TheLostBigBoss
Banned
Honestly I hope it's a 3d remake with RE4 combat.
Would work perfect with closed off environments and limited ammo.
Would work perfect with closed off environments and limited ammo.
Honestly I hope it's a 3d remake with RE4 combat.
Would work perfect with closed off environments and limited ammo.
I feel like I remember a brief, but beautiful, time where players agreed that both REmake and RE4 were some of the best horror games ever made without fans feeling threatened by the differences between the two.
I understand that RE2 Remake is an opportunity to have a style of game fans haven't had since 2002, but we don't need to put RE1-3 and RE4 against each other for another ten years. We shouldn't tear down each other's games in an attempt to build up our favorites.
RE4 didn't ruin Resident Evil. Its juggernaut sales shifted the direction of the series in ways even RE4 fans hated, but it's not fair to say that the visions realized in RE4 weren't in the spirit of the best Resident Evils.
Resident Evil, as a fanbase, is already a broken base because of the divide between the older players who love the classics versus the newer games that sell better. We do ourselves no favors by putting our games against each other.
I don't know if a RE2 remake could work in RE4 style. Probably not. But many fans are still waiting for a real follow up to RE4 the same way fans are waiting for a real follow up to REmake. We must be friends. We are all siblings of the heart.
Now, let's all hug and say one thing we all like about each other.
I sort of like... half agree. I don't agree completely, but it's definitely the first RE in a long time to scratch some of that old school itch. Perhaps it's the story, characters and atmosphere. It just felt closer to older RE despite the gameplay.
Now... and I can't explain why... but considering I have such a hate for RE4,5,6 gameplay, I actually really like how RE REV 2 controls gameplay-wise. So it's even worse than classic vs action fans being split, there's now essentially 3 lines of gameplay styles that different pockets of fans like, Classic, Action and Revelations styles.
Honestly I hope it's a 3d remake with RE4 combat.
Would work perfect with closed off environments and limited ammo.
What do people actually want from RE2make? I feel like there would be some difference of opinions.
A completely linear corridor shooter in which you kill more enemies than in the entire previous series combined and collect fucking loot from enemies to pimp your weapons had absolutely no DNA of a horror adventure series focusing on Metroidvania exploration, puzzle solving, item management and fewer but more striking enemy encounters.
Unless you consider green herbs the series' essence. Or two returning character names, even though the characters themselves were completely different too.
Because people are boring sticks in the mud.Idk why people wouldn't want more of this.
This is rock punching type of shit right now it's just gold
I want the same style and quality of REmake. Only with the story of 2. So basically like you. Nothing more. REmake was perfect, can't improve a perfect game. For suplexes and other crap they have RE7.
What do people actually want from RE2make? I feel like there would be some difference of opinions. Here's what I want:
Controls & Camera:
REmake GameCube style. Traditional controls with fixed camera angles, and ''tank controls''. I do not want RE4/Modern controls or over the shoulder shooting, but perhaps the REmake HD Port option of having the modernized non-tank controls is a good thing for those that want it.
New Content & Fixing Story Details:
Like Remake, I want new areas to the RE2 locations, such as the Spencer Mansion gaining the wing with the suit of armors, and Lisa Trever's area under the main hallway stairs. You could use RE2 Remake to address some of the storyline inconsistencies between RE2 and RE3 such as the boarded-up doors and smashed window where Nemesis jumped through it not being present in RE2, 24 hours after they happened.
Extras:
I will want to be able to get to the RPD and kill Brad without firing a shot, and getting costumes for Leon and Claire from all the games they have RE appeared-in, and as a nod towards RE3's Regina from Dino Crisis costume, it would be nice to run around as Claire in an Elza Walker costume.
So, yay or nay on Crimson Heads being in the remake?
Idk why people wouldn't want more of this.
This is rock punching type of shit right now it's just gold
LOL. Just....LOL.
