digoutyoursoul
Member
I expected the credits to say
A Michael Bay Film
Worst in the series alongside Racoon City imo
A Michael Bay Film
Worst in the series alongside Racoon City imo
This sums up why I don't like that game. Resident Evil was always over the top and cheesy but they went completely crazy with 6.
I mean there's the laser corridor in 4, there's the rock punching in 5, but the silliness knob in RE6 is turned up to 11 the whole fucking time.
I only played 5 hours of it, so I might give it another chance seeing how people really seem to like it in here.
A big problem with the silliness of 6 (and 5 as well, but to a slightly lesser extent) is they try and play it off soooo straight, like it's they think it's the coolest shit in the world. While the old RE were super silly, they at least had an innocence about them that made them really charming, whereas 5 and 6 it feels like the writers think they are actually being poignant instead of moronic.
RE4 is special, because it's cheesiness and silliness is intended as self-reflexive commentary on the cheese factor of RE in general; it's a good spirited poke at it's own series, so the self awareness plus the awesomely hilarious goofiness really really works (I would say especially in contrast to it's disturbing as hell gameplay, because it knows it can make you scream as well as laugh).
You're not wrong - you're right, really - but I still think what you described is still an evolution of the combat in RE4/5. If you take a look at how a lot of people play RE4, it's headshot -> kick or kneeshot -> suplex. I haven't played Professional mode myself, but I'm guessing it's probably a necessary tactic in that mode. Then In RE5, they added more melee moves, and in RE6, they added even more melee moves. I also consider it an evolution because, to me, meleeing as a form of crowd control is what makes RE4+ combat unique, and RE6 took that idea and ran with it, for better or for worse. Also, the controls of RE6 make a huuuuuuuge difference - a lot of the methodical nature of RE4 was due to how slow it played. If RE6 controlled like RE4, there would probably be a lot of people praising it as a return to roots, and just as many people complaining about "lol tank controlz in 2013."
It's funny as I see it completely the other way around. I found RE4's cheese to be annoying, while being amused by RE5's and RE6's cheese. I guess it just down comes to personal preference. I feel like RE4 purposely tried to be funny and cheesy, and did a really bad job at it. And RE5 and RE6 tries to be so serious that the accidental cheese becomes funny. Especially in RE5. "First I was at the docks, and then, well, I ended up here."
I don't think RE6 was an evolution of the RE4-5 style at all.
RE4-5 were focused on tactically and methodically managing a crowd using well placed shots and the occasional melee move, as well as constantly using the level design to your advantage, and managing your (somewhat) limited inventory.
RE6 is more about quick reflexes to counter enemy attacks and use overpowered melee attacks in conjunction with just blasting everything in sight. The result is a much faster paced, twitch based combat, but it sacrifices the slightly more cerebral approach, and renders the level design as simple arenas where you have to get from point A to point B, rather than actually having to navigate the levels as an integral part of your tactics to manage a crowd.
I will admit that me and the friend I beat 5 and 6 with got a lot of laughs at the expense of the game, but we were laughing at it, not with it. With the 1,2,3 I feel like the bad script is so lovable because it's just soooo bad but 5 and 6 just cross the line where you can still laugh at it but there's nothing to really cherish about it.
And c'mon, don't tell me you didn't get at least a chuckle out of "you're right hand comes off?' Snarky Leon is best Leon.
Considering I generally dislike puns, no, I didn't chuckle at that. I personally prefer RE6's version of Leon snarkiness, with lines like "Back for more?" and "Check and mate, buddy!" It reminds me more of cheesy 80's action movie one liners, and well, I really like cheesy 80's action movies. .
fair enough. I just love how he takes the piss out of Salazaar with a smart-ass pun. His puniness just felt a little less cliche'd than the 80's action lines of 6.
Where is the GAF guide to playing this game located?
I'm probably just weird as I know more people who liked RE4's story than didn't like it. And while many got annoyed by Ashley in the game, I thought she was interesting addition. I learned tactics like purposely getting her grabbed so less enemies would pay attention to me. And also, she throws a stick at Leon. That's pretty badass.
also interested in this
For some, the Resident Evil franchise is like being jilted by an ex-lover, and then seeing her around town with her new boyfriend looking happier than she ever was when she was with you.
Some people can't handle it.
Also, even though I've spent a good deal of my time defending RE6 here, for the record, I think the campaign largely blows. I'm mainly here to defend its awesomeness in Mercs and other side modes.
