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Resident Evil 6 for PS4 & XB1 |OT| Was it always this awesome?

Just finished Jake's campaign.

This game is the best and the worst. It is everything

What am I even playing. I wasn't ready. I'll never be.
 
Yeah that about sums it up haha. Never played a game that oscillates so frequently from shit to amazing, it's kind of impressive.

There's some alternate universe where Capcom got nearly everything in this giant mound of videogame right, and it's the greatest action title of all time. Unfortunately in this universe they bit off more than they could chew and just didn't have the chops to pull off what they were trying to. It's like Kamiya level excess without his precision or the immense talent of Clover/Platinum Games. The sheer amount of stuff they throw at you chapter to chapter.......jesus. What is this thing
 
I tried No Mercy Mercs while waiting for my friend to come over last night to continue RE5 (we played PT for the first time instead).

Wow. No Mercy is a BLAST!

And perhaps a bit too easy. I s-ranked No Mercy Urban Chaos on my very first try. I should upload the video — I make all kinds of dumb mistakes, but so many cool moments clearing out crowds with the firefighter trick. Also a bit where I'm surrounded by Bloodshots and light them all on fire with an incendiary grenade!
 
I think I prefer the standard Mercenaries mode. It's more "thoughtful", in a way. Enemies die too quickly in No Mercy, and there's not the same sense of urgency to maintain the combo due to the sheer number of them.
Plus pretty much no one plays No Mercy on the PC version
 
I love CV, but it doesn't seem to be a popular one. I guess people were tired of the old RE formula by then?

It just had a bunch of poor design decisions. Also due to using 3D backgrounds it has easily aged the worst.

Poor puzzle design.

Nah, CV had good puzzles. Well, one good puzzle. Which is one good puzzle more than RE2.

I think I prefer the standard Mercenaries mode. It's more "thoughtful", in a way. Enemies die too quickly in No Mercy, and there's not the same sense of urgency to maintain the combo due to the sheer number of them.
Plus pretty much no one plays No Mercy on the PC version

If you want a good score though regular becomes so boring due to needing counter-melee everything. You got all these weapons and movement mechanics...and you're punished for using anything but counter-melee.

Hoping RE7 does away with melee kill time bonus. Let people play how they want.
 
If you want a good score though regular becomes so boring due to needing counter-melee everything. You got all these weapons and movement mechanics...and you're punished for using anything but counter-melee.

Hoping RE7 does away with melee kill time bonus. Let people play how they want.

If they do away with it, then you can't melee though. The time bonus is because melee attacks are slower in most cases.
 
If they do away with it, then you can't melee though. The time bonus is because melee attacks are slower in most cases.

They're also really powerful and don't drain resources, so it balances out. RE4 Mercs was great too and didn't use melee bonus.

I actually preffered RE4s system, set time limit (aside from time bonus breakables) and just kill as much as you can however you like before it expires. I say this as one of the top RE5 Mercs players, you have to be so systematic in that game (RE6 too) that it ends up boring.

One improvement to RE6, which I didn't play as much, is that enemies seem to have fixed spawns regardless of where you are, the 67th enemy always spawns the same place for example, in RE5 you have a set limit of spawns depending where on the map you were and you're forced to move about and keep enemies spawning regularly enough to combo.
 
I've only played Leon 1, but it was entertaining enough and I have the controls down. My biggest complaint is that you get full health after continuing after a death. And I don't like the down-but-not-out thing.
 
I've only played Leon 1, but it was entertaining enough and I have the controls down. My biggest complaint is that you get full health after continuing after a death. And I don't like the down-but-not-out thing.

No Hope difficulty fixes that. Best saved for a second playthrough, though.
 
I've only played Leon 1, but it was entertaining enough and I have the controls down. My biggest complaint is that you get full health after continuing after a death. And I don't like the down-but-not-out thing.

No Hope difficulty fixes that. Best saved for a second playthrough, though.

And for the "Down but not out" issue, there's the Lone Wolf skill. You still have to wait until the bar fills up, and you might still even survive, but it's harder that way.
 
Arg, can't seem to unlock any EX 3 or 4 costumes. Playing a lot of onslaught and predator and can't get them to unlock.

Wish they tied them to mercs like the alternative costumes.
What skills do you guys equip for Mercenaries?
Whichever one gives points when you break a 50 combo. It'll shoot your score into the stratosphere.
 
