-It doesn't seem as polished as RE5/RE4
Only regenerates one health block if that block has been slightly damaged. If an entire block is damaged, you have to use herbs.
It's just a super weird feeling game. It's hard to make heads or tails of it. It feels like it was designed by an AI rather than people. It's hitting beats that are very familiar and none of it feels right. Super bizarre.
And how many blocks are there? 2? 5? 10?
Depending on that it's either worse or doesn't matter (in the latter, there would be no reason to add it at all)
And how many blocks are there? 2? 5? 10?
Depending on that it's either worse or doesn't matter (in the latter, there would be no reason to add it at all)
health regen huh?
hm.
What is this exactly? How does it differ to the regular aiming? Saw this in the options and have been wondering how they could be any different.
Probably due to being a demo.
You have two aiming modes, I and II, when you pull the left trigger you move with the left stick and aim with the right stick, in the other mode is the other way around, you aim with the left stick like in RE4 but you can move with the right stick.
Because the full version of the game will be sooo much better. Yeah, right.
From what I heard of you guys I won't bother to buy this game, I'm gonna be disappointed anyway, I'll just play RE4 until I die.
Because the full version of the game will be sooo much better. Yeah, right.
Ooh, that sounds neat. Gonna take a while to orient myself with this game and play around with the options. Can you confirm whether the icon on/off option affects just the waypoint markers or does it also remove the horrifying button prompt icons for opening doors and climbing and such?
Yeah, given previous demos in the series, it most likely will be. Subsequent demos after this one (this is the E3 build) already had improvements reported.
Because the full version of the game will be sooo much better. Yeah, right.
With it off the icons for opening doors are there, I think it only hides the waypoint and other key items on the map.
Did anyone notice a huge delay when you run, stop and try to do a 360º?.
Played a little more and it feels weird, not in a bad sense but weird, it's hard to explain for me. Also, I don't know if it's me but when I pull the gun, the character is always aiming below mid screen.
Don't see why not I don't really understand all the hate for this game its like most people playing the demo went in wanting to hate it.
Release Date: July 3rd [Xbox 360] and September 5th [PS3]
I think Capcom might benefit in having a western studio help with things like controls and TPS mechanics, given that Capcom's application of these are very odd. Not that I don't enjoy and can't master these things but it's uh...unique. Though that's part of the charm I guess. Since day one Resident Evil has had odd controls, varying in degrees of weirdness. Tighter TPS controls would no doubt improve the product for many though, as TPS/horror is the name of the game now.
It's not survival horror enough ......
I'm still curious to see how the full product will fare. So far I have mixed feelings about it. The controls and aiming doesn't seem as tight as in RE5 and I'm not impressed by what I played. Something just doesn't click. It doesn't feel satisfying to fire your gun :S
I accepted that the resident evil I grew up with is long gone. I like what capcom did with revelations and what they are doing with leon's sections in this game and I can get my survival horror fix with games like amnesia
Capcom's trying really hard to appease to old-school RE fans with Leon's slow moving segments and teh zombehs. Leon's section wasn't even that interesting, lol.
They tried out their Western fetish on Operation Raccoon City and look how well that turned out.
How could they have regressed so much since RE4? Huge strike 1 IMO. I knew from the very first zombie shot in the E3 demonstrations that this was going to be an issue.
Capcom's trying really hard to appease to old-school RE fans with Leon's slow moving segments and teh zombehs. Leon's section wasn't even that interesting, lol.
Sorry, i'm just being sarcastic. I don't mind the direction it's changed. If I want the real horror experience i'll just go with other game.
It is a pointless addition but it really doesn't actually impact on anything except in near-death situations in which you may or may not survive a hit when you have a final health block.
Is it possible to play this demo off a USB stick/DVD or do you absolutely need Dragon's Dogma?
Oh and unless I didn't find it, you can't knife enemies outside of QTE. Instead you have a melee attack. So to open crates you punch and kick them.
Oh and unless I didn't find it, you can't knife enemies outside of QTE. Instead you have a melee attack. So to open crates you punch and kick them.
Chris can knife since he has a knife in his inventory. Please left on the dpad.
Chris can knife since he has a knife in his inventory. Please left on the dpad.