The Hermit
Member
Its sounds like a boss fight... Against zombie Batman!
Look at dragons dogma debut videos, notice all the tearing? Still there in the retail version. Don't get your hope up, guys, I seriously doubt it will get fixed.
The more I play it the more I like it. Tearing is still awful and capcom needs to fix that shit.
Dragon's Dogma on the PS3 was v-synced at the expense of a lower framerate so I fully expect Resident Evil 6 will be too (Resident Evil 5 on the PS3 also had zero screen tearing as well). So on the consoles, it looks like it may come down to a choice between a game with bad screen tearing or framerate dips.
I'm waiting for the PC version though. I don't think I could last five minutes playing the 360 version with screen tearing that bad.
RE5 PS3 was far better than the 360 version. I originally played through the 360 version of the original game, then picked up the PS3 version when Gold Edition came out. Never really noticed the difference in frame rates... but that v-synch was a god send. Hoping RE6 turns out the same way!
RE5 PS3 was far better than the 360 version. I originally played through the 360 version of the original game, then picked up the PS3 version when Gold Edition came out. Never really noticed the difference in frame rates... but that v-synch was a god send. Hoping RE6 turns out the same way!
25 fps of average, QAA & transparencies cut are far better now? The lagoon water is horribly flat on the ps3....
300 hours across the PS3, PC, and 360 release.
I gotta say I never noticed any difference's between them (My pc was crap so I can't judge there).
Guess I was just more concerned playing the game than looking around.
300 hours across the PS3, PC, and 360 release.
I gotta say I never noticed any difference's between them (My pc was crap so I can't judge there).
Guess I was just more concerned playing the game than looking around.
I really hate that the game doesn`t let me decide when i want to run or walk slowly. Terrible design decision.
This time, however, things seem worse for both which is a real issue. In the past you could at least count on a solid 360 version, but RE6 is a technical mess on 360 thus far.Framerate has a pretty big impact on "playing the game" - pretty crazy I know. Don't buy Capcom games on the PS3 (except DMC4 and fighting games) unless you want to be disappointed - and it seems to be getting worse too (Dragon's Dogma 24 FPS average lol).
Far better? I recall otherwise http://www.eurogamer.net/articles/face-off-resident-evil-5-article?page=2
I didn't have a problem with framerate in Dragon's Dogma (PS3) so I think I'll be fine with RE6, too.
Is the PC version confirmed to be day and date with the console version?
Is the PC version confirmed to be day and date with the console version?
It does, you're probably just playing Leon's part.
Some people cant tell the difference between 30 and 60 fps either. All eyes are not the same. Some of us are very sensitive to screen tearing. Me, I found the console versions of Resi 5 nearly unplayable because of it. Dont dismiss the complaint(which is very much legitimate) just because you dont spot it.The music is fantastic. Can't wait for this game.
The tearing in the demo is bad but really guys, something like that bothers you so much that you cant play. When I start playing I dont notice anything, I am too into the action to care that there is quick line on the screen. I have never cared about graphical issues much as long as the game plays fine and this game plays extremely well. Never once in the demo has screen tearing effected my ability to kill enemies.
The tearing is terrible, just as bad as RE5 1080p on the 360. I guess I will have change the display setting to 720p.
The RE Facebook page is claiming "ammo conservation is key in Resident Evil 6. You'll run out quick if you get trigger happy." Hoping this is true, at least for Leon's scenario.
RE5 PS3 was far better than the 360 version.
The RE Facebook page is claiming "ammo conservation is key in Resident Evil 6. You'll run out quick if you get trigger happy." Hoping this is true, at least for Leon's scenario.
Tearing is solved completely as far as I can tell on 360 if you set the console to 720p. Something odd happens to Capcom's MT Framework games if you let the 360 scale to 1080p.RE5 PS3 was far better than the 360 version. I originally played through the 360 version of the original game, then picked up the PS3 version when Gold Edition came out. Never really noticed the difference in frame rates... but that v-synch was a god send. Hoping RE6 turns out the same way!
Care to expand on that?
I felt that the slightly lower frame rate was a much better trade-off than constant screen tear. Opinions and all that, but this is a discussion forum, and it'd be nice to have a conversation about it instead of you being flippant Internet cool-guy. You've gone to the effort to quote my post and all...
Thats because the screen tearing in RE5 was mostly isolated to the top of the screen (how devs achieve this, i have no idea) and only occured when the framerate dropped (which didnt happen often at all)I never noticed any screen tearing in RE5 (well, hardly any), but the cutscenes in the RE6 demo made my eyes bleed.
The RE Facebook page is claiming "ammo conservation is key in Resident Evil 6. You'll run out quick if you get trigger happy." Hoping this is true, at least for Leon's scenario.
Some people cant tell the difference between 30 and 60 fps either. All eyes are not the same. Some of us are very sensitive to screen tearing. Me, I found the console versions of Resi 5 nearly unplayable because of it. Dont dismiss the complaint(which is very much legitimate) just because you dont spot it.
Totally agree. I stopped playing Darksiders until the patch came out, as it was a major distraction for me.Screen tearing easily takes you out of the atmosphere. I wouldn't consider it a minor annoyance at all.
Screen tearing easily takes you out of the atmosphere. I wouldn't consider it a minor annoyance at all.
Found it. Now people can't say that tearing is not noticeable if you set the console to 720p for Dragon's Dogma.
Dragon's Dogma
http://ps360.ldblog.jp/archives/53662635.html
体験版(720p) Avg:28.014fps Min-Max:23.0-30.0fps Tear:27.391%(27.391%)
製品版(1080p) Avg:28.289fps Min-Max:23.0-30.0fps Tear:29.247%(29.222%)
2 PERCENT DIFFERENCE. That's huge enough that a ton of gaffers suddenly can't notice it anymore. I also feel like people are ignoring the fact that switching to 720p does nothing now, this is not the same MT Framework engine that you used to know.
Resident Evil 6
http://ps360.ldblog.jp/archives/53694077.html
LEON Avg:28.792fps Min-Max:23.5-30.5fps Tear:46.205%(45.677%)
CHRIS Avg:29.147fps Min-Max:25.0-30.5fps Tear:46.483%(45.933%)
SHERRY Avg:29.545fps Min-Max:22.0-30.5fps Tear:47.285%(46.806%)
I see it, just explain to me how it effects the play of the game. It doesnt hinder your ability to see anything in the game world, it doesnt hurt the controls, it doesnt slow down the game, its just a slight annoyance.
300 hours across the PS3, PC, and 360 release.
I gotta say I never noticed any difference's between them (My pc was crap so I can't judge there).
Guess I was just more concerned playing the game than looking around.