Hoping RE7 does away with melee kill time bonus. Let people play how they want.

I love the melee bonus. It's one of the things that made Mercs much better in RE5 coming from 4. It gives you much more possibility in terms of how well you can do, since now the duration of the match is also up to you.


Just finished Jake's campaign.

This game is the best and the worst. It is everything

What am I even playing. I wasn't ready. I'll never be.

OT should have been "was it always been this awfulsome?"
 
I love the melee bonus. It's one of the things that made Mercs much better in RE5 coming from 4. It gives you much more possibility in terms of how well you can do, since now the duration of the match is also up to you.

But it's not up to you. Kill 150 enemies and it ends.
 
Almost done Chris' Campaign, but I completely forgot the over abundance of helicopter fights that Capcom loves. They're god-awful.
 
Can't seem to nail countering leaping cerberus, even with the aiming exploit.

Then again, I'm still fairly garbage with counters all around.
 
Still playing with Leon. Now I know why some of you guys call this is a good TPS game but a bad Resident Evil Game. I kinda agree though....
 
Can't seem to nail countering leaping cerberus, even with the aiming exploit.

Then again, I'm still fairly garbage with counters all around.

If I recall correctly they bark three times before start running at you. Then they'll jump when they're close enough. Hope these can help a bit to get the timing right.

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I am unsure whether I'd like this game. I played Leon's campaign for about five hours and Chris's campaign for about two on 360. I came away feeling "meh". I'm not terribly interested in the overall lore of Resident Evil. I've played the old games and thought they were okay but honestly 4 has been where it's at for me (sorry I'm one of those). I basically have a couple of questions here.

1). Is the gameplay pretty fun across the other three campaigns? I had fun with 5 so the faster pace outside of Leon's isn't going to bother me. I read that Ada's is pretty bad but I haven't watched any footage of it myself.

2.) How much of a difference does the 60 fps make? The visual enhancements are good and all but if the 60 fps is the difference between a good and a great action game here then I'll drop the $16.
 
There are only a few areas in the campaign that truly prevent you from using the mechanics (which are varied enough to have pros and cons depending on both the layout and enemy); they may at most ask you to adjust how you use them. I would say it is actually the enemies that are a bigger factor (with level design merely adjusting that effect - providing cover, forcing you to avoid charging enemies in other ways).

For example, the indoor market of Chris 1 (IIRC the most narrow area of that chapter) isn't so narrow that you can't make use of the dodging to go prone, particularly when dodging backwards or at an intersection. I would say the spider J'avo enemies are a bigger factor, encouraging you to use counters. Even in cramp scenarios, consider the vertical aspect of sliding or dodging to the ground: this will make you mostly safe from horizontal attacks of knife-wielding J'avo until they adjust a moment later (ideally, you set up a headshot stun or outright kill the enemy before getting up). And most areas in the game are not narrow hallways like the indoor market.

I would say 90 to 95% of the time where you are given full control of your character, any and all skills used in The Mercenaries are applicable to the campaign - it's fundamentally the same combat with some pros and cons (harder difficulties, more variety vs. tension of time limits). There are moments like the ice hill, projectile heavy areas with little cover (as in stuff to get in the way shooting, not barrier to use the cover system with), and some bosses where that may not be the case, but not enough to damn the game's use of its own combat system.

Pro and No Hope while possible to beat on a first playthrough, really are made with a second playthrough in mind with some skills.

No Hope means no skills. The real difference maker are weapons (and, of course, experience with enemies, but you may be able to simulate that with Mercs). Honestly, only Leon's campaign really hurts without later weapons; the starting weapons are pretty much atrocious and the characters feel weaker than others until you pick up the Assault Rifle. You can do No Hope on a new playthrough, but expect a challenge unless you cheese it in some fashion. If you know your stuff and this is your second playthrough, I wouldn't recommend against it.

Professional is definitely doable on the first playthrough. In fact, if you play other TPS (Uncharted, Last of Us, Vanquish, Evil Within etc.) on higher difficulties you really have no business playing anything short of Professional. "Normal" difficulty is tragically easy and "Hard" is not much better. I don't think you need much skill progress with Pro, but you may want to be smart about your choices and not waste skill points on trivial stuff. Damage+ is nice for Leon for the reason I mentioned above. Unless they nerfed it, going solo with some NPC skills can trivialize a lot of the game.


