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Resident Evil 7 - PC Performance Thread

Those 960 numbers can't be right. How is it sub-30 fps and how is the 970 four times faster?

Pcgh.de tested the 960 on low settings and it was able to reach 70-90 fps so medium settings could be possible for 1080p/60. The thing is shadow cache has to be turned off on cards with 4gb of vram or less. Performance is terrible otherwise.
 
whats wrong with the lighting in the pc version? why are areas that should clearly be illuminated filled with black crush

That's what a lot of us are trying to get to the bottom of. In HDR mode specifically there are areas that are incredibly dark, where as even in the PC Demo they were illuminated. There is also the issue of the greenery at the start of the gane becoming orange. Very weird.
 
Yes, here.

20170125111333_1x9ag7.jpg


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My settings are max. CA off, SSAO and SMAA.
That is intended, a lower res, emulated interlace with visible scan line effect for that faux VHS "Blair witch" look.
 
This AA is making the game look very blurry. None of the AA settings really fix it. Anyone figure out how to make it look a little less bad?

It is intentend to look like shit ?

I could swear I have seen the VHS sections on other videos looking not as bad as my screenshots.

It's how it looks for me. I think that's the intended effect. Pretty ugly.
 
It is intentend to look like shit ?

I could swear I have seen the VHS sections on other videos looking not as bad as my screenshots.

It's supposed to look like low quality video, but the end result isn't that good. But their intentions were obviously to try and mimic a low quality VHS tape.
 
Got another 2 hours in, removed GPU overclocks, left the GTX1080 on default. Game behaves. Weird that only this game exhibits this. Have had the same overclocks on Day 1 with BF1 and Titanfall 2, no problems whatsoever. Registering in the high 40s framerate in 4K though, compared to the 55-57fps before on overclock.....maybe the game can handle a milder OC.
 
I had zero stutters while playing after the latest Nvidia update (GTX 1060). I was at a new area for the entire time post update though so I can't confirm if it was the update that stopped it or if the new area just ran better. Either way I'm done the game now and I'd say the performance was acceptable overall even with the occasional stutter.
 
So to download or not to download the latest nvidia driver?

0 issues for me for 2 hours. Game runs better than the teaser, which I played with an older driver.

GTX 970 here, constant 60 fps, everything maxed except shadows, textures and CA. This is with HBAO+ on.

Game behaves surprisingly good, shame those shadows look so "dotty".

EDIT: playing @ 1080p, NOT interlaced and scaling at 1.0
 
0 issues for me for 2 hours. Game runs better than the teaser, which I played with an older driver.

GTX 970 here, constant 60 fps, everything maxed except shadows, textures and CA. This is with HBAO+ on.

Game behaves surprisingly good, shame those shadows look so "dotty".

EDIT: playing @ 1080p, NOT interlaced and scaling at 1.0

Whaaaaat. I don't get this. I've got a GTX 970 too, with the same settings and I've got stuttering up the wazoo...

Have you played past the intro?
The dinner scene?
 
So to download or not to download the latest nvidia driver?
I downloaded it. Not noticing any performance improvements, but not noticing any additional issues either, so that's neat.

Whaaaaat. I don't get this. I've got a GTX 970 too, with the same settings and I've got stuttering up the wazoo...

Have you played past the intro?
The dinner scene?
Gonna question people saying they have perfect performance as well. Mine was fine too up until around the point you mentioned.
 
Whaaaaat. I don't get this. I've got a GTX 970 too, with the same settings and I've got stuttering up the wazoo...

Have you played past the intro?
The dinner scene?

Yes, I'm 2 or 3 hours in or so.

I have textures at medium and will try them at high when I return from work. I will share screenshots if you want to.

i5 4670k @ 4.00GHz, GTX 970 and 16GB RAM.

As I said earlier, I consider the performance surprisingly good after the new drivers.

I had a bug: after watching the first VHS my frames went to the ground and the game itself was slow. Sound out of sync also. Rebooted it, lowered shadows and textures to medium and played perfect after that.
 
After messing with my TV for the HDR to look ok it's been fine. I have a 970, runs perfect the majority of times unless I run to a new area where it stops and studders for what I guess is loading, but if I stand still for a few seconds it stops.
 
Anyone having stuttering should try "Prefer Maximum Performance" under Power Management in Nvidia CP, without this my 970 will hover around 937mhz for the core instead of 1329mhz. In the demo area I get 70-80% GPU usage at 1440p, with Shadows on High, SSAO instead of HBAO+, V-Sync forced in NvidiaCP + OFF in-game, Reflections Variable, Framerate Cap set to 60 (+ maybe Volumetric Light down to Low because of a weird stutter when I walk through them and I can't tell the difference really but hasn't happened since).

I've had this problem with a lot of games recently (Example: Astroneer, Hitman, Arkham Knight but also older stuff like PoP 2008 [At 2160p + 4xMSAA so the card isn't underused]) and every time I update drivers I have to go to the Global Profile and change Power Management to Adaptive instead of "Optimal Power", in light of the recent problems I've also just been setting a lot of individual game profiles to "Prefer Max Perf" and it seems to help a lot.

