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Resident Evil 7 Spoiler Thread

Anybody ever figure out what the dirty coin was for? I never carried it because the description wasn't to the point like the defense coin was.
 
RE0 - STARS, RE1 - STARS, RE2 - Police rookie and some dude's sister, RE3 - STARS, RECV - Former STARS, RE4 - Secret Service, RE5 - Anti-BOW organization BSAA, RE6 - BSAA, Secret Service, and people who had been infected with virus strains, RE7 - BOW scientist/handler in Mia, Likely BOW scientist in Ethan

Amazingly, it checks out.
Is Claire apart of any organization? She might be in BSAA, but I'm not sure.
 
Beating madhouse unlocks infinite ammo on every gun--BUT if you are doing the 3 item box run you won't have access to infinite ammo until after Lucas' birthday room. Infinite ammo perk is in the box and you can't open it in the beginning. The only times you should open it are
1) before the birthday room
2) after birthday room
3). When you take control of Ethan again before the end.

But if I got infinite ammo at the beginning why would I need to open the box again at the end? I would only need the one gun. Maybe I'm missing something.
 
Beating madhouse unlocks infinite ammo on every gun--BUT if you are doing the 3 item box run you won't have access to infinite ammo until after Lucas' birthday room. Infinite ammo perk is in the box and you can't open it in the beginning. The only times you should open it are
1) before the birthday room
2) after birthday room
3). When you take control of Ethan again before the end.

So, I actually read about a cool way to circumvent this to make life a bit easier.

Basically, at the start of the game take out infinite ammo and the better pistol you get for finishing on normal -- you get infinite ammo *and* infinite high-impact ammo, which does major damage. This is your first use.

Then, you get the 2 forced usages at the party room.

That's 3, but at the end of the game, on easy, you can run past pretty much all enemies (so, basically, you'll go into the final part item-less -- though, if you don't pick up the grenade launcher earlier, I believe it will be made available in the swamp hut). When you get to the final boss, you will die, and you can select "manage items" in the reload menu. This doesn't count as an item box usage.

So you can make the early game very easy on yourself, or make the late game easier on yourself, but these are the two ways. When I do it, I will probably make early game easier on myself, because I will also be getting all notes too (its the last achievement I need -- that and item box < 3 uses)
 
Anybody ever figure out what the dirty coin was for? I never carried it because the description wasn't to the point like the defense coin was.

Doing some testing carrying it, I'm pretty sure it boosts your attack or piercing. While holding it I swear to god it was more likely I was going to get a headshot when I shot Molded in the head.
 
Here ya'll go, found the guy (Riccardo Minervino) on Artstation with a bunch of high quality images, a few images, and links to the Famitsu article:

ArtStation Link



Photogrammerty Youtube vids:
Real-time characters - CEDEC 2016
Hand motion test - CEDEC 2016
Facial capture - CEDEC 2016

Famitsu article (images are off a screen, but there's a lot of extra stuff, like body shots of some of these characters).

One thing that's clear from this, however, is that it was all work-in-progress workflow development as none of these characters look optimized enough to run in the game at 60+ hz for VR. The hair looks like it's either using some tessellated solution like the Nvidia hairworks (extremely expensive, needs a high end 2016+ graphics card to run well) or a boatload of alpha cards that would be way too expensive to run in realtime with everything else in the game. These would be the absolute highest quality source art, and these production methods were likely used and then optimized for the actual in-game characters.

EDIT: Extra page on some of the Mia development process that made it into the final game.
Also note the extremely high quality SSS on the skin, especially on the ears. You can easily spot the translucency that's missing in the final game. To be fair, these artwork models are significantly more impressive than anything in real time rendering, especially the hair as you said and give us a glimpse of what's possible with 14+TFlops hardware, aka next gen.
 
I can't seem to get the slash slash slashity slash achievement. I cleared out doors and cabinets of spiders using only the pocket knife and it won't unlock.
 
