Your effort is admirable, but I'd save myself the trouble if I were you.
On topic, I think there's a really interesting conversation to be had here. The OP mentions that on the first playthrough, there wasn't a lot of exploration or side content done. And, even having loved every minute of Breath of the Wild, I have to admit that if I'd mostly focused on main quest content I probably would have found the game pretty underwhelming. This is a strange instance of a game that I think is much worse off if you're looking mostly for the "meat" of the experience in the core narrative. What would typically be filler content in other games is one of the strongest aspects of BotW.
The dungeons are the worst part of this game.
Wholly unremarkable and forgettable.
Compared to OoT where ever dungeon is so damn iconic.
Eep. My bad, fully. I can't read apparently.
What do you think is the best designed game ever? Out of curiosity
I think his problem is with calling any game the best anything.
I think he is saying you should say it is really good or one of the best and avoid that problem.
I kind of agree with him. And this is coming from someone who thinks Zelda is a masterpiece.
The puzzles you see in BoTW obliterate anything in OoT.
I completely agree. Maybe we're the minority, but I love the large amount of small puzzle trials spread all over the map. Feels good to discover them and they don't waste too much of my time. It makes every part of the world feel more important to me. Exploration is the main focus and the dungeons are an excellent reward for that.
I completely agree. Maybe we're the minority, but I love the large amount of small puzzle trials spread all over the map. Feels good to discover them and they don't waste too much of my time.
Its not just puzzles that make a good dungeon. A good dungeon has its own narrative and unique audiovisual elements and puzzle themes. Shrines all look and sound the same, have the same enemy, and wildly sporadic quality. This part is important because all you can really look forward to in the games puzzle segments is the physics based puzzles, since you're never going to find any interesting new item or tool that lends back to the dungeons design.
You're then rewarded with an canned scene with an orb flying at you from a sheikah mummy which is 100% inconsequential other than making the game easier.
The puzzles and level design in the Divine beasts are more interesting than pretty much any Zelda before. The only thing they need to be is longer.
I can see the game ending up like Skyward Sword and gamers realising it was not that great a game.
Personally, I don't have as much time as I used to have to finish dungeons like OoT without interruption, so I do love the shrines and their mini-dungeon nature. This is also the first Zelda since Zelda I tin which I feel that Im making my own story to the end.I completely agree. Maybe we're the minority, but I love the large amount of small puzzle trials spread all over the map. Feels good to discover them and they don't waste too much of my time. It makes every part of the world feel more important to me. Exploration is the main focus and the dungeons are an excellent reward for that.
Replay!?!
Holy shit... i consider this one of the greatest games ever made, but i would NEVER be able to restart this from the beginning. Wow... fuck no.
I'm about 40 hours into BotW and I'm still not sure I like it. There are so many annoying things about it that make me CRAZY. It is, however, compelling enough to keep playing. Here are my top issues.
Ocarina/Majora 3D exist and those are still fun to replay if you need your fix.
Many shrines give you special items, with added buffs, so most of them are useful actually. In addition to generally helping you gain more hearts and stamina, which makes adventuring much easier.I'm about 40 hours into BotW and I'm still not sure I like it. There are so many annoying things about it that make me CRAZY. It is, however, compelling enough to keep playing. Here are my top issues.
1.) Shrines. I now dread them. They were fun for the first 15 or so, and now at about 25 shrines done I simply hate them. They're not rewarding, too easy, sometimes too control-fiddly, and ugh. Just no.
The system works just fine. You're too attached to the weapons you have, but I've NEVER been in a situation where I didn't have enough weapons for a fight or encounter. Enemies constantly drop them, and harder enemy camps usually have chests as well.5.) Breakable weapons. I get why they went this direction, but it doesn't fully work, and it's annoying.
So? Replace an item. Maybe start finding kokorok seeds and expanding your inventory slots6.) Open chest. New weapon! INVENTORY FULL. FUUUU.
This is somewhat annoying, however in their DLC pack it actually shows everywhere you've traversed (and it's retroactive, meaning the game has already been tracking it)7.) No real map system makes me crazy. Have I been to that tiny area yet? No idea. There's no way to know. Why? Why?!
Overall, it's a decent game but it is heavily - HEAVILY - overrated. Not to mention it's pretty much impossible to beat fully without a guide, which bothers the organic collectionist freak in me considerably.
I'm kinda surprised to learn that it's even possible, I always assumed the whole reason the region was permanently rainy before beating the divine beast (other than narrative-wise) was to make it impossible to climb your way into it and force you to use "the right way".
I personally loved the fact that there was no Dungeons. But again thats me.
I'm about 40 hours into BotW and I'm still not sure I like it. There are so many annoying things about it that make me CRAZY. It is, however, compelling enough to keep playing. Here are my top issues.