I'm completely unaware if they made any big changes with this version. cvxfreak said the enemies felt easier to kill, but I doubt that.
 
Finished Leon's campaign. Had lots of fun with it. Game is just ridiculous fun if you take it for what it is. Glad I gave this game a second chance. Going to try Chris's campaign next.
 
I cant believe...how much the better performance is making me enjoying the game.
It feels completely diferent to me. Never had such a better exemple than this. Incredible.
 
First time playing No Mercy — still got an S-rank: https://www.youtube.com/watch?v=Qx9Z_dteD74

Seems easier than regular Mercs. There are so many enemies to keep a combo going! Lots of fun.

Still not close to the multi-million scores I'm seeing. A good first showing, though!

Also, the last 30 seconds have some serious irony. :-)
 
First time playing No Mercy — still got an S-rank: https://www.youtube.com/watch?v=Qx9Z_dteD74

Seems easier than regular Mercs. There are so many enemies to keep a combo going! Lots of fun.

Still not close to the multi-million scores I'm seeing. A good first showing, though!

Also, the last 30 seconds have some serious irony. :-)

Hey! HEY!!

You seem to know your RE6 stuff, writing that beginners guide and whatnot, so I'm putting you on the spot right now, I have a little question.

What exactly does the Melee skill affect? Weapons like the knife, Jake's hand to hand, etc.? What about counter? Context melee on a dazed enemy? Or how about QTE melee attacks, like you do on Simmon's human form, or those giants with their heart on their back in eastern europe. Are these attacks affected by the melee skill?
 
Wao!
I stopped playing RE after 5. Then with the 20th anniversary sale I jumped back with a few titles and also bought the fresh 6.
Have played through 2 campaings and had fun with it. There are e few flaws, but for me no problem at all.

What an awesome soundtrack!!! For me Castlevania Lords of Shadow had one of the best soundtrack and this one is equal if not better in my opinion, cause here and there thay mix modern things into the orchestral music. On itunes it has 151 songs ^^

Ok, just wanted to point this out, no one told me before. The music alone is worth the price.

Edit: http://youtu.be/FrwiPqgm1go
 
Chris' last boss took a while on my professional run but Leon's went down a lot faster than I remember.

I remember hating those bosses when they game first came out, felt so drawn out and tedious. The most irritating part of Chris' final boss is the fact that you are relying on the AI to destroy the cocoon, and some times Piers just won't do it.
 
I keep playing Requiem for War in No Mercy, and the amount of cool stuff happening onscreen at once is simply astonishing.

Here I am, running down the street under a Sega blue sky, with legions of grasshopper, caterpillar and butterfly j'avo in close pursuit. They're swarming the streets and filling the skies. I dive backwards and snipe a caterpillar j'avo, who explodes and triggers a chain reaction among several other caterpillar j'avo. But before I can turn to run, a tentacle-armed j'avo grabs me and yanks me down the street. Here I find myself rolling out of the way of a lunging bloodshot zombie (the odd non-j'avo in the mix), and sliding past the shapeshifting cloud of flies.

Then the ground starts shaking. I look up to see the two-story-tall Ogroman rounding the corner. I drop down a manhole and his foot stomps down behind me, kicking around underground. I emerge from the sewers and climb to the rooftops, and he takes a swing at me with his colossal fist, demolishing the wall. Then he entangles himself in power wires, the shock bringing him to his knees. I leap off the rooftops and onto his back, pulling out the spine on his back and impaling him with it. I drop to the ground as he melts behind me. I drop a flash grenade and then proceed to yank the wings off a butterfly j'avo, as well.

More enemies spill into the streets and descend from the skies. Before long, another Ogroman is on the way.

Holy shit. This fucking game.

Hey! HEY!!

You seem to know your RE6 stuff, writing that beginners guide and whatnot, so I'm putting you on the spot right now, I have a little question.

What exactly does the Melee skill affect? Weapons like the knife, Jake's hand to hand, etc.? What about counter? Context melee on a dazed enemy? Or how about QTE melee attacks, like you do on Simmon's human form, or those giants with their heart on their back in eastern europe. Are these attacks affected by the melee skill?
To be honest, prior to playing with The Xtortionist this past Thursday, I didn't know anything about the skills you can equip, in Campaign or Mercs. In fact, I only recently discovered you can use them in Mercs. I'm guessing the option was there in the PS3 version, too, but I never noticed because I assumed it was like RE4 and RE5 — no modifiers.

