This one has an interesting story too!

It came up in the comments from this post way back in the day:
http://www.re4hd.com/?p=1374 (specifically in response to this image:
http://www.re4hd.com/wp-content/gallery/0049-luis-death/20CC.jpg ).
The original texture you see in the screenshot is a bit of a mess, but it can be thought of in 3 layers:
1.
Original source layer: the columns and wall of one of Spain's cathedrals
2.
Original layer + windows: Same as #1 but with a window patched onto it (used in room 201)
3.
Original layer + windows + brick patch: #2 with a brick patch from another cathedral copy-pasted onto it to hide the window (you can see the windows peaking out at the top in the candelabra screenshot below, and you can see how haphazard the brick patch was since there was no effort to feather it into layer below - just a hard-edged rectangular copy-paste).
So for the room in the screenshots, Capcom took the modified texture with the window that they used in r201 and instead of simply going back to version #1, they poorly applied a brick patch to hide the window.
So for the HD revision we are simply using the original cathedral wall (i.e. #1). No overlapped windows and no overlapped bricks anymore. Just the original wall.
This is one of those instances in which the rule that the original work is sacred must be taken with a grain of salt. And we can say with near-certainty that Capcom did a poor job with this wall and the walls in rooms 207 and 20f, which share similar issues.
I hope that was as interesting to folks reading this as it was to me.