1.) Shrines. I now dread them. They were fun for the first 15 or so, and now at about 25 shrines done I simply hate them. They're not rewarding, too easy, sometimes too control-fiddly, and ugh. Just no.
2.) Cooking. It's not enjoyable in the slightest. It might be if there were a cookbook or something that stored known recipes. But nope. Just annoying. Making multiple meals is just a CHORE.
3.) Draw distance. This pisses me right off. Oh look how empty and desolate that rocks looks. I'll just paraglide there and OH MY GOD TWENTY BADDIES JUST WARPED INTO VIEW AND NOW I'M DEAD. It's super annoying and has gotten me killed numerous times. I have a couple of screenshots where it's laughable how bad the character draw distances are.
4.) Some enemies are pretty darn tough. So for that toughness they should at least drop something worthwhile. But many don't.
5.) Breakable weapons. I get why they went this direction, but it doesn't fully work, and it's annoying.
6.) Open chest. New weapon! INVENTORY FULL. FUUUU.
7.) No real map system makes me crazy. Have I been to that tiny area yet? No idea. There's no way to know. Why? Why?!
Overall, it's a decent game but it is heavily - HEAVILY - overrated. Not to mention it's pretty much impossible to beat fully without a guide, which bothers the organic collectionist freak in me considerably.
The poor combat and weapon durability, combined with he lack of story, music and dungeons bothered me more than I expected tbh.
I still liked it, but it's my least favourite 3D Zelda.
Many shrines give you special items, with added buffs, so most of them are useful actually. In addition to generally helping you gain more hearts and stamina, which makes adventuring much easier.
The system works just fine. You're too attached to the weapons you have, but I've NEVER been in a situation where I didn't have enough weapons for a fight or encounter. Enemies constantly drop them, and harder enemy camps usually have chests as well.
So? Replace an item. Maybe start finding kokorok seeds and expanding your inventory slots
This is somewhat annoying, however in their DLC pack it actually shows everywhere you've traversed (and it's retroactive, meaning the game has already been tracking it)
That sounds like a personal problem. The only thing that's nearly impossible without a guide is finding kokorok seeds. Everything else is very much doable. The problem is that at 40 hours you think you're far int he game when it seems like you haven't fully mastered the systems yet
This, and do away with the weapon durability thing. Normal sword, master sword, bow, boomerang, bombs, etc.If the next Mainline Zelda can combine the exploration/openness of BOTW and the amazing dungeons ala OoT, and then improve some minor things, it will be one of the GOAT games.
Not actually. The world is full of excellent little puzzles and details and enemy battles etc etc and its design is pretty brilliant for the most part. But dungeons in the Zelda series are obviously quite different. Each is a closed, condensed environment with a particular theme. Layers overlap each other, puzzles intersect, etc. The divine beasts are essentially dungeons, except they share the same aesthetic and approach. It's cute to say that the world itself is a dungeon but for the most part it's a very different, very expansive experience full of travelling and exploring that is obviously nothing like the dungeons people are requesting.I don't "get" the complaints about no dungeons... The entire world IS a dungeon.
I put get in quotes, because I do understand people are talking about traditional Zelda, but I love what they do here more. Being in the overworld is other Zelda games has always been the boring/breather sections of the game. This game has pockets of those in the overworld too, but there are a lot of pockets of danger and problem solving in the world itself.
I'm good with this style. If BOTW2 was a whole new world with four more mini dungeons and shrines, I'd be good with that. Ocarina/Majora 3D exist and those are still fun to replay if you need your fix.
I've used up all the special items I could carry, and found a lot of them that I couldn't carry at the time I came across them. Now I have to fight guardians but I'm broke and am out of shields. I don't want to go back to the game now because I have to spend a ton of time to farm materials for more items that will break again. It's not fun.Many shrines give you special items, with added buffs, so most of them are useful actually. In addition to generally helping you gain more hearts and stamina, which makes adventuring much easier.
The system works just fine. You're too attached to the weapons you have, but I've NEVER been in a situation where I didn't have enough weapons for a fight or encounter. Enemies constantly drop them, and harder enemy camps usually have chests as well.
So? Replace an item. Maybe start finding kokorok seeds and expanding your inventory slots
This is somewhat annoying, however in their DLC pack it actually shows everywhere you've traversed (and it's retroactive, meaning the game has already been tracking it)
That sounds like a personal problem. The only thing that's nearly impossible without a guide is finding kokorok seeds. Everything else is very much doable. The problem is that at 40 hours you think you're far int he game when it seems like you haven't fully mastered the systems yet
I'd rather do real chores than to do virtual chores. I don't comprehend how people can defend the food/breakable weapons systems.I've used up all the special items I could carry, and found a lot of them that I couldn't carry at the time I came across them. Now I have to fight guardians but I'm broke and am out of shields. I don't want to go back to the game now because I have to spend a ton of time to farm materials for more items that will break again. It's not fun.