This game and this thread have given me so much energy and life back I to my favorite series. Thank you. Hugs all around. Not sure if I want to do more playthroughs or pop in something like Revelations now. Ahhhh so awesome.

I might even import a physical copy of Umbrella Corps while I'm on this high. Ok, maybe not that.
 
Beating madhouse unlocks infinite ammo on every gun--BUT if you are doing the 3 item box run you won't have access to infinite ammo until after Lucas' birthday room. Infinite ammo perk is in the box and you can't open it in the beginning. The only times you should open it are
1) before the birthday room
2) after birthday room
3). When you take control of Ethan again before the end.


Not true. I opened the item box in the beginning during my ambitious multi-trophy run.(played on easy/No infinite ammo)

1) 3 item box run
2) 3 health item uses
3) find all collectibles
4) beat under 4 hours
All in one run!

If you fuck up like me here are some tips.
1) Play on easy
2) Don't pick up any health items so they aren't accidentally used.
3) Find all the steroids, they increase your max health and completely heal you without counting as a health item use.
5)Don't get the grenade launcher in the house, it will show up towards the end without you having to access you box.
4) When you fight Jack in the boathouse and during the final boss fight with Eveline. if you die during battle you can select manage items from the menu which allows you access to all your crap without counting as item box use. This was useful for me because i had almost no ammo or weapons in the lead up to the boss fight so i just let myself die.
 
Wow i had no idea about the manage items thing when you die on a boss--that would have made it much easier for the 3 item box run. I wish I had known that before I did it lol
 
Wow i had no idea about the manage items thing when you die on a boss--that would have made it much easier for the 3 item box run. I wish I had known that before I did it lol

It was a lifesaver for me. It got me wondering why that feature is only available for those 2 particular boss battles and not the others.
 
I can't seem to get the slash slash slashity slash achievement. I cleared out doors and cabinets of spiders using only the pocket knife and it won't unlock.

I couldn't get this either after trying over and over again. It unlocked for me when you fight spider Margie. There is a item cage covered in spiders upstairs on the left right after the scene where she grabs you. Worked for me on that one--don't know why it wouldn't for the others.
 
An ad for the dlc coming up

That comes after the result screen/phone vibrating. all he missed was the credits.

Outside of the animated credit sequence (which was pretty cool, honestly), the only thing he missed would be credits, and one little easter egg in the credits that's easy to miss.
 
That comes after the result screen/phone vibrating. all he missed was the credits.

Outside of the animated credit sequence (which was pretty cool, honestly), the only thing he missed would be credits, and one little easter egg in the credits that's easy to miss.

whoops, got my order wrong! thanks for the clarification.
 
That comes after the result screen/phone vibrating. all he missed was the credits.

Outside of the animated credit sequence (which was pretty cool, honestly), the only thing he missed would be credits, and one little easter egg in the credits that's easy to miss.
What's the easter egg?
 
Yea, they don't have to create nearly as many models or textures by hand.
Oh, was he referring to photogrammetry? LOL, I got confused by "method of rendering". Usually that term refers to forward or deferred rendering. Anyway, yes, photogrammetry is a technique to scan real life materials and insert them into the game. Some tweaking will still be required (like motion capture), though.
 
What's the easter egg?

It's just a small thing, in the normal credits I forget the exact sentence but one of the lines is a light gag if I recall, nothing more than that. If he skipped earlier he would've missed the fancy animated credit sequence though, which I thought was nifty at least.
 
Oh, was he referring to photogrammetry? LOL, I got confused by "method of rendering". Usually that term refers to forward or deferred rendering. Anyway, yes, photogrammetry is a technique to scan real life materials and insert them into the game. Some tweaking will still be required (like motion capture), though.

