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Resident Evil 7 Spoiler Thread

I just finished the game. My only gripe is the mine was shorter than it should have been.
I'm glad it was so short, the most boring part of the game, followed closely by the old house. My favourite, as already stated, was Lucas' house of horrors. That should've been longer with more Saw-style traps, hopefully they'll do this in future DLC.
 
Seeing as how amazingly uninspired it was, I'm glad it was so short. By far the worst area of the game.

It could have been great. I was expecting Lucas to show up, but no. Maybe he's in the free content.

I'm glad it was so short, the most boring part of the game, followed closely by the old house. My favourite, as already stated, was Lucas' house of horrors. That should've been longer with more Saw-style traps, hopefully they'll do this in future DLC.

Yes with the revealed character Chris
 
The ending climb is super hard, was way more difficult for me than Mia even with the saw.

Someone who speaks Japanese should straight up tweet at Capcom if it's actually Chris.
I was under the impression that most definitely was not him, given the Umbrella logo on the helicopter, and that Ethan is quite fucked and about to have an unfun life as the new "E" specimen. (Hence, one door closes, none open.)
 
Any advice for Madhouse? I'll be starting that later on today to finish off my Platinum. I heard Mia and the hill climb are stupidly difficult but otherwise play smart? :P
 
I was under the impression that most definitely was not him, given the Umbrella logo on the helicopter, and that Ethan is quite fucked and about to have an unfun life as the new "E" specimen. (Hence, one door closes, none open.)

I said earlier in the thread, but the way they show the Umbrella logo makes it seem like it's the real Chris Redfield, imo.

It's a reveal of "Ok, Chris Redfield rescued me ... but he's working for Umbrella!?" it seems, rather than "This guy's working for Umbrella ... he can't be Chris". Chris' story DLC will probably be an explanation of why he's working for the Umbrella Corps.

I think it's the lack of resemblance and voice that are making people think he's not Chris, but if he were supposed to be an imposter he would still have a Chris-like appearance and voice. And apparent in the Japanese version of the game he has Chris' voice actor, so the familiar voice is probably helpful to make the connection and could have been lost in translation because of a recast.
 
Might as well ask this here as well.

I finished all the achievements yesterday but I still want to play the game, so I'm going through all the remaining RE.Net challenges. Does anyone know the specifics behind these ones:

Burn to death
Die by exploding
Die by suicide
Stabbed to death
 
I said earlier in the thread, but the way they show the Umbrella logo makes it seem like it's the real Chris Redfield, imo.

It's a reveal of "Ok, Chris Redfield rescued me ... but he's working for Umbrella!?" it seems, rather than "This guy's working for Umbrella ... he can't be Chris". Chris' story DLC will probably be an explanation of why he's working for the Umbrella Corps.

I think it's the lack of resemblance and voice that are making people think he's not Chris, but if he were supposed to be an imposter he would still have a Chris-like appearance and voice. And apparent in the Japanese version of the game he has Chris' voice actor, so the familiar voice is probably helpful to make the connection and could have been lost in translation because of a recast.
I read that scene completely differently. The way Redfield appears, with the riot gear, his odd self introduction, the fellow black ops soldiers, etc, none of it implies "here's the good guys" IMO. The Umbrella reveal is the final jolt to make you realize this isn't right. If he didn't introduce himself as Redfield, I think most everyone would be leaning towards the mystery man being HUNK, because visually he doesn't read as Chris at all.

The whole scene from start to finish was jarring and surreal.
 
I beat the game a couple hours ago. It was amazing. My only gripe was the last 30 minutes I felt were very mundane compared to the rest of the game. The level design of the mine was just meh, and the final section inside the guest house... it was cool going back to where it all started, I generally like when games take you back to places, but to end it with such a lame and scripted end boss. I didn't like that aspect of it. I saved up all my damn ammo too preparing for a mega final boss and I didn't even get to use my magnum lol.

