F0rneus
Tears in the rain
My impressions from the streams: Combat looks utterly disappointing and clunky.
What are the options once the enemy is right on top of you? Seems you just spam attacks at each other until stunned and then slowly 'run' away, repeat until one of you is dead or knocked out. Blocking appears to merely lesson the damage you take. Melee attacks and animations appear clunky and difficult to tell what is going to land, for both yourself and the enemy. Inconsistent clipping through objects looks jank and confusing.
I was hoping for a decent melee, parry, and/or dodging system to be in the final game. Oh well. The weird part is up close combat seems what the game forces on you more than not so the subpar execution of it seems all the more puzzling.
Enemy variety sucks so far. Encounters with Bakers are repetitive and seem more annoying than fun. Pretty much my main concerns since the beginning are being realized. Will the final 2/3s of the game alleviate this? Maybe a bit, but I suspect not enough.
Combat looked great to me. Especially how the enemies react to every gunshot. Plus the boss battles were crazy over the top insane, in a good way. Keep in mind that the player was incredibly terrible at the game. He was Polygon Doom levels of bad.