Turbowaffles
Member
You guys are doing AMAZING work. Are you going to be updating the extras(Assignment Ada, Separate Ways, Mercenaries) as well?
Any textures that are shared should show up in both, no? Are there any unique textures in any of those modes?You guys are doing AMAZING work. Are you going to be updating the extras(Assignment Ada, Separate Ways, Mercenaries) as well?
You guys are doing AMAZING work. Are you going to be updating the extras(Assignment Ada, Separate Ways, Mercenaries) as well?
Great work! Can you give Ashley a new face too?![]()
How is this so good? You should be getting paid to do this.
I hope you get a tag worthy of your work.Some of Albert's progress in the Castle:
A few more shots and a video are up at the site. Enjoy!
You guys should totally follow this project on Twitter. It lead me to the RE4HD page, which has a fantastic video showcasing the differences.
Here's a link to the page with the video that you should all check out. The game is looking stunning.
It's one of the best examples of a game looking exactly how your mind remembers it looking, making your rose tinted memories a reality.
wait the comparison pics compare it to the HD steam version?
Nope the comparison shots compare it to the Original Texture setting on the Steam version. Assuming you haven't played that version, you might wonder why - couple of reasons:
* Most textures haven't been revised - they've been upscaled and had a filter applied.
* The textures that were revised often don't match the original textures or don't map correctly on the3D model, and our aim is to stay true to the original.
For comparison's sake, though, take a look at the UHD version:
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And then compare to this comparison shot:
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Thanks!!
And then compare to this comparison shot:
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Thanks!!
Man, with everything looking so damn good now it just highlights the lack of any sort ambient occlusion. Has anyone gotten any form of AO to work in this game?You guys should totally follow this project on Twitter. It lead me to the RE4HD page, which has a fantastic video showcasing the differences.
Here's a link to the page with the video that you should all check out. The game is looking stunning.
It's one of the best examples of a game looking exactly how your mind remembers it looking, making your rose tinted memories a reality.
Man, with everything looking so damn good now it just highlights the lack of any sort ambient occlusion. Has anyone gotten any form of AO to work in this game?
A few comparison shots from the areas I'm currently working on:
Enjoy!
A few comparison shots from the areas I'm currently working on:
![]()
Enjoy!
A few comparison shots from the areas I'm currently working on:
Enjoy!