I see people here running it at 1080p on GTX 1080 and I'm like:

women%20biting%20hand%20in%20upset.jpg


Fair enough if that's the highest res you can manage but is DSR still a secret not everyone knows about? I would guess its 1080p + >60 fps but some of the posts said "locked 60".

Seeing how a 1080 compares to my 970 [Nearly 100% "better/faster"] you could do 3325x1871 on a GTX 1080 and still get 60 fps in this game surely? I just want everyone to have lovely graphics :)
 
0 issues for me for 2 hours. Game runs better than the teaser, which I played with an older driver.

GTX 970 here, constant 60 fps, everything maxed except shadows, textures and CA. This is with HBAO+ on.

Game behaves surprisingly good, shame those shadows look so "dotty".

EDIT: playing @ 1080p, NOT interlaced and scaling at 1.0

Do you know what interlaced and scaling does exactly? Because I have the same settings and video card as you except these two, and I can't hit 60 FPS...
 
Anyone having stuttering should try "Prefer Maximum Performance" under Power Management in Nvidia CP
Wow, I think this actually fixed my issue. What the fuck. Game's also now like a consistent 120fps.

Why isn't that or adaptive the default setting? Is there a downside to just having it set globally to prefer max perf?

Edit: Oh, reading up on it, I should probably be in adaptive, not max performance, because max performance triggers when Chrome's open, and that's a lot of wasted power usage.
 
It is intentend to look like shit ?

I could swear I have seen the VHS sections on other videos looking not as bad as my screenshots.
I cannot vouch for how bad it looks on your screen but it is intended to look "iffy". What colour space option do you have set?
 
For anyone still getting stutters,turning Shadow Cache ON and putting Texture Quality on MEDIUM made the game run a smooth 60fps for me.

Apparently there is no difference between the MEDIUM and VERY HIGH settings for Texture Quality

i5 25k
r9 280
16gb RAM
Windows 10
 
Do you know what interlaced and scaling does exactly? Because I have the same settings and video card as you except these two, and I can't hit 60 FPS...
Interlace renders the game at half width and possibly half height but I need to confirm on the final game. TAA helps resolve this back to a native display, but movement is a giveaway.

Scaling is essentially upscaling to native display if <1 and downsampling if >1 so the higher you go the more performance will decrease as clarity increases and the exact opposite the other way around.
 
No HDR issues

Had to put the game on 30 fps max because at 60 fps max the lip syncing was off and controls were sluggish af. Maybe it would work with variable--haven't tried that yet.

Otherwise its all good.
 
Anyone having stuttering should try "Prefer Maximum Performance" under Power Management in Nvidia CP, without this my 970 will hover around 937mhz for the core instead of 1329mhz.
Ignore what I said earlier, game still drops in performance at the same spots, mostly around
the main entryway to the house with the door that has the three dog heads.

I'll probably still keep this set to adaptive, but I dunno if it's actually even doing anything.

Edit: HWMonitor is basically telling me that regardless of what option I select for power management in Nvidia CP, my GPU floats at around 1367MHz. That fix is a no-go for me. Too bad.
 
GTX 970
i7 6700k
Dualshock 4

Almost max settings, SMAA, 60FPS lock.

2 hours in, worked perfectly. No drops, no hitches, no crashes. Looks awesome.
 
My game was looking like shit. The Mia tape was painful to watch. So i tried geforce experience. Allowed it to set the graphics settings and it cranked up everything to the max including 4k. Game looked beautiful, but ran at around 30 fps and was in slo mo. Bullet time non stop. I wonder if it has something to do with refresh rate.
Anyway, lowered resolution to a notch above 1080 and now it's fine. 60 fps most of the time.

980 and latest driver by the way.
 
Found a reddit thread saying they got SLI to work with Arkham Origins bits. Gonna try it out myself right now.

edit: umm...after switching to the new driver, whenever I try to change any settings the game slows down to 5fps. Last time this persisted even after restarts, until I reset to defaults (even though I'd set everything back to what it was). What?
 
So for those who are playing this on an LG OLED, how's the banding for you? It was pretty freaking attrocious for me in certain parts, and I don't know if it's Capcom's implementation of HDR on the PC version or the fact that HDR is meant to be displayed in 10-bit and games only output in 8-bit, but whenever there would be any scene with a lot of near white or near black, the screen would fill up with multiple rings or rainbows everywhere. Plus, later on, near the very end of the game there's an area where the near black level just goes crazy and becomes a dithered, pixellated mass of near black blobs with streaks running through it.
 
0 issues for me for 2 hours. Game runs better than the teaser, which I played with an older driver.

GTX 970 here, constant 60 fps, everything maxed except shadows, textures and CA. This is with HBAO+ on.

Game behaves surprisingly good, shame those shadows look so "dotty".