It also doesn't really help that much when it comes to creatures like the molded. They are actually incredibly intricate in terms of texture although I guess technically you could have someone prepare a costume and do makeup to scan it in. Pretty sure all the complete molded were done by hand. Wouldn't be surprised if Eveline controlled Mia was done through photogrammetry and practical effects though.
 
silly question, maybe it's been answered but i did a cursory search and couldn't find any specific mention. if you happen to play through the happy birthday tape and skip everything, going straight for the valve, what happens? does he drop some dynamite again and you have nowhere to put it?
 
silly question, maybe it's been answered but i did a cursory search and couldn't find any specific mention. if you happen to play through the happy birthday tape and skip everything, going straight for the valve, what happens? does he drop some dynamite again and you have nowhere to put it?
You can't skip anything. It says something like "If only you had the password..."
 
silly question, maybe it's been answered but i did a cursory search and couldn't find any specific mention. if you happen to play through the happy birthday tape and skip everything, going straight for the valve, what happens? does he drop some dynamite again and you have nowhere to put it?
You can't open the loser door. He says he has no idea what the code is

Edit: beaten
 
Not true. I opened the item box in the beginning during my ambitious multi-trophy run.(played on easy/No infinite ammo)

1) 3 item box run
2) 3 health item uses
3) find all collectibles
4) beat under 4 hours
All in one run!

If you fuck up like me here are some tips.
1) Play on easy
2) Don't pick up any health items so they aren't accidentally used.
3) Find all the steroids, they increase your max health and completely heal you without counting as a health item use.
5)Don't get the grenade launcher in the house, it will show up towards the end without you having to access you box.
4) When you fight Jack in the boathouse and during the final boss fight with Eveline. if you die during battle you can select manage items from the menu which allows you access to all your crap without counting as item box use. This was useful for me because i had almost no ammo or weapons in the lead up to the boss fight so i just let myself die.

Thank you for this, this is what I'm going to try and do then as I still need to get the coin and bobbleheads. I got all the documents on my own in the first play through.
 
Anybody ever figure out what the dirty coin was for? I never carried it because the description wasn't to the point like the defense coin was.

The Dirty Coin hasn't shown up for me in either playthrough so far. I earned it, but it doesn't seem like it transferred over.
 
Finished the game the other day, and would rate it a weak 8/10 if I'm generous.

The start is super-strong; you're immediately thrown into the fray with a captivating antagonist chasing you, and the environment is a damn good callback to Resident Evil 1, with puzzles, a detailed mansion and great backtracking. But as the game goes on, it starts losing its luster, the attention to detail, the subverting touches, and goes into its worst just as soon as you open up the party house. And from there on the game stays at a middling level, far below what the first couple of house set up. But then again, all of these quite strong cons didn't prevent me from blowing through the game as fast as I can, so it did something great to captivate me so much.

Pros:

- Overall feels like a good Resident Evil entry. I hope this is the way forward.
- Despite some odd textures here and there, I loved the graphics and especially the 60 fps.
- The game starts off extremely strongly and keeps it for quite some time.
- Love the level of exploration and puzzling. Just enough to change the pace but not overly elaborate to actually kill the pacing.
- The main Baker family are GREAT.
- The Marguerite boss fight is the best part of the game. Super tense and gruesome as hell.

Cons:

- The game provides quite an illogical map layout right from the get-go, but it starts to get bad when you visit Eveline's childhood room in the old house and only gets worse from there.
- And speaking of the childhood room and onwards, the game hits its worst point when you get to the party house and doesn't improve from there. The party house/barn is just a bunch of illogical painted hallways and a strangely designed barn that doesn't seem like it could exist in reality at all. And then the ship, which is an action-focused shithouse of an area. The worst is still the salt mines and the end area, ugh. Seems like Capcom dropped all pretenses of making interesting and visually striking areas by the end. I guess they ran out of money.
- The Ring/F.E.A.R. tonal shift struck me as very odd, and I much preferred fighting off the Bakers.
- Capcom stopped giving a shit about natural enemy placement and such the further the game went. I mean, Molded spawn right in front of and behind of you in the salt mines, areas that you just explored! Hate that kind of stuff.

Strong negatives, but for some God-forsaken reason they didn't manage to ruin the game in my eyes. I see this as Capcom building a really solid foundation for an ongoing first-person RE series; let's hope they fix these kinds of issues if moving on.
 
