2

Full Remake/revival/reimagining : Tomb Raider Anniversary, Trials of Mana (ps4), FF7 Remake


At least we can all agree Remasters are just HD ports.
 
Last edited:
Bluepoint kinda blur the line a little, games SOTC & Demon's Souls generally seem like a remake but they do run some aspects of the original engine within their own
Only original code is AI and enemy behaviors that they use. I wouldn't call it a blurring of the lines. It's 100% a remake.
 
Is SMB all stars a remake or a remaster?
Man, they are just ports in HD with some QoL improvements (almost zero).

HD ports aka Remasters

Even the first Super Mario all stars for the SNES was a port with changes because it had new sprites for sm1, 2 and 3. But that's more of a grey area.

Edit: being honest, they are emulated in the background (sunshine and 64 at least) so it's no more than hd ports/remasters. We can even argue that these HD packs made by fans for emulators, were they sold, would all be hd ports/remasters.
 
Last edited:
Demon's Souls (2020), Mafia: Definitive Edition, Residen Evil 2 (2019) - all remakes.

Resident Evil 2 is obviously a remake because the original content was completely changed.

Demon's Souls kind of awkwardly sits in the ether between definitions because 99.9% of the experience is a 1:1 recreation of the original game underneath the significant facelift. They enjoyed a ton of artistic license, but it's still just a facelift. The levels are the same, the properties are the same, the physics are the same, the strategy is the same, the items are the same. A Demon's Souls pro will blast through it like it's nothing. I don't consider it a remake, but it's obviously more than a simple remaster.

At least we can all agree Remasters are just HD ports.

I would certainly class the vast majority of HD ports as remasters.
 
There are console versions of arcade games rebuilt from the ground up.
Some would argue that TMNT Turtles in time for SNES is better than the arcade version, despite the arcade version having better graphical effects and animation.

I wouldn't call the SNES version a remaster OR a remake.
So maybe... Retooled? 🤷‍♂️

Other games like Magic Sword on SNES appear to be more of a port.

Then there are those games completely rebuilt from the ground up like Trojan on NES that play similar to the arcade version but isn't a port at all.
Those are neither a remake, reboot, remaster, or reimagine.

Again... Retooled?
I dunno.

Resident Evil Ps1 is the vanilla
Resident Evil Remake GameCube is the remake
and REmake PC/ps4 is the remastered version of the remake.
 
This would have been easier had the industry not decided to rename Enhanced Ports, which is what Remasters essentially are.

OP had the right idea by using music as an example, because it helps to understand the origin of the term.
Remaster refers to changing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic. The terms digital remastering and digitally remastered are also used.
The term becomes looser when it comes to games, because improving the quality of the same product can take many different forms not applicable to music/movies such as texture replacement.

Spyro Reignited Trilogy is often said to be a remaster, but everything had to be made from the ground up because they had no original source code. It is a remake in the truest sense of the word. The made the game again, just with and for modern technology.

Reimaginings don't enter the conversation enough, and they muddy the waters to the point where people think a reimagining is a remake, so by extension a faithful remake is a remaster because it's not different enough.
 
Demon's Souls kind of awkwardly sits in the ether between definitions because 99.9% of the experience is a 1:1 recreation of the original game underneath the significant facelift. They enjoyed a ton of artistic license, but it's still just a facelift. The levels are the same, the properties are the same, the physics are the same, the strategy is the same, the items are the same. A Demon's Souls pro will blast through it like it's nothing. I don't consider it a remake, but it's obviously more than a simple remaster.
Demon's Souls is running on another engine than the original - per se, it's a remake.
 
Remade/Reimagining
In this instance the gameplay itself is fully reimagined. The original game plays completely different from level design, to the actual battle system. Some examples, Final Fantasy 7 Remake, Resident Evil 2 and 3
FF7 Remake is not a remake or a reimagining. It's a sequel. The events of the original game DID occur, but they are changing because someone is literally messing with time travel and alternate dimensions.
 
There's only so much you can do with an old engine. Update the textures, add some more grass here and there, but re-creating the game in a brand new engine allows for them to completely overhaul the look of the original and essentially make it seem like a brand new game, not just an old game at a higher resolution/frame rate.
 
The engine part doesn't matter. In theory, you can transfer games engine to a new engine and it could be essentially the same game. it's a remake if they remade the game. It's a remaster if it's the "same" game but they made a new master copy of the game (usually better version). Okay here's a PS3 game, I got few hundred MB of RAM and i'm only targeting 720P. I'm going to turn this down, scale down this scale down that. Remastering is apart from the porting where you make a new variant of an existing game where you have a certain resolution or hardware in mind. Remakes on the other hand is when you make a new game. If they remaster + add extra things than it's just a remaster + extra. The term comes from music and movies where they had a more raw version of the movie or music and picked some tech targets that were fine for the time and did all the work to make final versions with those targets in mind.

