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Resident Evil 7 Spoiler Thread

I'll ask and please not spoilery, despite the fact you guys were apparently watching a stream of someone playing on the easiest difficulty with brightness cranked all the way up and lacking music due to PS4 Sharing (music doesn't play for RE7 when sharing via PS4 Share on neither the demo nor final game)....

Does the game interest you now that you've seen some of it, and what do you think? Friend is telling me his thoughts non-spoilery who was watching but curious about you folks. Though from the sounds of it you guys didn't even get to the end of the 3-5 hours press got to play (their section of the demo was ended once they left the greenhouse with Marguerite). So sounds like you guys saw maybe around a fourth of the game.

Long time RE fan here...

...RE7 looks like a bunch of conflicting design choices thrown into the same hottub full of eeewwww and told to wrestle it out. I am 110% sure that it will not come out to universal acclaim. It's going to be one of those games where you either love the shit out of it...or pretend it doesn't exist until Capcom makes RE8.
 

lol Jack
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Long time RE fan here...

...RE7 looks like a bunch of conflicting design choices thrown into the same hottub full of eeewwww and told to wrestle it out. I am 110% sure that it will not come out to universal acclaim. It's going to be one of those games where you either love the shit out of it...or pretend it doesn't exist until Capcom makes RE8.

What is conflict in the design? All the mechanics, encounter design, and level design seem to work very tight despite the poor skill on display.
 
Long time RE fan here...

...RE7 looks like a bunch of conflicting design choices thrown into the same hottub full of eeewwww and told to wrestle it out. I am 110% sure that it will not come out to universal acclaim. It's going to be one of those games where you either love the shit out of it...or pretend it doesn't exist until Capcom makes RE8.

Every single press preview has hailed the game as utterly fantastic. This will come out to amazing reviews, I am 100% sure about that. And everything I have seen in the streams makes the game look like the best Resident Evil possibly since 2. And I've been playing since RE1.
 

Thank fuck. It seems like he's not too far behind uae.

I'll ask and please not spoilery, despite the fact you guys were apparently watching a stream of someone playing on the easiest difficulty with brightness cranked all the way up and lacking music due to PS4 Sharing (music doesn't play for RE7 when sharing via PS4 Share on neither the demo nor final game)....

Does the game interest you now that you've seen some of it, and what do you think? Friend is telling me his thoughts non-spoilery who was watching but curious about you folks. Though from the sounds of it you guys didn't even get to the end of the 3-5 hours press got to play (their section of the demo was ended once they left the greenhouse with Marguerite). So sounds like you guys saw maybe around a fourth of the game.

Still not sure honestly. Big fan of RE from the beginning to 4 (and liked Revelaitons 1, 2 was ok but a lot of wasted potential), hated 5, only tried the demo of 6 and noped out. I am not a fan of first-person views at all, so that is making me extremely cautious. If it was in third person I'd probably be on board from what I have seen. I don't have it preordered and will be waiting for reviews and impressions; the streams haven't made me change my mind on that.
 
lol, checked the reddit thread by that guy and I completely forgot that I asked a question.

I asked if RCS was voicing Chris and he said yes and then I realised it was all a lie.

:(

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They've already talked about there being a returning character in famitsu and other pubs.
So it's not like it's unknown. Some people only want that bit of info before release.

....and this is the place those people will find it. No need to entice people into spoiler culture with an additional thread.
 
Resident Evil 6 is a game that I liked though. Planning on playing all of them and then playing 7.

That is if Overwatch stops taking my attention away...

Yeah, I just made that comment to see what people would say. Most have come to learn of my ways now lol.

....and this is the place those people will find it. No need to entice people into spoiler culture with an additional thread.

Eh, i dunno. If that's the only spoiler you want. Going through a whole thread for one bit of info seems a bit off.
Like I get you can't make a thread for every bit of leaks of course. But something like a returning character I think is a big enough deal by itself.
Since there's still a lot of people wonder about the RE connection with 7.
 
I don't understand the people saying this is just a "walking simulator". Outside the FPS perspective, it doesn't really play that much different from the first Resident Evil. Pick up an item, use it in a unique slot... go from location A to location B and fend off/kill enemies that are in the way. I like what I'm seeing.
 
Every single press preview has hailed the game as utterly fantastic. This will come out to amazing reviews, I am 100% sure about that. And everything I have seen in the streams makes the game look like the best Resident Evil possibly since 2. And I've been playing since RE1.

If every single review loves the game and GAF still loves it once the honeymoon period is over , then I'll happily concede the point to you. Let's talk a month after release for the latter. You know how things work.

What is conflict in the design? All the mechanics, encounter design, and level design seem to work very tight despite the poor skill on display.

Take the "chase" mechanic. It's meant to be scary. An invulnerable enemy chases you around, yet they overuse it so blatantly (and you barely off the first dude and the wife shows up for the exact same mechanic!) that it stops being scary and starts being annoying in minutes. The first time he magically appears behind you for a quick cutscene is probably scary. By the fourth time? And then the same cat and mouse kicks off again, coated with the same dialogue the dude's been repeating to thin air since the moment he showed up.

A little subtlety or restraint would have gone a long way. imo.
 
