Does anyone think Capcom will actually improve the screen tearing?
Sure. If you get the PC version.
Does anyone think Capcom will actually improve the screen tearing?
So assuming the demo was completed mid-late May to be ready for E3, is it even feasible for them to clean up the technical issues by the time the game goes gold? That'll probably be early or mid September, right?
How bad was Dragon's Dogma with the tearing? That was sub HD too, so I'd assume RE6 will perform even worse.
Sexy Sherry.So, apparently Capcom left in a ton of weapons in the demo, probably all of them! I posted a quick video with one of those weapons (and the hydra quick shot animation because it is super mega ultra awesome): http://www.youtube.com/watch?v=IbtDitAoZ5s
I'm very very happy about there being a classic bolt action rifle in the game. I am considering to record every weapon, but that would take a while.
How do you do those sweet ass shoot moves?So, apparently Capcom left in a ton of weapons in the demo, probably all of them! I posted a quick video with one of those weapons (and the hydra quick shot animation because it is super mega ultra awesome): http://www.youtube.com/watch?v=IbtDitAoZ5s
I'm very very happy about there being a classic bolt action rifle in the game. I am considering to record every weapon, but that would take a while.
Does anyone think Capcom will actually improve the screen tearing?
How do you do those sweet ass shoot moves?
Look at dragons dogma debut videos, notice all the tearing? Still there in the retail version. Don't get your hope up, guys, I seriously doubt it will get fixed.
Does RE6 have splitscreen co-op?
Hopefully it's optimized as brilliantly as RE5 and DMC4. Can't be too confident in the PC port if now they're willing to let the console versions run like ass.Sure. If you get the PC version.
I'm almost done with all the demo files I can do. I wish I had the technical prowess to kno how to mod the game or access the music or video files, for example. Whatever the case, pulled a lot more from this than I expected.
The only other notable things I've seen is that apparently No Hope is something you can turn on or off for the game. Guess it's like an extra difficulty mode, since it doesn't seem to actually be a selectable difficulty and just an... Option in the game campaign menu.
And campaign spoilers.Obvious, but there's stuff for Ada's scenario having co-op, in case anyone wasn't sure if she'd have co-op or not.
Apparently in the Records there is a section for 'Common', for 'Weapons, and for 'Enemies'.
And at the end, there of course now is interesting stuff about some of the bosses in the game. Boss spoilers.I wouldn't of known this was boss stuff if I read it earlier. First we have data for Ada in her helicopter boss battle. There's data for the boss on the train, which seems to include four train cars and have bridges between and cargo.
And random spoilers. None of it is really spoiler-full, but includes a spice of spoilers from all over so only look if you've sworn yourself to spoilers:
Well we have random assets, from a laser door to Carla to the earlier mentioned Crowbar. Treasure Boxes and soukonai... Actually, a lot of random Japanese words. Anyone know what these mean? yambo_asiba_mae, yambo_hahen, yambo_mae, yakata_tourou, naibu, uturikomi, gareki, haisyaisu , kaibouzu , tenkyu, tikei. Lots of other random things, to helicopter stuff, to a co-op crank, levers, etc.
And then we have interesting files like seg000:00004BE0 0000000C C LastDeborah. Deborah is Helena's sister. Reflective lasers apparently, co-op pushing a statue.... co-op jumping in the water with Leon and Helena. Co-op will make some people very unpleased. XD
That's all that really is up on my end. I'll see if I can do anything else later, but that's all I can pull from the file names and programming bits and such at this very moment. Still a lot more than anticipated though.
Yup, split-screen co-op was confirmed a while ago by the Xbox.com leak.
http://www.youtube.com/watch?v=UGTSGgGRg4Q
Here's my melee run with Jake. The 1:45 to 1:58 segment is my favorite. Beyond that, well...I fail.
Still trying to figure some stuff out, diving seems useless without a gun but I kept doing it by accident. And sorry for the sound, there's a bad storm and it lightly picked up.
Capcom Europe said:feeding back your comments on the Resi 6 demo, just so you know...we are listening #re6
Alright, so I am a newb at this but I did a lot of research and trial and error and I finally had some success with ripping the audio from the demo. Pretty sure I can't post that here, but it includes several music files that don't play anywhere in the demo. Tell you if I find anything interesting as I continue poking and prodding.
What is the music like? Anything awesome sauce?
Flood them GAF!
As far as Im concerned the top priorities are pulling back the camera when aiming and giving the enemies more weight/reactions...
Fix up those two things first and then focus on getting rid of the awful tearing and fixing up all the other gameplay/control problems.
It's kind of hard to explain, I'm just listening to some of it right now. There's surprisingly like, 43 music tracks in the demo files. I've only listen to the first few but it sounds like menu music. I recognize one of them as the main menu music, and the others sound like the title screen and multiplayer mode meny music. If you know the Resident Evil Revelations menu music, the style is very similar to that. Listen to the rest of it in a bit.
Alright, so I am a newb at this but I did a lot of research and trial and error and I finally had some success with ripping the audio from the demo. Pretty sure I can't post that here, but it includes several music files that don't play anywhere in the demo. Tell you if I find anything interesting as I continue poking and prodding.
I don't get why they use Chris so much, does anyone like this roid-abusing douchebag? The new guy seems to be even more of a douchebag judging by his dialog in the demo.
Does RE6 have splitscreen co-op?
Yes, the screen is constantly splitting *cymbal crash*
It's kind of hard to explain, I'm just listening to some of it right now. There's surprisingly like, 43 music tracks in the demo files. I've only listen to the first few but it sounds like menu music. I recognize one of them as the main menu music, and the others sound like the title screen and multiplayer mode menu music. If you know the Resident Evil Revelations menu music, the style is very similar to that. Listen to the rest of it in a bit. It sort of mixes more darker tones with ambiance and elegant melodies. Has some techno vibes, but there also are some instruments that sound like they were orchestrated.
I wondered why there's always a slow-mo of the death scenes. Then I googled what "Ryona" meant..... ugh, maybe those rape culture articles weren't that wrong...I'm going to make an organized listing of all the findings in a little bit, but just wanted to post this video of Helena death scenes. The zombie death scenes are actually really brutal. Especially the pipe one. Youch.
http://www.youtube.com/watch?v=AsmYPDdxpP0
I guess you could say there is single screen multiplayer... Excuse me, I mean single screen multiple layers.So... the screen doesn't co-operate, then