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Remember Me - Review Thread

It would have been perfect as a point and click adventure. Aesthetically, I've heard there are similarities between this and The Longest Journey/Dreamfall.

From what I'm hearing it basically could've been an open world Ghost Trick.

the videos of the combat made me lose interest in this one - it looked like some "market research" person stepped into the game and said "let's have the chick beat up lots of guys and have over the top moves! that will be sure to sell millions of copies! it worked for god of war!"

A lot of people don't seem to realize this but God of War actually has an almost perfectly even ratio of combat to puzzles and platforming.
 
I've been looking forward to this for more than a year now. The futuristic world and female lead "did it" for me, and I preordered this last year during one of NewEgg's $12-off specials.

If this turns out to be another Enslaved, then great. I really enjoyed that game's world and characters, enough for me to overlook some of the game's flaws.

Here's the only extremely positive review of the game I could find:

http://gamingtrend.com/game_reviews...me/?utm_medium=twitter&utm_source=twitterfeed

93/100

Thanks for this!

The freshman effort from most game companies doesn’t turn out looking like Remember Me. Using a heavily-modified Unreal Engine 3 as a base, Remember Me hits a fantastic graphical stride. With a rock-solid framerate, Remember Me looks like the sort of game you would expect from a company with a great deal of practice at building game engines. As beautiful as every aspect of the presentation is, I’m most proud of Nilin.

Like Lara Croft in the most recent game, Nilin is a bold, self-reliant, and powerful protagonist. There are no fan-service moments showing Nilin looking like some sort of tarted up eye candy to attract a younger audience. This game treats the protagonist as a serious player in this world, dangerous in her own right, and requiring no one to save her.

As beautiful as Remember Me is, we have come to expect a certain level of graphical fidelity on the PlayStation 3. What I didn’t expect was the fantastic score from Oliver Deriviere. Orchestral and electronica mix with glitches and modulation to create music that completely fits the cyberpunk nature of the game. It’s the way that it is presented that is so damned cool though.

When you engage in combat the music is subdued a bit. Engaging multiple foes and unleashing successful combinations slowly adds to the soundtrack, punctuating it at the height of the battle. The music and sound effects are the auditory icing on the cake and just one more example of the polish and immersion of Remember Me.

Plot sounds interesting, and I like the approach to creating your own combos.

Looking forward to it!
 
Towards the end of the generation, games (new IPs) like these will be forgettable unless they have a huge marketing budget behind them like The Last of Us or Beyond.

Had Capcom put this on the vita or 3ds then they would have attained considerable mindshare to debut its next installment on next gen consoles.
 
Years from now, people are going to respect the gameplay innovations and unique artsyle. Everything negative will be ignored, while everything positive will be exaggerated beyond belief.

In the meantime, gamers are just going to focus on its boring gameplay, until one day this mediocre title is hailed by nostalgists as art.

The quote doesn't make much sense.

In fact, I'm pretty sure he only used the word forgettable because the title of the game is Remember Me.

The problem is these are basically the scores something like Assassin's Creed deserves if you subtracted the hype. Not saying that the game is brilliant, but IGN has no credibility either way.
I generally expect most games that don't have big marketing campaigns to get 7ish reviews by the bigger sites.

I was really hoping this wasn't going to be one of those, they could have done so much with this games. I was really hoping.

Reactions like these are kind of weird, considering how little credit GAF generally gives to major review sites.

At least wait for some GAF impressions before writing the game off based on 1 or 2 reviews. It way too soon for any real consensus yet.
 
You know what? I'm in. I don't have anything else until The Last of Us, and I desperately need something new to play besides Grid 2. And since there's been nothing about horrible, game-breaking bugs in the game, I'll pick it up. My pre-order is 100% paid off anyway.
 
You know what? I'm in. I don't have anything else until The Last of Us, and I desperately need something new to play besides Grid 2. And since there's been nothing about horrible, game-breaking bugs in the game, I'll pick it up. My pre-order is 100% paid off anyway.