Lets say blu-ray just came out and they mastered a new 1080P copy of GodFather because originally they mastered a 480P copy for DVD. Even if they shoved in some deleted scenes back in or lets say they did some color correcting not done in the original. Would you call it a remake? You'd call it a remake if the intention was to make a 2006 version of the movie. Even if they decided to use the exact same script or maybe use the same actor for x, y, z. If it's mostly redone and the intention is more or less to make a new version of the movie then it's a remake.
 
The engine part doesn't matter. In theory, you can transfer games engine to a new engine and it could be essentially the same game. it's a remake if they remade the game. It's a remaster if it's the "same" game but they made a new master copy of the game (usually better version). Okay here's a PS3 game, I got few hundred MB of RAM and i'm only targeting 720P. I'm going to turn this down, scale down this scale down that. Remastering is apart from the porting where you make a new variant of an existing game where you have a certain resolution or hardware in mind. Remakes on the other hand is when you make a new game. If they remaster + add extra things than it's just a remaster + extra. The term comes from music and movies where they had a more raw version of the movie or music and picked some tech targets that were fine for the time and did all the work to make final versions with those targets in mind.

Lets say blu-ray just came out and they mastered a new 1080P copy of GodFather because originally they mastered a 480P copy for DVD. Even if they shoved in some deleted scenes back in or lets say they did some color correcting not done in the original. Would you call it a remake? You'd call it a remake if the intention was to make a 2006 version of the movie. Even if they decided to use the exact same script or maybe use the same actor for x, y, z. If it's mostly redone and the intention is more or less to make a new version of the movie then it's a remake.

This. The OP is acting like he has an objectively correct definition even though he has no idea where the term remastered even comes from or what it originally meant.


This isn't new or news, and like I said 8BiTw0LF 8BiTw0LF , you are wrong.
 
Virtua Fighter 5 Ultimate Showdown is running on a different engine from the one FS was coded on, is that a remake?

Guess what? No. It's a port.
I'd argue VF5US is a new instance of the VF5 series, like Ultra Street Fighter 2 (switch). Despite being the same game, it received a facelift from the ground up and improved online experience for a new generation of consoles.

People may disagree because it is not a revision of Final Showdown, it would be more of a port, but definetly not a remake.
 
Last edited:
But sometimes remasters aren't always in the same engine. Nightdive port old games like Doom 64 and Shadowman into their proprietary KEX Engine and add a ton of new visual effects, new textures, tweak maps etc. And yet, Nightdive themselves still call the games remastered.

There is similar confusion with Halo: MCC. Remake and remaster seem to be used for Halo: CE and Halo 2's anniversary editions, respectively, yet both have the same setup of 1:1 game and level design with a new graphical layer running on top in a new engine.
 
But sometimes remasters aren't always in the same engine. Nightdive port old games like Doom 64 and Shadowman into their proprietary KEX Engine and add a ton of new visual effects, new textures, tweak maps etc. And yet, Nightdive themselves still call the games remastered.

There is similar confusion with Halo: MCC. Remake and remaster seem to be used for Halo: CE and Halo 2's anniversary editions, respectively, yet both have the same setup of 1:1 game and level design with a new graphical layer running on top in a new engine.
Keywords: backwards compatible. If an engine is backwards compatible with earlier/different engine - it's not a remake.
 


Whatever the definition is I think a culture/society is nearing its end when ALL it can do is look at its past.
 
Last edited:
In theory, you can transfer games engine to a new engine and it could be essentially the same game
In theory... But has it been done yet? I know there are backwards compatible engines that works "on-the-fly" with older engines and obviously games made through that route are remasters.
 
Did you even read your link? It's stating the exact same things I did... :messenger_grinning_smiling:

The term 'remaster' is something that's used across multimedia as a whole, with the term holding significance when it comes to the likes of music and film. Remastering usually involves enhancing the quality of an original 'master' version, meaning the fabric of the source is merely enhanced, rather than modified.

Within videogames, this same rule usually applies, with the most popular form of remastering being based on fidelity and resolution. To put it simply, remastering an old game will make it look less like pixelated vomit on your fancy new TV.

Despite this simple definition, remasters can still vary in quality, which is often down to how much effort has gone into each instance. The PlayStation 3 and Xbox 360 saw a plethora of 'HD Remasters', mainly consisting of ported titles that weren't previously compatible on the aforementioned hardware. Other than upscaling the original title to an HD resolution, there's little else that distinguishes them from their original form.