If every single review loves the game and GAF still loves it once the honeymoon period is over , then I'll happily concede the point to you. Let's talk a month after release for the latter. You know how things work.

This is just intellectually dishonest bullshit. As if people cannot like a game at release or be capable to properly assess a game. Jesus.
 
This is just intellectually dishonest bullshit. As if people cannot like a game at release or be capable to properly assess a game. Jesus.

That's not to say they can't. But on the same hand, hype culture is definitely a thing. We've had plenty of threads where people realize game X wasn't as good as they thought at first. Dragon Age Inquistion and GTA4 being the biggest examples here on gaf.
 
Take the "chase" mechanic. It's meant to be scary. An invulnerable enemy chases you around, yet they overuse it so blatantly (and you barely off the first dude and the wife shows up for the exact same mechanic!) that it stops being scary and starts being annoying in minutes. The first time he magically appears behind you for a quick cutscene is probably scary. By the fourth time? And then the same cat and mouse kicks off again, coated with the same dialogue the dude's been repeating to thin air since the moment he showed up.

A little subtlety or restraint would have gone a long way. imo.

It stayed pretty dang scary in Alien Isolation.
 
Take the "chase" mechanic. It's meant to be scary. An invulnerable enemy chases you around, yet they overuse it so blatantly (and you barely off the first dude and the wife shows up for the exact same mechanic!) that it stops being scary and starts being annoying in minutes. The first time he magically appears behind you for a quick cutscene is probably scary. By the fourth time? And then the same cat and mouse kicks off again, coated with the same dialogue the dude's been repeating to thin air since the moment he showed up.
So this is secretly Clock Tower 4?
 
This is just intellectually dishonest bullshit. As if people cannot like a game at release or be capable to properly assess a game. Jesus.

Ok. Sensitive much?

Opinions can often change rapidly once the game's been out for a while and people have had a chance to get over the hype. If the game's good, then it'll still be good a month later. Get over the first impressions and sample the game as a whole, then form an opinion. This is not an unreasonable approach.

So this is secretly Clock Tower 4?

I think the comparison everyone is going to make is Alien Isolation. Just to be very very clear though: it's a Resident Evil game, make no bones about it.
 
My impressions from the streams: Combat looks utterly disappointing and clunky.

What are the options once the enemy is right on top of you? Seems you just spam attacks at each other until stunned and then slowly 'run' away, repeat until one of you is dead or knocked out. Blocking appears to merely lesson the damage you take. Melee attacks and animations appear clunky and difficult to tell what is going to land, for both yourself and the enemy. Inconsistent clipping through objects looks jank and confusing.

I was hoping for a decent melee, parry, and/or dodging system to be in the final game. Oh well. The weird part is up close combat seems what the game forces on you more than not so the subpar execution of it seems all the more puzzling.

Enemy variety sucks so far. Encounters with Bakers are repetitive and seem more annoying than fun. Pretty much my main concerns since the beginning are being realized. Will the final 2/3s of the game alleviate this? Maybe a bit, but I suspect not enough.
 
My impressions from the streams: Combat looks utterly disappointing and clunky.

What are the options once the enemy is right on top of you? Seems you just spam attacks at each other until stunned and then slowly 'run' away, repeat until one of you is dead or knocked out. Blocking appears to merely lesson the damage you take. Melee attacks and animations appear clunky and difficult to tell what is going to land, for both yourself and the enemy. Inconsistent clipping through objects looks jank and confusing.

I was hoping for a decent melee, parry, and/or dodging system to be in the final game. Oh well. The weird part is up close combat seems what the game forces on you more than not so the subpar execution of it seems all the more puzzling.

Enemy variety sucks so far. Encounters with Bakers are repetitive and seem more annoying than fun. Pretty much my main concerns since the beginning are being realized. Will the final 2/3s of the game alleviate this? Maybe a bit, but I suspect not enough.

The demo more or less confirmed we weren't gonna get greatl focused combat like in RE6. Though at least the stronger weapons, will probably help alleviate having to deal with melee.
 
The demo more or less confirmed we weren't gonna get greatl focused combat like in RE6. Though at least the stronger weapons, will probably help alleviate having to deal with melee.

I'd rather not draw comparisons to RE6 because while that game had many movement and combat options the enemies were IMO poorly designed around them. RE4 is the only one in the series I could claim had focused well designed combat.

Re1-3's was simple but it worked, even better when it added dodging. This games combat on the other hand just seems confusing and frustrating to partake in.. I don't blame that on the first person either. It's probably the controls, lack of options and enemy attack methods.
 
I'd rather not draw comparisons to RE6 because while that game had many movement and combat options the enemies were IMO poorly designed around them. RE4 is the only one in the series I could claim had focused well designed combat.

Re1-3's was simple but it worked, even better when it added dodging. This games combat on the other hand just seems confusing and frustrating to partake in.. I don't blame that on the first person either. It's probably the controls, lack of options and enemy attack methods.

I would agree the campaign encounters themselves were for the most part poor. But the enemies themselves were made well for the combat. Especially where counters and such are concerned. Mercenaries shows that pretty well.

As for RE7 I will personally blame it on being in 1st person. I can't think of any 1st person games that had really good melee combat. At best it's usually just manageable.
 
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