IbizaPocholo
NeoGAFs Kent Brockman
Sometimes it is interesting to take a look back to realize that before some versions did make a difference. Currently, all versions provide a very similar experience, while previous generations left us very curious and interesting cases, such as Resident Evil 4. In this case, the PS2 version suffered considerable cuts. Let's go with the comparison:
- Cutouts in texturing and polygons of characters and environment.
- Elimination of some post-processing effects, such as fog or light rays.
- Cutouts in ambient occlusion and lighting.
- Longer loading times when changing zones or accessing the menu.
- The cutscenes on PS2 were pre-rendered GC videos. Gamecube showed the custom suits in the scenes, while PS2 did not.
- Water effects considerably lower or directly eliminated.
- The sound undergoes a fairly aggressive compression, decreasing its quality.
- Elimination of elements in the environment such as trees, rocks, bushes or animals.