EDIT: playing @ 1080p, NOT interlaced and scaling at 1.0

I also think I got lucky with this game. My 970 runs this flawlessly however I have textures on very high and I had shadow cache on until everyone said to turn it off *shrugs*. 60fps and not a single stutter at 1080p.

Edit: past the dinner scene as well.
 
Well, SLI is definitely using both cards with the Arkham Origins bits. It's a bit of a struggle to test settings when the game shits itself after trying to change anything, though.
 
Anyone else have issues with brightness? When I boot the game up everything is super dark until i go into the options menu in the game, and then the screen goes black for a second and comes back and it looks really bright
 
So for those who are playing this on an LG OLED, how's the banding for you? It was pretty freaking attrocious for me in certain parts, and I don't know if it's Capcom's implementation of HDR on the PC version or the fact that HDR is meant to be displayed in 10-bit and games only output in 8-bit, but whenever there would be any scene with a lot of near white or near black, the screen would fill up with multiple rings or rainbows everywhere. Plus, later on, near the very end of the game there's an area where the near black level just goes crazy and becomes a dithered, pixellated mass of near black blobs with streaks running through it.

I'm not far past the dinner scene and I haven't had any issues with banding on my E6 (4:4:4 8bit), it's the black crush and orange tint that is driving me crazy.
 
No HDR issues

Had to put the game on 30 fps max because at 60 fps max the lip syncing was off and controls were sluggish af. Maybe it would work with variable--haven't tried that yet.

Otherwise its all good.

I had this issue with the cutscene before the garage.

We actually straight up reloaded the save, turned on variable framerate, and used Rivatuner to cap 60, and the lip syncing was as it should be.

It seems like performance drops with locked framerates in cutscenes straight up cut the speed in half.
 
My game runs great 95% of the time but will completely freeze frame for over a second when the dad dude tries to attack. I'm running on a 2600k at 4.5ghz and 8GB RAM and a 980 over clocked a bit. Not sure what's causing the freezes, it just stops on a frame then skips ahead 2 seconds or so.
 
I'm not far past the dinner scene and I haven't had any issues with banding on my E6 (4:4:4 8bit), it's the black crush and orange tint that is driving me crazy.

Not sure why you're playing in 4:4:4 as there's no advantage in games other than occasionally text depending on what you're looking at. On these TVs, setting it to PC to get 4:4:4 also adds a lot of input lag. I just tried it out to see what it looked like, and I end up with a screen that has a bunch of vertical and horizontal lines as though I'm looking through a huge screen door during the intro logos when it's mostly black. Anyway, you should restart the game and look at the very beginning video with Mia. The background isn't supposed to be a bunch of smeared, almost painted looking rings behind her. It should be a solid gradient, not steps.

Actually, you can see it here. What's in that video is actually less pronounced than what I see on my TV with HDR active.
 
1070, playing at 1080p/144Hz (gsync)

Everything cranked up to max, fps in 120-144 range.
 
I have a i5 3570k clocked at 4.2ghz, 12 gigs ram and a GTX970. Had a bit of stutter in the teaser but this runs fine capped at 60fps. Everythings maxed out with the exception of shadows(set to high) and volumetric lighting(set to low). These two options impacted framerate the most. As for the whole crushed blacks thing some people mention, I think it's an issue with HBAO+... there's a difference in brightness and visible detail between SSAO and HBAO+, the latter also causes a strange ghosting artifact with the shadows during camera movement.
 
Well, SLI is definitely using both cards with the Arkham Origins bits. It's a bit of a struggle to test settings when the game shits itself after trying to change anything, though.

Okay, nailed it down: I can't run with Very High shadows or I fall to single digit fps (2x970). Also, TXAA looks swimmy and weird (I believe that AA mode never works right with SLI). Getting 150+ fps at 1440p but getting a lot of aliasing.
 
I had this issue with the cutscene before the garage.

We actually straight up reloaded the save, turned on variable framerate, and used Rivatuner to cap 60, and the lip syncing was as it should be.

It seems like performance drops with locked framerates in cutscenes straight up cut the speed in half.

Interesting--I wasn't as concerned about the 30 fps max since I'm playing in 4k and the game is kind of slow paced anyway, but I may try this method since I'm sure I can get frames over 30. Thanks
 
I also think I got lucky with this game. My 970 runs this flawlessly however I have textures on very high and I had shadow cache on until everyone said to turn it off *shrugs*. 60fps and not a single stutter at 1080p.

Edit: past the dinner scene as well.

I just tried increasing textures to high and shadows to high and it still manages to 60fps constantly.

This game is so well optimized.
 
I tested with the 376.09 and the 378.49 drivers and noticed no framerate difference in the exact same area. The comparison from Guru3D floating around seem pretty misleading to me.

Using a 1070, 1080p with 1.5 render scaling, rest maxed (HBAO+ etc). FPS between 80 and 60 when walking around the main house dinner area in early game.

While i'm here, what's the consensus on the best ingame AA method? Currently using SMAA as the other option seemed to be blurrier.
 
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