This is exactly what we've been saying, and it specifically is referring to ports (which you said are remakes, not remasters).

The word 'remake' basically means a completely new game based on an older game, usually a classic. But there are variations on how this is defined.

Rebuilding using modern technology
Videogame remakes in the classic sense could almost be viewed as a process of painting by numbers. Many of these projects will simply take the original game's mechanic loops and ideas, and rebuild them using modern technology, with better controls and often new assets, with the result usually being an experience you're familiar with - but much more polished.

Great examples of this type of remake are the likes of the Spyro, Crash Bandicoot, MediEvil and Shadow of the Colossus remakes, which in their new guise are visual recreations that bear an uncanny resemblance to their original retro counterparts but aren't exactly the same game. See also the Wii U's Zelda: Wind Waker remake, which has a slightly different art style, and adds the option for faster sailing around its seas.

The example games they provided are games that had game mechanic changes, which is what I originally said constituted a remake. Just doing a 1:1 copy on a new engine doesn't make it a remake status like you said. Crash and Spyro actually made changes to the game mechanics, and even the story in some parts. That is a remake. MediEvil introduced new game mechanics. That is a remake. Shadow of Colossus (PS4) added new game play mechanics and features that weren't in the original. That is a remake.

This article contradicts you, and it supports what I have been saying (and others as well). Especially since they included Final Fantasy XII as a remaster even though Square Enix used PhyreEngine for the remaster.
 
Last edited:
Dear lord, you started an entire thread to prove how ignorant you are about developing software?!?

Pro Tip: it has nothing to do with an engine. It's about the underlying code and assets.

The fact that you are sitting here saying Remedy is WRONG about THEIR OWN GAME is, in fact, hilarious.

Ignored forever.
 
This is exactly what we've been saying, and it specifically is referring to ports (which you said are remakes, not remasters).
Ports can be remasters and remakes - it depends.
The example games they provided are games that had game mechanic changes, which is what I originally said constituted a remake. Just doing a 1:1 copy on a new engine doesn't make it a remake status like you said. Crash and Spyro actually made changes to the game mechanics, and even the story in some parts. That is a remake. MediEvil introduced new game mechanics. That is a remake. Shadow of Colossus (PS4) added new game play mechanics and features that weren't in the original. That is a remake.

This article contradicts you, and it supports what I have been saying (and others as well). Especially since they included Final Fantasy XII as a remaster even though Square Enix used PhyreEngine for the remaster.
A remake doesn't have to have any new game mechanics added. A remake depends on, if the code for the game has to be re-written for a new/another engine.
 
Ports can be remasters and remakes - it depends.

A remake doesn't have to have any new game mechanics added. A remake depends on, if the code for the game has to be re-written for a new/another engine.

These two statements contradict each other. Almost every ported console game, including Final Fantasy XII that was referred to as a remaster, has to be re-written for a different game engine. By your logic, those are always remakes. You can't get around this. Final Fantasy XII is a remaster according to Tech Radar, myself and others in this thread, and Square Enix (the people who actually made the game). But according to your extremely narrow definition it is a remake, not a remaster. You're running in circles.
 
Last edited:
Dear lord, you started an entire thread to prove how ignorant you are about developing software?!?

Pro Tip: it has nothing to do with an engine. It's about the underlying code and assets.

The fact that you are sitting here saying Remedy is WRONG about THEIR OWN GAME is, in fact, hilarious.

Ignored forever.
Now, tell me which game has been remade in the same engine. I know it can be done - but there's absolutely no need to.
 
Stop It Neil Patrick Harris GIF


It's pretty simple (no matter what). Same engine = remaster. new engine = remake.
Lol still trying to push this ridiculous notion I see. Fine, I'll bite. Say a company launched a game in UE4, back when it was first launched. Years later, the company redid all the textures from scratch, redid all the models from scratch, introduced GI based lighting, all within UE4 and put out what they call, a definitive edition. So according to your definition, this will be a...remaster? Cause its the same engine?
 
Last edited:
These two statements contradict each other. Almost every ported console game, including Final Fantasy XII that was referred to as a remaster, has to be re-written for a different game engine. By your logic, those are always remakes. You can't get around this. Final Fantasy XII is a remaster according to Tech Radar, myself and others in this thread, and Square Enix (the people who actually made the game). But according to your extremely narrow definition it is a remake, not a remaster. You're running in circles.
Is the engines compatible with each other? Like no coding needed to "remake" the master?
Lol still trying to push this ridiculous notion I see. Fine, I'll bite. Say a company launched a game in UE4, back when it was first launched. Years later, the company redid all the textures from scratch, redid all the models from scratch, introduced GI based lighting, all within UE4 and put out what they call, a definitive edition. So according to your definition, this will be a...remaster? Cause its the same engine?
See my post above yours.
 
