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Resident Evil 7 Spoiler Thread

My impressions from the streams: Combat looks utterly disappointing and clunky.

What are the options once the enemy is right on top of you? Seems you just spam attacks at each other until stunned and then slowly 'run' away, repeat until one of you is dead or knocked out. Blocking appears to merely lesson the damage you take. Melee attacks and animations appear clunky and difficult to tell what is going to land, for both yourself and the enemy. Inconsistent clipping through objects looks jank and confusing.

I was hoping for a decent melee, parry, and/or dodging system to be in the final game. Oh well. The weird part is up close combat seems what the game forces on you more than not so the subpar execution of it seems all the more puzzling.

Enemy variety sucks so far. Encounters with Bakers are repetitive and seem more annoying than fun. Pretty much my main concerns since the beginning are being realized. Will the final 2/3s of the game alleviate this? Maybe a bit, but I suspect not enough.

Combat looked great to me. Especially how the enemies react to every gunshot. Plus the boss battles were crazy over the top insane, in a good way. Keep in mind that the player was incredibly terrible at the game. He was Polygon Doom levels of bad.
 
Oh my god Jack might be the most fun RE villain ever.

Breaks your car roof open, hijacks it and performs sick drifts in the garage all while saying "I'm going to get you! I'm going to get you"
 
Ethen isn't special forces... get over it. Combat looks fine. The game looks amazing. Encounters are fucking awesome. It's not taking itself super seriously.. and the atmosphere is fucking incredible.

This is shaping up to be my GOTY already.
 
Oh my god Jack might be the most fun RE villain ever.

Breaks your car roof open, hijacks it and performs sick drifts in the garage all while saying "I'm going to get you! I'm going to get you"

Motherfucking. Chainsaw. Scissors. I lost my shit at that point.
 
Ethen isn't special forces... get over it. Combat looks fine. The game looks amazing. Encounters are fucking awesome. It's not taking itself super seriously.. and the atmosphere is fucking incredible.

This is shaping up to be my GOTY already.

Eh, he doesn't have to be special forces for the melee combat to not be a chore. Which it was in the demo agaisn't that molded. As I said though, later weapons should negate that so it's not a big worry. I compare it to using the knife in earlier games. Once you get better stuff, you never need to go back to it again.
 
Combat looked great to me. Especially how the enemies react to every gunshot. Plus the boss battles were crazy over the top insane, in a good way. Keep in mind that the player was incredibly terrible at the game. He was Polygon Doom levels of bad.

They don't react to every gunshot though. They react to every few headshots and mostly shrug off bodyshots(unless it kills them) even on casual.

It's just like the chainsaw or bigger enemies from 4 onward.
 
Ethen isn't special forces... get over it. Combat looks fine. The game looks amazing. Encounters are fucking awesome. It's not taking itself super seriously.. and the atmosphere is fucking incredible.

This is shaping up to be my GOTY already.
The combat is not fine. It's clunky at best, and I don't wanna hear the "that's the point" excuse like what's used on the Silent Hill games.
 
First connection to another RE game.

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So is there any evidence of significant enemy variety outside of the Bakers and the Molded?

It doesn't look like you need many coins to get everything. I think 17 total covers the 3 cages.

Until you get to NG+ and there's some cool infinite ammo weapon that costs like 100 coins.
 
They don't react to every gunshot though. They react to every few headshots and mostly shrug off bodyshots(unless it kills them) even on casual.

It's just like the chainsaw or bigger enemies from 4 onward.

Well, it felt like the classic RE thing, where enemies appear to be impervious to damage during certain animations and the game doesn't tell you that. Like when Jack
jumps down into the pit in the second boss. Every player unloaded on him there, but I knew already that it was for naught, and yeah he doesn't react at all there.
 
Well, it felt like the classic RE thing, where enemies appear to be impervious to damage during certain animations and the game doesn't tell you that. Like when Jack
jumps down into the pit in the second boss. Every player unloaded on him there, but I knew already that it was for naught, and yeah he doesn't react at all there.

Yeah that's what I meant. Like Mia at the start also doesn't react unless you shoot her head a few times. I don't have a problem with it though since it's very much RE, also molded die from 1 headshot with a shotgun.
 
Well now we know why the final boss theme is Daidara-bocchi.

I don't even wanna know what they did to Leon if that's supposed to be Chris.
 
I would agree the campaign encounters themselves were for the most part poor. But the enemies themselves were made well for the combat. Especially where counters and such are concerned. Mercenaries shows that pretty well.

As for RE7 I will personally blame it on being in 1st person. I can't think of any 1st person games that had really good melee combat. At best it's usually just manageable.
Plenty of games have great 1st person gunplay though, and RE7 is pretty awful in that regard too.

Not like I wasn't expecting it, but yeah, going from the amazing combat in RE4-6 to this is a gigantic downgrade. The game could make up for it by being excellent in other areas of course, but those first 4-5 hours do not exactly fill me with much hope. I guess the last two thirds of the game could be completely different and super amazing, but so far, everything I've seen is in line with what I've been expecting since I first played the Beginning Hour demo, unfortunately.
 
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