I'd rather do real chores than to do virtual chores. I don't comprehend how people can defend the food/breakable weapons systems.
Yes. Clearly. Almost done withso clearly I'm nowhere, right? Zero master of the game, clearly.3 of the divine beasts
Too attached to my weapons? Really? What's next? GTA VI with cars that break down? Oh that's no issue since there are lots of cars around to jack when your current model's transmission just breaks due to over-acceleration. It's just not as much fun to have to keep weapon juggling. It's just not. Same goes for limited arrows. Again, as with weapon juggling I get why they did it - it's just not always fun.
DLC will show you where you've been? Oh that's helpful NOW when many/mkst of us will have beaten the game months before. No doubt this will be free DLC, right? Right? Right?
I like how you ignored my other gripes. That's usually what we call beer goggles for a game that's nowhere near as good as some make it out to be.
Look at this BS. Took me ages to find the freaking quest giver because of the crap draw distance. Even when you use then camera to zoom in it doesn't resolve this. Ridiculous.
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I'd rather do real chores than to do virtual chores. I don't comprehend how people can defend the food/breakable weapons systems.
I finished has much as the story as you have, and I can say that I haven't mastered jack. For the type of game this is, that doesn't tell you everything, anyway. There are still a ton of things you can missed while
completing the story.
The poster that replied to you before probably did not reply to everything you posted due to a lot of things being subjective. Personally, for example, that joke about GTAVI having breakable cars sounds like an interesting idea.
Honestly, I don't understand why you are getting worked up.
The dungeons are the worst part of this game.
Wholly unremarkable and forgettable.
Compared to OoT where ever dungeon is so damn iconic.
Yes. Clearly. Almost done withso clearly I'm nowhere, right? Zero master of the game, clearly.3 of the divine beasts
This isn't GTA. The whole game is built on constantly replacing weapons, with no penalty. With GTA stealing cars always come with that inherent risk of raising your warning level. It's not the same at all. Also, limited arrows? You find TONS of them EVERYWHERE. Enemy archers almost always drop them, and most camps have archers on watch posts.Too attached to my weapons? Really? What's next? GTA VI with cars that break down? Oh that's no issue since there are lots of cars around to jack when your current model's transmission just breaks due to over-acceleration. It's just not as much fun to have to keep weapon juggling. It's just not. Same goes for limited arrows. Again, as with weapon juggling I get why they did it - it's just not always fun.
DLC will show you where you've been? Oh that's helpful NOW when many/most of us will have beaten the game months before. No doubt this will be free DLC, right? Right? Right? And does the fact that it's happening at all mean the decision they made originally was just a poor one?
You mean omitted the ones I agreed with? Did I need to say "I agree" for each one?I like how you ignored my other gripes. That's usually what we call beer goggles for a game that's nowhere near as good as some make it out to be.
Look at this BS. Took me ages to find the freaking quest giver because of the crap draw distance. Even when you use the camera to zoom in it doesn't resolve this. Ridiculous.
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To keep your shield from breaking fast, you have to learn how to time your blocks. The game really punish you for that: a guardian can destroy most shields in one blow. In terms of weapons, I found it best to use the non-special weapons like bodkin arms (or spamming bombs) for killing minor enemies, and save the special ones for major ones. This will get easier to play around with when you get theI've used up all the special items I could carry, and found a lot of them that I couldn't carry at the time I came across them. Now I have to fight guardians but I'm broke and am out of shields. I don't want to go back to the game now because I have to spend a ton of time to farm materials for more items that will break again. It's not fun.
I'd rather do real chores than to do virtual chores. I don't comprehend how people can defend the food/breakable weapons systems.
What the hell is up with people claiming that this game doesn't have any dungeons??
The Lost Woods is a dungeon.
The labyrinths are dungeons.
Eventide Island is a dungeon.
The path to Zora's Domain is a dungeon.
The Yiga Clan Hideout is a dungeon.
And so on.
They mean something a bit more specific than that
This, and do away with the weapon durability thing. Normal sword, master sword, bow, boomerang, bombs, etc.
No, they don't. Your mindset is too narrow.
And yes, the path to Zora's Domain counts here as it is permanently raining when you first go there, making it an enclosed area you have to get through.
Then if that is the revolution I will die with the old regime.Absolutely not.
This is a hill I will die on. The durability system in BotW is the most revolutionary thing about it and all Zelda games should follow suit from here on.
The durability system in BotW is the most revolutionary thing about it and all Zelda games should follow suit from here on.
you're just being intentionally obtuse here
You are the one arguing that the game lacks an arbitrary gameplay construct just because it doesn't explicitly call it what you want.