I wonder why Capcom never used Elza in any of the Resident Evil games? She didn't even show up in any of the spin-off games.
I like how the zombies themselves are more of a threat. There's more of them, they're faster, you can't get chomped-on and push one on his ass/knock them all over in order to run around them... you're barely shrug them off long enough to back up and retreat.
Freaking awesome.
I love how this song which is in the released version was also in 1.5. i wonder how many songs in 1.5 ended up in the retail game?
So where in the world do people manage to gain access to this stuff? You'd think Sony would have this locked away in a vault somewhere.
does anyone else find the lack of discussion odd? this is re1.5! we can explore the original rpd, fight the gorrillas etc. not complaining, jusst thought it was odd.
Tons of discussion on the forums in OP's first link about the press release (multiple threads of discussion). I was certainly expecting a lot more discussion here though.
I keep reading the thread confused with lack of attention and thinking I'm missing something....but no...people are just not talking a bunch on it...odd
The demo is still a little rough to really form any new opinions. It has gotten me super excited for their final version and it was incredibly satisfying to play Elza finally. I do love the camera angles that this version uses.
There are multiple threads on the forum about 1.5. The biggest is just them fighting but this one is all about what is in 1.5.There is a lot of interesting items like the new first aid spray, the thrown grenades and other bits, I guess gaf is not the right place for 1.5 talk
*edit* saying that, after reading some stuff on the-horror they are mostly moaning or fighting each other about stuff, not real talk on 1.5
Somebody did that in the thread I linked to above.I would go through and make a list of all the items but someone else has most likely already done so.
I believe that is supposed to be a cutscene where Elza meets that zombie in the hallway and then tries to talk to it before realizing what it is and killing it? If you check the blood splatter on the ground near the cutscene there is a handgun you pickup so I guess there is where she gets her gun. And if you leave and re-enter that hallway room after the cutscene the camera angle at the end of the hallway will work so you can see what is there.I think it's really weird that when you start as Elza, you run down that long hallway with one zombie and she'll stop at one point to say something like "Hey don't attack me what are you doing blah blah" and the zombie still comes and attacks you while you can't do anything. And in that same hall you can go far off and the camera doesn't change for you to see where you're going. I had to guess to get back to where I was.
They don't have everything to complete it, they probably don't have the cgi cutscenes (somebody said they were all finished before the game was scrapped though) or any voice acting and a lot of the items and rooms are unfinished, but they supposedly have a scenario draft or outline of the game so they can just make up whatever to make the game work and everybody should be happy.It's also weird not having voice at all or a CG cutscene to play before you begin. You're just there.
Somehow, just the vibe I get from playing a scrapped version of the game that was never meant to be released makes it scary on its own. It's like being alone in a mall at night when it's closed or something, y'know? I dunno how to describe it, but it's creepy. It's like that "you're not supposed to be here" feeling.
EDIT: I was wondering, do they have everything they need to complete this? How are they even doing this? And how do you us the item utility or w/e. I thought I read you could press some buttons to get weapons but wasn't happening for me.
EDIT: I was wondering, do they have everything they need to complete this? How are they even doing this? And how do you us the item utility or w/e. I thought I read you could press some buttons to get weapons but wasn't happening for me.
Probably one of the first attempts by the restoration team to create a cutscene. The whole room is custom, after all.I think it's really weird that when you start as Elza, you run down that long hallway with one zombie and she'll stop at one point to say something like "Hey don't attack me what are you doing blah blah" and the zombie still comes and attacks you while you can't do anything. And in that same hall you can go far off and the camera doesn't change for you to see where you're going. I had to guess to get back to where I was.
Then I used the jump feature to jump to this part where Elza was suddenly with Sherry and that gunshop guy and when Sherry tried to go in a vent, I heard a cerberus scream and she vanished and the game glitched out. Had to turn it off.
Probably one of the first attempts by the restoration team to create a cutscene. The whole room is custom, after all.
Like said before, the scariest thing in the whole series! Something simiar happen if you try to talk to the chief in his office. Makes the character's headlook animation go crazy too!
Haha. So the "Hookman" version of Bio4 could've always worked with the classic series?
Capcom should do a Hookman version for Bio7. Would appease us old-school fans AND have the whiners about "OMG CAN'T SEE WHINE WHINE WHINE" satisfied.
Haha. So the "Hookman" version of Bio4 could've always worked with the classic series?
Capcom should do a Hookman version for Bio7. Would appease us old-school fans AND have the whiners about "OMG CAN'T SEE WHINE WHINE WHINE" satisfied.
The japanese RE4 ashley playable area had classic cameras if I remember right, but for the US and EU release it's behind like normal.
Oh weird! Any video of that?
Edit: http://www.youtube.com/watch?v=2mLbIs7Uglc
Woah that's super cool.
The japanese RE4 ashley playable area had classic cameras if I remember right, but for the US and EU release it's behind like normal.
Oh weird! Any video of that?
Edit: http://www.youtube.com/watch?v=2mLbIs7Uglc
Woah that's super cool.
Holy shit, I didn't know that!
WHY, CAPCOM?!
For those of you that have played the leaked version, is Kendo supposed to be Robert Kendo or an entirely new character? I could have swore he was called John in some of the gameplay vids. Also interesting that the zombie cop, Roy, was capable of speaking. First time since Itchy Tasty researcher zombie in RE1?
For those of you that have played the leaked version, is Kendo supposed to be Robert Kendo or an entirely new character? I could have swore he was called John in some of the gameplay vids. Also interesting that the zombie cop, Roy, was capable of speaking. First time since Itchy Tasty researcher zombie in RE1?
I'm curious. Some of the screen captures and video of people playing RE1.5 (presumably on epsx emulator) are really clear. What settings are people using to achieve this?
Since this a restoration project, how close are the dialogues/story-events to what Capcom had in their vault (before scrapping the game in early 1997?)
Update:
Developer Commentary - Making of - Bugs 'n' Menus [Part three]
A week old, but worth sharing nonetheless. Sorry if already posted elsewhere.
Update:
Developer Commentary - Making of - Bugs 'n' Menus [Part three]
A week old, but worth sharing nonetheless. Sorry if already posted elsewhere.
Update:
Developer Commentary - Making of - Bugs 'n' Menus [Part three]
A week old, but worth sharing nonetheless. Sorry if already posted elsewhere.
the team now has a facebook page
https://www.facebook.com/IGASTeam
please like it, they release new images from the restoration project every 100 likes.