fatgamecat
Member
Mocap alone can make the difference between a stiff looking game and amazing animations/facial expressions. Even though it's very expensive. It should be a competent third person shooter.
QD games all have a mushy, disconnected look to their character models whenever I see them. QB's, from the admittedly very small amount we've seen, look closer to Naughty Dog's work, which I think is vastly superior to QD's.
I usually play one chapter per session so I'll do fine with the idea of watching an episode after every game chapter. Just hope to not be any kind of regional restriction on the TV episodes.
I'm not going to say that Quantum Break does or does not have "lifelike" graphics, as some are arguing in this thread. I'll wait until I play the game myself to decide. But I do want to point out that, at the very least, Remedy has been working on next-gen facial-animation technology for a long time already.
One of the developers posted on the Remedy forums that they are adjusting the head size, so that should fix that.The guy has this uncanny valley look to him. The big head doesn't help either.
Is this referring to animation or the modelling? Because Naughty Dog animates their faces by hand, which is completely different from what Remedy and Quantic are using. Quantic are using traditional markers (Gollum LOTR) while Remedy uses a custom made solution that works similar to L.A.Noire. Since they do split recording it might result in a weird disconnect at times between what the body and what the face is doing (same issue as Noire). We will have to see if this issue rears its head as we get more footage. Basically QD and ND are similar in a way that ND does performance capture (voice + body) and QD full performance capture (voice + face + body). Animators later create the facial animations by hand in ND's case. Remedy does traditional body mo-cap and then voice and facial recording in a split session and has to work hard/hope that the results mesh well together.QD games all have a mushy, disconnected look to their character models whenever I see them. QB's, from the admittedly very small amount we've seen, look closer to Naughty Dog's work, which I think is vastly superior to QD's.
Way to pick a shity pixelated picture to prove your point.
There's other contenders also. But again this is completely opinionated.This and Titanfall, the only reason to buy the Xbox One.
The guy has this uncanny valley look to him. The big head doesn't help either.
The dude looks like a wax figure. Definitely getting some uncanny valley vibes from him.
Narrative structure of Alan Wake + the gameplay of Max Payne.
Day One baby.
I don't think people know what is meant by "Uncanny Valley"
So will you shoot 50-60 people in the game and then have a massive episode of cognitive dissonance when the live action begins? How will they bridge that gap?
So will you shoot 50-60 people in the game and then have a massive episode of cognitive dissonance when the live action begins? How will they bridge that gap?
Without telling too much, you'll be looking at two different sides of the coin from a story perspective
Narrative structure of Alan Wake + the gameplay of Max Payne.
Day One baby.
I still can't get over that with their facial work on Last of Us.Because Naughty God animates their faces by hand.
Narrative structure of Alan Wake + the gameplay of Max Payne.
Day One baby.
The main character has time based powers doesn't he? If so, they could do some cool things with each encounter.
Before Alan Wake I didn't know a thing about Rememdy. Now that I've had a taste of their what they're capable of. I can't wait to get more. Alan Wake was great and can't wait to get my hands on this.
I think I really should start playing Alan Wake, after reading all the praises it gets... it's been sitting in my backlog for months.
DO it. My favourite game of the past gen - played it like 5 times.
Never have played any Max Payne game. Don't know what but there's something that seems to turn me off about those games. SorryHave you played the Max Payne games? And I mean MP1 and MP2. If not, do so
Im not happy about a '10 hr story'
Well for one, devs usually exaggerate how long their games are, and secondly, 10 hours is unacceptable, way too short in my opinion.
Why would I pay $65 for a 10 hr game, when I can rent it from redbox for 2 days and pay just $4?
Might be an unpopular opinion, but oh well..
Im not happy about a '10 hr story'
Well for one, devs usually exaggerate how long their games are, and secondly, 10 hours is unacceptable, way too short in my opinion.
Why would I pay $65 for a 10 hr game, when I can rent it from redbox for 2 days and pay just $4?
Might be an unpopular opinion, but oh well..