Kevin Shields
Member
This may only apply to me because I didn't see or do everything in this massive game on my first playthrough (cause my 7 month old wouldn't get fed otherwise!).
Listen, I liked BOTW on my first playthrough and any game I put 60 or more hours into is a game that I enjoyed playing. However I was disappointed by the main quest only having four lite dungeons that weren't quite as good as past dungeons. For the world being so big, and for there being no sense of meaningful progression.
However, it is only on my second playthrough that the non linearity has paid off in spades. I have put 15 hours into my newest playthrough, and besides the plateau, I have been playing and exploring completely new content. I went to the south eastern part of the map that I forgot was even there and gone through lush forests and jungles and found a giant dragon shrine ruins type thing and I even heard there was a town I haven't seen nearby. I have really felt I was on a unique adventure and the giant size of the world helped give that feeling of going on a personal journey through a huge world. I wish there were more unique content, but there actually is a lot of amazing exploration content because I hate open worlds, but I don't get bored exploring BOTW.
I have come to believe that there is no "main quest line" like other open worlds because there is only one quest. Defeat Gannon. Everything else you do whether it's the divine beasts, or mazes or shrines is completely prep work. This really annoyed me at first because I like mandatory content that is excellently designed, but replaying the game has opened me up to how genius it is. Yes, the main content never hits the highs of past Zelda games. Dungeons and shrines aren't as good as past games, but in sacrificing that they have allowed for radically different adventures each time you replay the game. I couldn't see that in my first playthrough but I am seeing it now.
Lord knows I miss my Zelda tropes and I am a dungeon guy, but this exploration game is blowing my mind in how it captures "going on a new adventure".
It has gone from the middle of the pack up to my top Zelda tier with Twilight Princess, OOT, LTTP, MM and ALBW. It's just so different but I think it's really clicking for me on my second playthrough. It really lives up to its it name of exploring the Wild. That's why I don't even mind a lack of indoor dungeons cause this game is truly about the Wild. Excited to dive back and explore the southernmost beach. Thanks for letting me rant.
Listen, I liked BOTW on my first playthrough and any game I put 60 or more hours into is a game that I enjoyed playing. However I was disappointed by the main quest only having four lite dungeons that weren't quite as good as past dungeons. For the world being so big, and for there being no sense of meaningful progression.
However, it is only on my second playthrough that the non linearity has paid off in spades. I have put 15 hours into my newest playthrough, and besides the plateau, I have been playing and exploring completely new content. I went to the south eastern part of the map that I forgot was even there and gone through lush forests and jungles and found a giant dragon shrine ruins type thing and I even heard there was a town I haven't seen nearby. I have really felt I was on a unique adventure and the giant size of the world helped give that feeling of going on a personal journey through a huge world. I wish there were more unique content, but there actually is a lot of amazing exploration content because I hate open worlds, but I don't get bored exploring BOTW.
I have come to believe that there is no "main quest line" like other open worlds because there is only one quest. Defeat Gannon. Everything else you do whether it's the divine beasts, or mazes or shrines is completely prep work. This really annoyed me at first because I like mandatory content that is excellently designed, but replaying the game has opened me up to how genius it is. Yes, the main content never hits the highs of past Zelda games. Dungeons and shrines aren't as good as past games, but in sacrificing that they have allowed for radically different adventures each time you replay the game. I couldn't see that in my first playthrough but I am seeing it now.
Lord knows I miss my Zelda tropes and I am a dungeon guy, but this exploration game is blowing my mind in how it captures "going on a new adventure".
It has gone from the middle of the pack up to my top Zelda tier with Twilight Princess, OOT, LTTP, MM and ALBW. It's just so different but I think it's really clicking for me on my second playthrough. It really lives up to its it name of exploring the Wild. That's why I don't even mind a lack of indoor dungeons cause this game is truly about the Wild. Excited to dive back and explore the southernmost beach. Thanks for letting me rant.