Patrick Klepek: "Gross!"
Because its gameplay looks generic, and the memory hacking doesn't seem to be particularly deep or interesting.It sort of reminds me of that old game called "Oni"
Also it's rather ironic how many of us keep forgetting about this game until we hear of it again.
french cinema is horrible
I don't agree: Michael Haneke is pretty good.
Environments look amazing. Hate the protagonist's design, but otherwise I'm hyped.
Pffft Square..... *SIGHHHH*
french cinema is horrible
Might be intresting.
Midly optimistic.
They better choose when they will release this game if they want my money
What... he's not French.
I don't agree: Michael Haneke is pretty good.
There is *literally* an arrow pointing to where you need to be every 2 metres. Games sure have come a long way, haven't they.
Also, I would probably recommend to play this in a non-understandable language or at the very least French - the dialogue and voice acting are very, very, very bad based on the released material. Additionally, like UrbanRats pointed out - the game takes place in Paris, of course they should speak French in some way or another.
Also, I would probably recommend to play this in a non-understandable language or at the very least French - the dialogue and voice acting are very, very, very bad based on the released material. Additionally, like UrbanRats pointed out - the game takes place in Paris, of course they should speak French in some way or another.
Ehm.. dude, why is "use highlight" plug-in highlighting your posts, as well as mine? It happened in another thread, too.
What's going on?
You post quoted by ilnadmy shouldn't be highlighted.
And it happens with you only.
You post quoted by ilnadmy shouldn't be highlighted.
And it happens with you only.
Drugs.
It's probably because I explicitly mention your name and the highlight plugin assumes it's a post by you?
Maybe GAF is trying to tell you something?![]()
Dun dun dun duuuuuuuun.
Yeah, the mentioning the name thing makes sense.
There is *literally* an arrow pointing to where you need to be every 2 metres. Games sure have come a long way, haven't they.
Ugh, lol. I don't know if I should blame developers or gamers for this.
The music + combo flow is pretty cool
Watching some IGN video coverage on their new article and Keza MacDonald refered to it as "a little bit like a third-person Mirror's Edge."
HOOK IT TO MY VEINS! Helps that she's had some considerble hands-on time with the game as well.
The music + combo flow is pretty cool
True, I didn't notice that. Juxtaposing musical beats to the rhythmic combat flow sounds really interesting, especially that they don't choose to overdo the concept in all combat scenarios.
NOW the shoes make sense.
I get the feeling this will be this year's Enslaved.
Love the setting. Very Bilal.
Who is this in your avatar?
I only watched like half of the first video.
So, this is Capcom's Uncharted? Only worse. You have way points to tell you where to go. Then the set pieces where your main character has a near death experience.
HP Lovecraft.
I am seeing 0% Uncharted in this.
Really? You didn't see anything similar to Uncharted? Not the simple platforming of "climb on these ledges that shouldn't be here but are conveniently placed for you anyway" or the set piece where the sewer pipe comes loose and she's hanging on for her life while an enemy is hanging on her?
Generic is a pretty generic criticism.Mike Sacco: "Racist!"
Because its gameplay looks generic, and the memory hacking doesn't seem to be particularly deep or interesting.