I still think that there was nothing wrong with the classic gameplay. It always seemed somewhat "rigged" to say that that style of gameplay no longer worked.
"Oh, Remake didn't sell well enough, clearly people don't like this style of game anymore. Lets cancel Remakes of 2, 3 and CV, and then change the entire gameplay style".
(...)
"Oh RE Zero sold badly, and reviewed poorly."
(...)
"Oh Code Veronica isn't well recieved? Gotta change the gameplay style quick."
(...)
You must have either a) not actually played the original games and are romaticizing having to run around, searching for keys and cranks (LOL Metroidvania, WTF?) and b) don't really understand what made the games so compelling. It wasn't just the limited ammo or herbs. You can stay a raging fanboy all you like, but that doesn't change the fact that RE4 didn't ruin the series and it was still very much an RE game, unlike 5+.
What do people actually want from RE2make? I feel like there would be some difference of opinions. Here's what I want:
Controls & Camera:
REmake GameCube style. Traditional controls with fixed camera angles, and ''tank controls''. I do not want RE4/Modern controls or over the shoulder shooting, but perhaps the REmake HD Port option of having the modernized non-tank controls is a good thing for those that want it.
New Content & Fixing Story Details:
Like Remake, I want new areas to the RE2 locations, such as the Spencer Mansion gaining the wing with the suit of armors, and Lisa Trever's area under the main hallway stairs. You could use RE2 Remake to address some of the storyline inconsistencies between RE2 and RE3 such as the boarded-up doors and smashed window where Nemesis jumped through it not being present in RE2, 24 hours after they happened.
Extras:
I will want to be able to get to the RPD and kill Brad without firing a shot, and getting costumes for Leon and Claire from all the games they have RE appeared-in, and as a nod towards RE3's Regina from Dino Crisis costume, it would be nice to run around as Claire in an Elza Walker costume.
Crimson Heads wouldn't work that well with RE2's levels because there's not nearly as much running through the same areas in that game - you can be done with the police station really quickly and that's the only area that really tries to loop back on itself a lot.So, yay or nay on Crimson Heads being in the remake?
I want the same style and quality of REmake. Only with the story of 2. So basically like you. Nothing more. REmake was perfect, can't improve a perfect game. For suplexes and other crap they have RE7.
Crimson head lickers. Gotta surprise people.
don't give us dumb things like these and I'll be fine
Y'all can also thank your precious RE4 for the fact that Leon and Ada are now cartoon super agents/cops.
Because I preferred Ada when she was an actual corporate spy, rather than a character who'd fit in a Kingsman.film.
Crimson head lickers. Gotta surprise people.
Latter re2 levels do loop back on each other, but they're too small and will have to be expanded upon in the remake. In particular, the factory area before the lab (1.5) and the expanded lab (1.5, outbreak) need to be included.
Killing a superior series for the sake of casuals is not worthwhile.
Mr X totally needs Nemesis' ability to follow you through doors. Imagine that guy following you through the RPD, as you double-back and have to deal with Crimson Head Lickers, zombies etc.
Forget doors. I want him to punch trough (certain destructible) walls and grab me and then throw me against another wall. A mean killing machine destroying everything in its way. Imagine that when you play it for the first time...
And then it gets real good. Imagine there is a zombie in his way and he simply rips it apart to get to you. The game needs to be dark and gruesome. A true survival horror game. It could be sooooo good....
Crimson Heads wouldn't work that well with RE2's levels because there's not nearly as much running through the same areas in that game - you can be done with the police station really quickly and that's the only area that really tries to loop back on itself a lot.
Crimson head lickers. Gotta surprise people.
Y'all can also thank your precious RE4 for the fact that Leon and Ada are now cartoon super agents/cops.
Yeah, let's pretend Code Veronica didn't do the exact same shit five years earlier than 4.
Forget doors. I want him to punch trough (certain destructible) walls and grab me and then throw me against another wall. A mean killing machine destroying everything in its way. Imagine that when you play it for the first time...