I'm starting to look into them now, and they definitely have potential. I wonder what the best combination is for Mercs?
 
Finished Leon's campaign. The game is great. Sure, some of the QTEs are stupid and un-engaging, but other than that it's great. It's no RE4 so far but what game is? Veteran felt a bit too easy though. Probably gonna try pro for the next campaign.

The movement options are fun and honestly, I don't buy the "Capcom didn't explain them well enough" line. Most of it is pretty self explanatory if you take a few minutes to play around with the controls.
 
To be honest, prior to playing with The Xtortionist this past Thursday, I didn't know anything about the skills you can equip, in Campaign or Mercs. In fact, I only recently discovered you can use them in Mercs. I'm guessing the option was there in the PS3 version, too, but I never noticed because I assumed it was like RE4 and RE5 — no modifiers.

I'm starting to look into them now, and they definitely have potential. I wonder what the best combination is for Mercs?
If you're going for high scores in Mercenaries, one player usually takes the Limit Break skill while the other goes for Time Bonus +, and is basically in charge of destroying the time bonuses scattered throughout the level. This while the other person start killing enemies (usually with counters) while being mindful of not dropping the combo.
 
Finally got all of the ex3 costumes today. Playing as retro sherry sure is funny.

And Helena's lovingly polygon angled bosom is something else.
 
Finally got all of the ex3 costumes today. Playing as retro sherry sure is funny.

And Helena's lovingly polygon angled bosom is something else.
How though? I have no idea how they unlock.
 
How do I play good? I'm getting tired a lot, getting hit during my Melee animation is great btw just super?

What's the right way?
 
If you play some co-op or mercs I could help you out right now if you want?
I could just watch tbh. I want to enjoy it because it's RE, and want to play through mercs and everything but this stamina system is killing me. I want to see how you do
 
Jesus, the multiplayer modes are a mess. Playing as a Ja'vo(sp?) is the worst experience in the world, I'd rather be spectating. PvP is a mess, with stun locking, auto-shooting, quick deaths.

Why couldn't they just had a 4 player Mercenaries mode? Or just more modes against AI?
 
I am unsure whether I'd like this game. I played Leon's campaign for about five hours and Chris's campaign for about two on 360. I came away feeling "meh". I'm not terribly interested in the overall lore of Resident Evil. I've played the old games and thought they were okay but honestly 4 has been where it's at for me (sorry I'm one of those). I basically have a couple of questions here.

1). Is the gameplay pretty fun across the other three campaigns? I had fun with 5 so the faster pace outside of Leon's isn't going to bother me. I read that Ada's is pretty bad but I haven't watched any footage of it myself.

2.) How much of a difference does the 60 fps make? The visual enhancements are good and all but if the 60 fps is the difference between a good and a great action game here then I'll drop the $16.

where are you seeing the game for $16?
 
I could just watch tbh. I want to enjoy it because it's RE, and want to play through mercs and everything but this stamina system is killing me. I want to see how you do

You lose a block of stamina when using most melee moves or quickshots. It regenerates with time, but if you let it deplete entirely your character will get tired and you won't be able to perform most actions that require stamina till it's full again. However there are various methods to restore it faster than normal, such as lying prone on the ground, staying behind a cover or taking a green herb. A green herb will completely restore your stamina immediately, so it's a good thing to keep in mind when you really need it.
 
I could just watch tbh. I want to enjoy it because it's RE, and want to play through mercs and everything but this stamina system is killing me. I want to see how you do

made a quick vid of an early encounter on no hope to maybe show how i generally play- i haven't played in awhile and i'm quite rusty so it's not great. aim is off and i manage to luck out a few times on not actually taking the full bar of damage from gun enemies

https://www.youtube.com/watch?v=w_38z1R9xGg
 
Just played this. I love Leon's campaign especially the 1st half. Really feels like old school RE.

Chris campaign feels like RE5 and is pretty meh to me.

I like Jake's as the big dude is like nemesis which is awesome.

Great and underrated game.
 
I could finally start playing this weekend. Leon's Campaign was quite a slog, as usual, but now that I'm playing with Chris I'm in love again. Such a great action game (especially now at 60fps)

J'avo >>>> Zombies

I think Chris' campaign is one of the better, because it's honest with it, what it want to be.

Ada > Chris > Jake > Leon.
Exactly.

My personal ranking: Chris > Jake > Ada > Leon
 
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