The fact is, ray tracing on Consoles will be great in the modest amount's we will see from next gen exclusives - and people will still cite "wow that is fully ray traced" but is it up to spec with a proper 1028bit path tracing solution you see in rendering engines? No where near! We are in the 8bit day's of RayTracing. In the future, all issues will be resolved - currently consoles will offer some of the best visual's due to dev team's narrow focus on 1 hardware ecosystem whether that entail's use of Ray Tracing or not. PC will sit back and reign when game's offer a RT solution that is not available on console in the meantime but even so, it's not like even PC's can handle Path Traced level's of Ray Tracing sufficiently. When real-time Path Tracing hardware, offering Reflective Caustics, Refractive Caustics, 1028 Bit Diffuse, 1028 Bit Glossy, 1028 Bit Transmission bounces, 1028 Bit Volumetric Scattering options finally arrive on Hardware - making instantaneous rendering standard's a reality - you will all realize Ray Tracing was only ever one very small piece of the puzzle and that you were in fact far behind the curve if Ray Tracing Performance is your primary hang-up now.
I am commonly seeing gamer's mistake Path Tracing as a Full Fledged Ray Tracing Feature, it is not, it is very much the reverse.
Ray Tracing is a lesser Path Tracing feature.
And be sure to understand anytime you see mention of "Ray Traced Path Tracing" what that mean's is Ray Tracing has been applied to the scene also with the caveat that 1-3 render passes utilizing a mixed Path Tracing solution were also harnessed.
That you aren't actually seeing Path Tracing deployed in real-time in any meaningful way, and please understand Path Tracing is NOT Ray Tracing - Path Tracing is a superior solution that can be added to the mix lending a non significant, insubstantial degree of precision and that the hardware to do Real Time Path Tracing in full while an amazing thought, has not been invented yet.
With that out of the way, expect masterful dev's to deliver mind blowing visual's with what little HW RT support there is on Consoles. And then expect PC's to eventually, one day - surpass those visuals in every way imaginable as standard.