And then it gets real good. Imagine there is a zombie in his way and he simply rips it apart to get to you. The game needs to be dark and gruesome. A true survival horror game. It could be sooooo good....
RE2 has some backtracking, but not nearly to the degree as RE1 (all of which kinda takes place in the same environment). It's more like it has several different environments each of which takes up a few hours.RE2 has quite a bit of backtracking, doens't it? At least depending on the scenario you're playing, I remember back-tracking through both the sewers and the umbrella labs. Plus, if these Remakes add new storyline pieces (Lisa Trevor), I assume they also change some details too? I'm sure that Outbreak won't ever get remade, so you could retell some of the RE2 chapter bits in this new re-telling and have them happen to Leon/Claire instead. Like Irons fucking with the poison gass in the RPD, or having to explore the expanded umbrella labs to get specific keycards or items etc.
Yeah, let's pretend Code Veronica didn't do the exact same shit five years earlier than 4.
I hope they add in a new monster or two, just to keep us on our toes.
Uhm, no. Pre-RE4 games were basically adventure games where you were running around collecting things and using them in a right spot, solving puzzles and evading and/or killing monsters with your limited resources. In post-RE4 games you are usually just running straight with little to no backtracking and most of the time is spent on you killing monsters for which you collect more ammo and herbs (or money for upgrading your guns) to be able to kill even more monsters. Killing monsters became the main point of the game instead of exploration and puzzle solving. Whereas in pre-RE4 games a couple of zombies could easily overcome you, in post-RE4 games you could easily overcome a whole village chasing you.
And how is RE4 a "very much an RE game" while RE5 is not? RE5 basically copies RE4 enemies, level structure and gameplay adding few new things (more melee weapons, co-op, possibility to return to previous chapters, on-rail section here and there - although one could argue that RE4 already had that too).
Crimson Heads wouldn't work that well with RE2's levels because there's not nearly as much running through the same areas in that game - you can be done with the police station really quickly and that's the only area that really tries to loop back on itself a lot.
I'd like to see new elements that'd similarly keep players on their toes (though I think Nemesis kinda accomplishes some of that for RE3), but Crimson Heads specifically wouldn't necessarily be a great fit for RE2's game design since there's nothing quite equivalent to the Mansion. If anything, I'd prefer an expansion of the zapping system so that you could accidentally do things to make Scenario B *much* harder for yourself.
I'd also like to see Mr. X interact with other monsters such as the Cerberus dogs, zombies and maybe even Birkin. Surely Birkin and Mr. X came across each other as they were both pursuing the same people. On that note, I'd like to see more Birkin encounters and have him be more a stalker in the remake.
RE2 has some backtracking, but not nearly to the degree as RE1 (all of which kinda takes place in the same environment). It's more like it has several different environments each of which takes up a few hours.
I think Crimson Heads work great with RE1 precisely because they pop up largely in the second half of the game. In RE2's second half, you're no longer still in the police station. If anything, Crimson Heads applied to RE2 would feel like punishment for taking too long in the police station rather than a resource management issue to weigh the pros and cons of.
I feel like since Japan is in love with UE4 it'll be on that...but I think it'll be some trickery to still have the sexy lighting but with modern pre rendered backgrounds...but I don't know...there has to be some realistic budget etc for it. If they do pre rendered backgrounds they have to be natively like 4k or something, future proof it etc rather than just going 1080p. Or have some godly scaling solution.
Maybe not the zombie Crimson Heads so much in the sewers, but can't the Crimson Head mechanic be applied to any BOW or was it something specific to zombies for storyline reasons? I know there was Giant Spiders in the sewers, and I feel like those two fly-style monsters from RE3 would fit well there. Drain Deimos and Chimera.
Lickers are created an improved version of by the same mutation that created Crimson Heads.
So, in RE2, you could make any zombie you don't burn turn into a Licker.
No but reinventing a series allowing for the finest action game ever made is.