I went in completely blind thinking this game was going to be just outlast with some combat and it turned out they actually made a triple A classic RE game.

Also did anyone else notice that Evie's room in the baker house has the exact same layout as the room that Mia said she would be Evie's mommy?
 
So I did finally, out of boredom and determination, take on chainsaw Mia on Madhouse yet again and finally beat her. I probably was killed by her about 20 times in 4 attempts across two days.

Bitch.

However, as most have said, the game really isn't that difficult on Madhouse besides facing Mia at the start. Who would have thought that would be the hardest part of the game? I'm about to take on the fatty in the barn in Lucas' section on Madhouse and nothing has given me trouble yet. That circular saw is a Godsend, though. Jack and Marge were easy with that. Molded are 50/50 with regards to difficulty when using the saw... you need to still dodge them and make sure you're cutting their heads or they'll mess you up pretty nicely very quickly.
 
So I did finally, out of boredom and determination, take on chainsaw Mia on Madhouse yet again and finally beat her. I probably was killed by her about 20 times in 4 attempts across two days.

Bitch.

However, as most have said, the game really isn't that difficult on Madhouse besides facing Mia at the start. Who would have thought that would be the hardest part of the game? I'm about to take on the fatty in the barn in Lucas' section on Madhouse and nothing has given me trouble yet. That circular saw is a Godsend, though. Jack and Marge were easy with that. Molded are 50/50 with regards to difficulty when using the saw... you need to still dodge them and make sure you're cutting their heads or they'll mess you up pretty nicely very quickly.
The ending climb is super hard, was way more difficult for me than Mia even with the saw.

Someone who speaks Japanese should straight up tweet at Capcom if it's actually Chris.
 
The ending climb is super hard, was way more difficult for me than Mia even with the saw.

Someone who speaks Japanese should straight up tweet at Capcom if it's actually Chris.

Hopefully we get answers in the Not a Hero DLC. I just can't believe Capcom would really change his model so dramatically. Doesn't Vendetta take place around the same time as this game? He looks completely different.
 
100%'d it. I have conquered it.

When I'm trying to save ammo
19gcuww.jpg
 
Just got the platinum trophy :D Wanted to drop a few advice bombs.

Basically, do the 33 coin / Madhouse achievements first after a completed normal or easy run. The unlock is infinite ammo, which helps immeasurably for trivializing the early game, which in turn helps with 3 achievements (no health items / 3 item box usages / speedrun).

What I did was open the item box at the start, pulling out the Albert handgun. Also be sure to grab the infinite ammo item, *and* if you have it, the dirty coin from the demo (it's not super necessary, but it helps a bit with the route). Basically, the first part of the game (in the house) is simple with the Albert handgun (switch to the alternate ammo -- it has insane damage, and will work for all bosses). When you fight Jack the first time, don't grab the keys to the car -- wait for him to get in and peg him hard.

At that point, proceed as usual, but grab all the antique coins until you have 7 (the dirty coin counts as a +1, and the ninth coin is in the trailer). From there, buy the magnum. You can now destroy literally everything in just a shot or two (Margeritte takes only 4 shots!). You get to use the weapons all the way up until the forced item box usage. When you take your items out (the third usage allowed by the game) make sure to grab the d-head and arm, crank, and infinite ammo / magnum.

When you finish with the ship part, there is a hidden flame round in the water just before you climb up the ladder (it's off to the right of the ladder near the dirt). *Don't* grab your items! Pick up the grenade launcher lying on the desk (assuming you didn't get it earlier, which you shouldn't).

Just run through / bait all the enemies, using the grenade shot only when it's an obvious death otherwise. There is an adrenaline item hidden in the room with the laptop under some debris -- if you are playing no heals, then this part can be hard! Use the item for a full heal about halfway up the gauntlet as needed.

For the final two enemies, you ideally want to kill the smaller one with the grenade launcher, and then bait the bigger one all the way to behind the massive metal pillar on its side. Then make a break for it to the ladder.