Is the engines compatible with each other? Like no coding needed to "remake" the master?

See my post above yours.

The Final Fantasy XII remaster needed to have the code modified. It could not run on the PS4 or PC as it was. According to you that is a remake. According to everyone else it is a remaster.

Now, tell me which game has been remade in the same engine. I know it can be done - but there's absolutely no need to.

Let's say I make a turn-based RPG in Unreal Engine 4 called GFG. A year later I decide that I want to make that same game an ARGP and change about 50% of the story due to customer feedback. I make this new game in Unreal Engine 4 and call it GFG: Remake. The game engine didn't change, the graphics didn't change, but the game play mechanics and 50% of the story is different. How is that a remaster and not a remake?
 
Last edited:
No OP.

In the grand console wars of 2021 a remake and a remaster are exactly the same thing, or completely different - depending on which console either happens to appear on.

Please report to the Geoff Keighley Institute For The Terminally Immature for your reeducational training.
 
Stop It Neil Patrick Harris GIF


It's pretty simple (no matter what). Same engine = remaster. new engine = remake.
Lol still trying to push this ridiculous notion I see. Fine, iIll bite. Say a company launched a game in UE4, back when it was first launched Years later, the company redid all the textures from scratch, redid all the models from scratch, introduced GI based lighting, all within UE4 and put out what they call, a definitive edition. So according to your definition, this will be a...remaster? Cause its the same engine?
Is the engines compatible with each other? Like no coding needed to "remake" the master?

See my post above yours.
No no no no. You can't avoid the question like that. This is YOUR definition isn't it? There is technically nothing limiting a company from doing massive changes to textures/models/lighting/effects etc using the same engine is there? So then how can your theory work?

Edit: If you really need a example, here it is. The original half life was made using GoldSrc. Valve then ported Half-life to their new Source engine and launched Half-life:Souce. This is what sensible people call a remaster. Then a team of modders made Black Mesa, a complete remake of Half-life, using the same Source engine.
 
Last edited:
The Final Fantasy XII remaster needed to have the code modified. It could not run on the PS4 or PC as it was. According to you that is a remake. According to everyone else it is a remaster.
It really depends... How much code.. Like did it have to be totally re-written or just a little?
Let's say I make a turn-based RPG in Unreal Engine 4 called GFG. A year later I decide that I want to make that same game an ARGP and change about 50% of the story due to customer feedback. I make this new game in Unreal Engine 4 and call it GFG: Remake. The game engine didn't change, the graphics didn't change, but the game play mechanics and 50% of the story is different. How is that a remaster and not a remake?
Let's say you try and find me a real world example of that scenario.
No no no no. You can't avoid the question like that. This is YOUR definition isn't it? There is technically nothing limiting a company from doing massive changes to textures/models/lighting/effects etc using the same engine is there? So then how can your theory work?
Because no studio in their right mind would do it? and if they would make a total upgrade for an old game in the same engine, it would simply be a remaster.
 
Last edited:
There are few things more amusing than the combination of gamers and the word "Engine". Rarely has there been a group of people so obsessed with a word or concept without even understanding the very basics of it. The OP's thread is another example of this.

Trying to define the words "Remake" and "Remaster" to a technical aspect is incorrect. They are two entirely different things. The word "Remaster" means you are enhancing an already existing work. The word "Remake" means that you are creating a different interpretation of an already existing work.
 
Keywords: backwards compatible. If an engine is backwards compatible with earlier/different engine - it's not a remake.

You've described basically any new iteration of an engine ever lol. Engines are even cross compatible now and you can port assets from one to another eg. models, level meshes, shaders etc. Games even occasionally change engine mid-development. Do they just burn all the work they did already? No.

I mean here's a site dedicated to viewing level meshes in your browser: https://noclip.website/

Is the 3D engine that's running in your browser to power that site now... remaking those levels? Of course not. It's just not nearly as simple as "new engine so it's a remake" and vice versa.
 
Let's say you try and find me a real world example of that scenario.

No, I absolutely don't need to provide a real world example of this scenario. Definitions are important. I'm giving you a hypothetical example where your definition cannot work. That means your definition is bad. That's my entire point. You are absolutely wrong in your definition because it won't hold up in this very possible (however unlikely) scenario that I described. Your definition cannot work for all scenarios, therefore it is a bad definition.
 
Last edited:
Top Bottom