AgentOtaku
Member
Aaaaand I'm leaving this thread....
You know Yuterald, you may just enjoy Revelations on the 3DS. I haven't played it, but from what I can tell it's basically closer to old school RE than anything since RE4.
For what it's worth, I know how you feel. My favorite game in the series is REmake, and I have been hoping for a RE2make for years now. But at the same time, those games don't sell as well as RE4/5, and Capcom is a business after all. It is hard for them to justify making an old school RE to their shareholders when they have a formula that is so successful.
It sucks, but that's life. On the plus side, I'm pretty sure we will be seeing some more old school RE, either through remakes or side games such as Revelations on other systems/handhelds.
I NEVER expected them to fuck up the core elements of why the RE4 formula worked so well.
I guess I am willing to give them props for trying new stuff rather than just churning out mission packs for RE4.
Plus I really do like what they have done - the new reticle and shooting mechanics work, and when you start double tapping targets as well as shooting precise headshots it feels good. You are far more mobile, and diving backwards away from an attack feels good. The massively expanded melee system is great. Plus there isn't anything I like more than a good cover system, and with the slide move RE6 has a good cover system.
*snip*
I just looked him up and saw that too. That's some crazy shit, dude. Should have had him directing a Zak & Wiki 2 for Wii U instead, lol! Keep this guy away from Resident Evil! 0_0
Aaaaand I'm leaving this thread....
We're gonna need to have a talk concerning this RE6 demo deal. What a mess lol!
Watch the videos of the Comic-Con demo, and remember we're getting it soon. Everyone is getting a little too riled up over a demo that is months old, it feels like July all over again.
Watch the videos of the Comic-Con demo, and remember we're getting it soon. Everyone is getting a little too riled up over a demo that is months old, it feels like July all over again.
Yeah I might have sounded a bit harsh, but it is true.Shitbox? Really?
Yeah I might have sounded a bit harsh, but it is true.
This demo is not indicative of the final product - at all.
The biggest problem with this demo (and Cacpomc fixed it immediately after the demo saw the light of day) is that there is zero feedback from the enemies when you shoot them. It's like shooting holograms or air or cotton puppets or something. The next demos were considerably better, but here's silly old me hoping they'd release an updated demo on PSN.
I will be getting the game very close to launch, so skipping this demo and giving my code away does not bother me.
Played through the demo twice. The loose camera, combined with framerate issues, overblown lighting, and blurry graphics made for a disorienting experience. I couldn't tell what was going during most of Chris's scenario. Leon's scenario reminded me of the over-the-should sections in Other M. Jake's scenario was OK and, of the three, seemed the most similar to RE4/5.
This demo is what I would expect from a farmed out RE game, not a Capcom developed, mainline entry.
Is this out on the EU store yet?
Which demo?
Watch the videos of the Comic-Con demo, and remember we're getting it soon. Everyone is getting a little too riled up over a demo that is months old, it feels like July all over again.
What, this!? LOL!
http://www.youtube.com/watch?v=50iP0u5oLJ8
I just watched part of Leon's scenario from the Comic-con demo. Are you serious, dude? The game still looks as unresponsive as the demo I was playing! Also, all janky control/camera issues aside, the level design still looks like complete shit. There's way-points EVERYWHERE! Leon ran up to a locked gateway which required a key card. The camera literally panned in the direction of the cards location, a way-point triggered, and a message splashed across the screen saying "Find the key card". Way to paint the exact picture/problems I was trying to describe. Give me a break, guys.
wtf...
when did RE turn into a beat em up?
People have been doing knife runs of Resident Evil games for ages...
http://www.youtube.com/watch?v=TAANPEovV0o
That's a little bit different from running up to a zombie and performing a combo on them.
Unless this is secretly god hand 2, in which case... proceed.
Melee is non-contextual now but there's a stamina bar that prevents you from just continuously melee-ing everything. If you watch the whole video there's plenty of (inaccurate) shooting, too.
That's a little bit different from running up to a zombie and performing a combo on them.
Unless this is secretly god hand 2, in which case... proceed.
Yeah I already gave it away to Katana_Strikes.Have you, uh, already given the code away? I know someone who might be interested...
Yes, it's been available since morning. Just enter your code in the "redeem code" box.
The code you got in your Dragon's Dogma box.What code??
1) How can you tell how "responsive" it is without playing it?
2) Way-points are optional.
What, this!? LOL!
http://www.youtube.com/watch?v=50iP0u5oLJ8
I just watched part of Leon's scenario from the Comic-con demo. Are you serious, dude? The game still looks as unresponsive as the demo I was playing! Also, all janky control/camera issues aside, the level design still looks like complete shit. There's way-points EVERYWHERE! Leon ran up to a locked gateway which required a key card. The camera literally panned in the direction of the cards location, a way-point triggered, and a message splashed across the screen saying "Find the key card". Way to paint the exact picture/problems I was trying to describe. Give me a break, guys.
EDIT: You guys are CRAZY if you think this game has/will have the same depth as God Hand. Holy shit, some of you guys are SO far gone, it's not even funny!
If only the whole game was as scary as the leon s kennedy part in resident evil 6. The old mikami from resident evil 1-code veronica would have made the whole game like that.
From RE1-CV Mikami yea. But he started focusing on increasingly more action since RE4 released. I imagine his RE5 would have been similar to RE6 personally.
Maybe thats why he didnt want to make anymore resident evil games, because capcom probably forced him to make more action oriented games like biohazard 4. I also think that mikami also wanted to make a survival horror game like dino crisis on next generation systems.
Not that level design has ever been important in either RE4/RE5.
And why the hell when I shoot a zombie first it sounds like glass shattering.
Maybe thats why he didnt want to make anymore resident evil games, because capcom probably forced him to make more action oriented games like biohazard 4. I also think that mikami also wanted to make a survival horror game like dino crisis on next generation systems.
I think the demo that comes out on the 18th will change a lot of people's impressions.
New RE6 demo coming to 360, PS3 on Sep 18