I don't really think the campaign blows at all. It has a mixture of bad parts, ok parts and fucking great parts. It's an ambitious mess more than being outright bad IMO but then I enjoyed my time with it overall.
I do agree with how awesome Mercs is etc though, combat shines in that mode. I will also say that if you can play it on PC do, 60fps makes the combat fucking GLORIOUS. Makes a big difference.
RE6 is my fave RE since RE4. Once you master the gameplay you can't go back to any other TPS' (except Vanquish) that do not have the same mechanics.
That's exactly what happened. The President had taken Leon under his wing since after RE2, he was actually the one who offered him the Government gig before being President, and they were close friends. Even knowing he's beyond saving, it makes sense for Leon to try to make one last attempt to reason with him.
I understand what you're saying, but to me, Leon is THIS ->
Rookie cop, first day on the job..
Now, aside from being a completely different character in looks and personality (yes I realize there wasn't all that much there in the first place, but still) he's protecting the President's daughter in a secret international mission, AND he's besties with the President himself.. It's such a silly concept.. like something Borat would come up if he wrote a hollywood style film about himself.. I can't take it seriously.
I feel like the issue here is the Japanese perception of hollywood films and American characters, and that they don't know how to use subtlety to their advantage when writing characters.
HORSE HOCKEY. I am $20 serious go back and count the number of on-screen button prompts in the first 90 minutes of RE4, 5, and 6. We'll even be generous and ignore the zombie grabs.
Resident Evil 6 at its best is a varied and fun co-op experience that will keep you guessing what sort of scenario you'll find yourself in next, with some of the best controls in the series and some legitimate fun and tense segments. At its worst, it is a confused mess of ideas that tries to be everything, but doesn't quite refine or completely solidify any of its concepts. I almost reckon Resident Evil 6 to a grab-bag. It throws a lot at you; one moment you'll be in a ruined neighborhood in a zombie Apocalypse as chaos springs around you, next you'll be near-naked maneuvering a completely-white environment while stealthing to avoid setting off alarms, then flying a plane Ace Combat-style over the ocean, or scaling the side of a building as a colossal monster climbs right after you.
If you're the type of gamer who enjoys sometimes complete nonsense with a friend, but also the variety of situations appeals to you, this will be right up your alley. It is a fun co-op game, the combat isn't well explained and can be frustrating at first, but once you begin to 'get it', it actually is rather in-depth, and Mercenaries is a lot of fun (the most similar comparison I can give is to the game Vanquish, if you have played it, as the combat focuses a lot on dodging gracefully and sanctification from pulling off insane stunts by risk and reward). There's a lot of content here, with four campaigns (each completely different) that last 5-8 hours each, as well as an addicting Mercenaries Mode and a rather throw-away but still good for a few laughs mode where you control the monsters in other peoples games during certain gameplay segments.
But Resident Evil 6 is riddled with problems in its design, ranging from poor level-design, missing the sort of weapon upgrade system the last few 'action' RE titles incorporated to allow one to pick weapons by choice, the boss fights range from okay to dreadful (they're often more cinematic flairs than strategic or actually fun battles, which I felt RE4 and RE5 had), and simply some segments of the game just are not fun. And if you don't take the time to adjust to how the game plays (its pacing, controls, and the like on face value appear to be very much in-light with RE4 and RE5, but actually playing the game like those games isn't a lot of fun as the game is designed quite a bit differently) it is very possible you will not enjoy your time with it. It should also be mentioned that the story is terrible. Not cheesy B-fun like RE5 and RE4, not so-bad-its-good, but most of the story is just bad. I did enjoy some development in Chris's story, and the relationship between Jake and Sherry is cute, but outside of that, the basic 'plot' to the story almost feels like a fanfiction to the series.
But still, I had a lot of fun with it. Something about never knowing what to expect, going from one ridiculous scenario to the next with a friend, and coming to terms with the game and actually feeling pretty awesome fighting off a fairly large array of enemies in Mercenaries Mode was worth it for me, and for those who just want a good, often ridiculous time with a friend, Resident Evil 6 can deliver some good laughs and some high peaks in spades. Just expect to waddle a bit through some drudgery.
PS. I find a lot of people like different moments of the game the best, for the campaign, I will say my personal highs were (in no order) Leon Chapter 1, Leon Chapter 2, Jake Chapter 3, Jake Chapter 5, Chris Chapter 3, Chris Chapter 4, Ada Chapter 1, Ada Chapter 2, and Ada Chapter 4.
Leon and Sherry!If you could only pick two campaigns which would you pick?