When you fight the final boss, die on purpose. Then use manage inventory, which won't count as an item box usage, pull out the magnum / inf ammo and you're good. Doing all this should net you, potentially, a lot of different achievements, minimizing replays. Hopefully that helps.

(Alternatively, if you want, you can not use magnum, avoiding coin pickups. And frankly, you don't need the item box at the start, if you'd rather save that allowance for the end portion, but I found it pretty easy to kite those enemies).
 
I did the 3 first aid and 3 item box achievements in one go on easy. I had to play super carefully until I got to the Birthday party. Ended up not being so bad.

I knifed all the molded in the basement up until the boiler room where there's 3 of them to save ammo.

Enhanced bullets are great against fat molded in the barn and against Marge. burner fuel is plentiful in the old house if you find the solid fuels and chem fluids.

You don't need the scorpion key. The shotgun takes up too much space and again, the enhanced bullets and tons of burner fuel will be enough for Marge. Eveline's room is very easy to dodge enemies.

You can actually just run past all 3 molded in the 2nd floor of the old house.

You can go back for the scorpion key and unlock the doors before you have to dump all your items for the birthday party if you want the shotguns. Then after the party you can grab all your weapons and bonuses.

Before going to the pier: Don't forget to get the D-series arm and head and the crank.
 
Just got the platinum trophy :D Wanted to drop a few advice bombs.

Basically, do the 33 coin / Madhouse achievements first after a completed normal or easy run. The unlock is infinite ammo, which helps immeasurably for trivializing the early game, which in turn helps with 3 achievements (no health items / 3 item box usages / speedrun).

What I did was open the item box at the start, pulling out the Albert handgun. Also be sure to grab the infinite ammo item, *and* if you have it, the dirty coin from the demo (it's not super necessary, but it helps a bit with the route). Basically, the first part of the game (in the house) is simple with the Albert handgun (switch to the alternate ammo -- it has insane damage, and will work for all bosses). When you fight Jack the first time, don't grab the keys to the car -- wait for him to get in and peg him hard.

At that point, proceed as usual, but grab all the antique coins until you have 7 (the dirty coin counts as a +1, and the ninth coin is in the trailer). From there, buy the magnum. You can now destroy literally everything in just a shot or two (Margeritte takes only 4 shots!). You get to use the weapons all the way up until the forced item box usage. When you take your items out (the third usage allowed by the game) make sure to grab the d-head and arm, crank, and infinite ammo / magnum.

When you finish with the ship part, there is a hidden flame round in the water just before you climb up the ladder (it's off to the right of the ladder near the dirt). *Don't* grab your items! Pick up the grenade launcher lying on the desk (assuming you didn't get it earlier, which you shouldn't).

Just run through / bait all the enemies, using the grenade shot only when it's an obvious death otherwise. There is an adrenaline item hidden in the room with the laptop under some debris -- if you are playing no heals, then this part can be hard! Use the item for a full heal about halfway up the gauntlet as needed.

For the final two enemies, you ideally want to kill the smaller one with the grenade launcher, and then bait the bigger one all the way to behind the massive metal pillar on its side. Then make a break for it to the ladder.

When you fight the final boss, die on purpose. Then use manage inventory, which won't count as an item box usage, pull out the magnum / inf ammo and you're good. Doing all this should net you, potentially, a lot of different achievements, minimizing replays. Hopefully that helps.

(Alternatively, if you want, you can not use magnum, avoiding coin pickups. And frankly, you don't need the item box at the start, if you'd rather save that allowance for the end portion, but I found it pretty easy to kite those enemies).

Great tips. This will definitely come in handy tomorrow when I start my speed run with infinite ammo. I didn't know the magnum was stronger than the Albert. I assumed they had the same firepower.
 
Great tips. This will definitely come in handy tomorrow when I start my speed run with infinite ammo. I didn't know the magnum was stronger than the Albert. I assumed they had the same firepower.

Even if they were the same strength (and I don't think they are), the magnum has 7 rounds per clip.
 
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