MazingerDUDE
Member
Alright, I can start a new thread now (no longer a junior yay )
Since there're many people who just hate seeing crap like this in their beloved game thread, I'd keep them here from now on.
And here you go the first game, Naruto Ultimate Ninja Storm 2!
PS3
360
* These shots are originally from ps360's blog. For more comparison shots, please visit his blog at http://blog.livedoor.jp/ps360/
When a 360 game runs low res, it's almost always related to its 10MB EDRAM limits. But such is not the case with Naruto UNS 2 since the game uses no AA at all (no tiling required), and that means the lowered running res is purely for its performance issues. The ps360's blog provides some short frame rate analysis clips for both versions, and even there, PS3 runs slightly better. This is a very interesting specimen of a multi platform game, since we're not talking about Naughty Dog, or Sony Santa Monica Studio here. This is Bandai Namco, a mere Japanese third party company to begin with! No one would expect some crazy performance enhancing SPU coding from a Japanese company, certainly not from a third party multi platform game developer. I'd suppose the most of the rendering is done on GPU in UNS 2, and it is commonly known how PS3's RSX is helpless against 360's Xenos without the help from the mighty SPUs. A well optimized RSX code could put Xenos on its knees? Probably.
.
.
.
.
Since there're many people who just hate seeing crap like this in their beloved game thread, I'd keep them here from now on.
And here you go the first game, Naruto Ultimate Ninja Storm 2!
PS3
360
* These shots are originally from ps360's blog. For more comparison shots, please visit his blog at http://blog.livedoor.jp/ps360/
When a 360 game runs low res, it's almost always related to its 10MB EDRAM limits. But such is not the case with Naruto UNS 2 since the game uses no AA at all (no tiling required), and that means the lowered running res is purely for its performance issues. The ps360's blog provides some short frame rate analysis clips for both versions, and even there, PS3 runs slightly better. This is a very interesting specimen of a multi platform game, since we're not talking about Naughty Dog, or Sony Santa Monica Studio here. This is Bandai Namco, a mere Japanese third party company to begin with! No one would expect some crazy performance enhancing SPU coding from a Japanese company, certainly not from a third party multi platform game developer. I'd suppose the most of the rendering is done on GPU in UNS 2, and it is commonly known how PS3's RSX is helpless against 360's Xenos without the help from the mighty SPUs. A well optimized RSX code could put Xenos on its knees? Probably.
.
.
.
.