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Remedy's Sam Lake: "We haven't given up on" Alan Wake 2

Watching Twin Peaks is a good way to find more cause to dislike Alan Wake, since you'll see where it's wholesale lifted a lot of its ideas from. I couldn't help cringing when they rolled out the Lamp Lady. The game's so bereft of creativity Alan Wake 2 may as well star a Sonic recolour.
Sam Lake nor Swery have ever watched Twin Peaks though. I don't know what you're talking about.

Please be excited for Alan Wake 2 and Deadly Premonition 2 to be announced after the next season of Twin Peaks.
 
Yes please. AW still has the most satisfying gunplay in a TPS.
Sony seems like a better fit for this kind of game than MS, they should try there
Yeah.. surely Sony would be so interested in funding the sequel to an Xbox exclusive.
 
Do you think that Remedy would ever consider going first person?

Can you imagine Alan Wake meets PT? I think it would be cool if they incorporated a lot of compact environments like houses, planes, trains and shops and stuff like that just crammed full of detail and mystery even outside of the main storyline.

I imagine walking through a yard and running into a hatch, opening it and finding out that it is someone's fallout shelter just crammed with detail that paints a story that isn't part of the main storyline. Kinda like they do in open world RPG's. The difference being that more detail in a smaller environment/map size could mean more immersion or believability. It would be cool to have a small town that was fully fleshed out as opposed to a gigantic chunk of land where the detail is spread thin.
 
If you ever do alan wake 2 do everyone a solid and dont give the game a cliff hanger ending so not only the game can stand on its own, but if alan wake 2 is the final one because it bombed or whatever, its perfectly fine since the story ended nicely
 
I never realized that Sam Lake and Alan Wake is basicly the same name... :O
 
Do you think that Remedy would ever consider going first person?

Can you imagine Alan Wake meets PT? I think it would be cool if they incorporated a lot of compact environments like houses, planes, trains and shops and stuff like that just crammed full of detail and mystery even outside of the main storyline.

I imagine walking through a yard and running into a hatch, opening it and finding out that it is someone's fallout shelter just crammed with detail that paints a story that isn't part of the main storyline. Kinda like they do in open world RPG's. The difference being that more detail in a smaller environment/map size could mean more immersion or believability. It would be cool to have a small town that was fully fleshed out as opposed to a gigantic chunk of land where the detail is spread thin.

It would be super cool, also super expensive to produce and if all of the "outisde critical path" is going to be super dense and well realised, it's going to be a very expensive production.

I know I'm in the minority on this, but I'd prefer a new Max Payne from them, personally.

Personally I would love to see Rockstar give it another go. They have a really solid gameplay foundation with 3.
 
It would be super cool, also super expensive to produce and if all of the "outisde critical path" is going to be super dense and well realised, it's going to be a very expensive production.

They seem to have been given a gigantic budget with Quantum Break so here is to hoping it does well and we get a properly funded AW sequel!
 
Has anything else come from the survey asking if people would like Alan Wake packed in as a preorder/bonus for buying Quantam Break?
 
I would love a new Alan Wake. The combat in American Nightmare was much better than the combat in the original game. I think if they could keep refining it, a new game would be very fun.
 
Microsoft would be super dumb not to try and fund a sequel to Alan Wake, they have a great opportunity to invest in a cool horror-action-adventure IP. I'm a huge fan of Alan Wake and they totally deserve a chance to make a second one. The first one is still great.
 
Watching Twin Peaks is a good way to find more cause to dislike Alan Wake, since you'll see where it's wholesale lifted a lot of its ideas from. I couldn't help cringing when they rolled out the Lamp Lady. The game's so bereft of creativity Alan Wake 2 may as well star a Sonic recolour.

Homages, how do they work?
 
C'mon Remedy you know you wanna...

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You heard right.

The game had no clear resolution to it's story, EVEN IF you bought the DLC chapters like I mistakenly did. A jump to your own conclusions mess of an ending. Made the whole thing feel like a waste of time.

It was made to have a sequel it was a great game with a good story.
 
I'm surprised with sales of the PC version they were able to find investment.

It was hugely successful on PC, but by the time the release came around Remedy had already moved onto the next project due to the mediocre console sales.

Source: Humble Remedy bundle.
 
You heard right.

The game had no clear resolution to it's story, EVEN IF you bought the DLC chapters like I mistakenly did. A jump to your own conclusions mess of an ending. Made the whole thing feel like a waste of time.

If you hated that and felt like 4-8 hours was a big waste of time then I pray you never watch The Sopranos.
 
Who owns the IP? Microsoft or them? Can they shop it around to anyone?

Microsoft owns the publishing rights to the IP if I'm not mistaken. Even if Remedy could shop it around, who else but MS would let them work on it for 3~4 years? Remedy hit the jackpot as far as publishers go with MS.
 
ideas implemented in the DLC had a lot of potential, hopefully they have not been forgotten in case Alan Wake 2 is made.
 
What a PR disaster. "Our old IP is cooler than the one we're working on, we hope we get a chance to get back to that one".
 
What a PR disaster. "Our old IP is cooler than the one we're working on, we hope we get a chance to get back to that one".

Trying a bit too hard. They were ASKED about Alan Wake and they said "yeah we'd love to do that, if you like our games you'll like Quantum Break too though" (in reverse order but the context is the same).
 
Alan Wake was awesome. It was a great story driven game that kept me interested the whole way through and pissed as fuck by the cliffhanger.
 
You heard right.

The game had no clear resolution to it's story, EVEN IF you bought the DLC chapters like I mistakenly did. A jump to your own conclusions mess of an ending. Made the whole thing feel like a waste of time.

That is true, but personally I was fine with it because the game pretty much straight up tells you in the opening cutscene that it won't have any answers, so I just enjoyed the ride.

Beginning of the game said:
Stephen King once wrote that “Nightmares exist outside of logic, and there’s little fun to be had in explanations; they’re antithetical to the poetry of fear.” In a horror story, the victim keeps asking "Why?" But there can be no explanation, and there shouldn’t be one. The unanswered mystery is what stays with us the longest, and it’s what we’ll remember in the end. My name is Alan Wake. I’m a writer.

I don't know, that just set the tone for me as "I should play this and not expect literally any explanation." Like to me the game never felt like it really needed a conclusion, but I can see why that would be a little annoying, yeah.
 
The game had no clear resolution to it's story, EVEN IF you bought the DLC chapters like I mistakenly did. A jump to your own conclusions mess of an ending. Made the whole thing feel like a waste of time.
Actually it did. Just a tragic one with loose ends for interpretation. And American Nightmare pretty much ties those and gives you a happy ending so I don't know what you want.
 
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