Ya it was a completely bug free game on my end. Actually all ratings averaged its doing OK. I will play it again soon I am sure.
 
Curious to see the full spread of scores on this. One I'm waiting on the consensus for.

No low scores early is encouraging, but early reviews rarely are.
 
This has seriously bummed me out. I was hoping this would be one of 2013's biggest sleeper hits, but instead it appears to be a miss.
 
Ya it was a completely bug free game on my end. Actually all ratings averaged its doing OK. I will play it again soon I am sure.

Good to hear. It's a little disappointing that there are only four of those memory-edit segments, but I'm sure I'll still dig it.
 
As if an IGN review has ever mattered in the history of anything.

This. I guarantee that if the game had a heavy marketing campaign the score would have gone up 2 points. IGN loves hype.

Anyway, it sounds like the game is yet another victim of combat-oriented gameplay, when it should be puzzle/exploration oriented.
 
IGN review said so. :P

That's bad news bears, totally. Seemed like the main draw of the gameplay and the most interesting part.

Like, I'm imagining LA Noire with a handful of cases. Sure there's still chases and shoot-outs, but none if that stuff is good or unique.
 
I'm still picking this up day 1. These reviews are actually making me want the game more. Most games I enjoy tend to score low to average among the media.
 
I played a build of this at PAX East and thought it was awful. Unfortunate to see that nothing changed in between that and it's release date.
 
I love when these discussions get so cynical people start criticizing posts that won't exist for years expressing opinions that haven't been formed yet.
 
Make your own decisions people, its your money. The game is not the most amazing game in the world, but it has its own theme which gives you an enjoyable time. I think the developers did an awesome job with the presentation of the game, maybe a higher budget could have helped where it lacked in some area's, but DontNod did a pretty good job. Cheers my fellow Gaffers. Live long and play games.
 
I'm still giving it a go. Enslaved received similarly 'meh' scores and I loved it. This is the type of "B" game that rarely exists anymore.
 
Gamespot: 7/10

there are just enough great ideas bubbling under its surface to give this adventure some heat. Nilin is the best reason to make this game a future memory: she's resolute, conflicted, and all too human, making her a terrific escort through this beautiful and underutilized world. Remember Me is a good game loaded with intriguing ideas; here's hoping that its sequel, should we ever have one, rides these ideas to greatness.

Polygon: 8/10

Most games would falter under the weight of those mechanical complications, and Remember Me eyes trouble the most pointedly when it falls prey to overused video game conventions. But Remember Me's fiction and world-building make it more than just another running, jumping and climbing oriented beat-em-up - they make it a future worth exploring.

GamesRadar: 3.5/5

Its world provides an interesting glimpse into a could-be future, and the Memory Remix puzzles and Pressen system help offset its extreme linearity and stiff combat. There are enough good ideas here to keep you playing from start to finish, but Remember Me's rougher edges mean it'll fade from your memory far sooner than you might like.
 
I could see this being this year's Spec Ops for me. As in an unhyped game, rather out of nowhere, something that tries new things but doesn't have the polished gameplay of most triple AAA games. I've had a feeling like that the last few weeks, and especially now with all the reviews.
 
I could see this being this year's Spec Ops for me. As in an unhyped game, rather out of nowhere, something that tries new things but doesn't have the polished gameplay of most triple AAA games. I've had a feeling like that the last few weeks, and especially now with all the reviews.

It doesn't though, according to reviews.

It's story goes places. You've seen this kind of fighting and platforming elsewhere and better.
 
Reviews are all over the place. Very polarizing. Reminds me of the critical reception to games like Alpha Protocol, Nier, and Alice: Madness Returns.
 
Destructiod: A Sterling 6/10

One has to applaud Remember Me's desire to be something more than the average videogame, but desire is worthless on its own. If it had spent more time actually being unique and interesting, rather than working so hard merely to look it, and if it had genuinely created a deep and compelling combat system as opposed to taking an old one and dressing it up as something different, we could indeed have had a brilliant game on our hands.
 
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