Oh well, still an amazing game.

Question: was the ship in this game the same ship from RE: Revelations?
 
Remember when Chris was captured in Revelations yet he was not captured ?, He wasn't really Chris to begin with.

They had the same idea of having 2 Chris at play then changed it in the final product, but since this is the same Director of Revelations, maybe they went ahead and brought the idea back ?
resident-evil-revelations-jill-vs-chris.PNG

resident_evil_revelations_53-120384.jpg
 
Maybe will go back to the mine/laboratory in the free dlc as Chris. Because the lab area was way to small (and disappointing).
 
The biggest mystery about the end is why did Chris drop you the Albert-01 instead of shooting it themselves with it

To gain battle data on Ethan-006
 
I read that scene completely differently. The way Redfield appears, with the riot gear, his odd self introduction, the fellow black ops soldiers, etc, none of it implies "here's the good guys" IMO. The Umbrella reveal is the final jolt to make you realize this isn't right. If he didn't introduce himself as Redfield, I think most everyone would be leaning towards the mystery man being HUNK, because visually he doesn't read as Chris at all.

The whole scene from start to finish was jarring and surreal.

We don't even know what the status of a revived Umbrella is.
 
Any advice for Madhouse? I'll be starting that later on today to finish off my Platinum. I heard Mia and the hill climb are stupidly difficult but otherwise play smart? :P


Mia is actually pretty easy once I figured out that her charge can be pushed back by guarding. You go into an animation where you kick her back when she charges .
 
We don't even know what the status of a revived Umbrella is.
I find the idea of any sort of "reformed" Umbrella to be quite dubious. A company that literally destroyed entire populations and ruined ecosystems is gonna rebrand with a bit of savvy PR and a new logo? And that Chris would ever consider working for them, or that Umbrella would want Chris to begin with. Who does that benefit?

It's all red flags, everywhere I look. It's rather a ruse to trick Ethan (I hope), or Capcom has gone off the deep end with the direction of RE's story.
 
I mean well... shitty companies get away with stuff all the time in real life, would not be a stretch to see Umbrella come back despite all their insanity lol.

But just beat it a few minutes ago. Got Ending 2, how does one get ending 1?
The 'son' got away right, assume he will be coming in a dlc story.
Was the file near the end the son, talking about Eveline before you make the necrovirus? or a general report by a scientist handler.

Also was anyone else disappointed with the lack of enemy types. I mean there are several kinds of molded but them being the only "creatures" and the bugs was pretty sad considering the variety we get from the rest of the franchise.

Not sure if it was Chris or not but if it was, wonder why his model changed so much.
 
I mean well... shitty companies get away with stuff all the time in real life, would not be a stretch to see Umbrella come back despite all their insanity lol.

But just beat it a few minutes ago. Got Ending 2, how does one get ending 1?
The 'son' got away right, assume he will be coming in a dlc story.
Was the file near the end the son, talking about Eveline before you make the necrovirus? or a general report by a scientist handler.

Also was anyone else disappointed with the lack of enemy types. I mean there are several kinds of molded but them being the only "creatures" and the bugs was pretty sad considering the variety we get from the rest of the franchise.

Not sure if it was Chris or not but if it was, wonder why his model changed so much.

Choose Mia for the Ending 1 path.

The emails are from Lucas to Umbrella or whoever. Some other files are reports probably sent to Lucas to assist him in observing Eveline.

The enemy variety is easily the sore spot in the game.
 
I was under the impression that most definitely was not him, given the Umbrella logo on the helicopter, and that Ethan is quite fucked and about to have an unfun life as the new "E" specimen. (Hence, one door closes, none open.)
But the credits say it's him, and the Japanese VA is the standard Chris VA.

We don't even know what the status of a revived Umbrella is.
We kind of do. We have every reason to believe it's the same Umbrella as in the allegedly canon Umbrella Corps- they're an amoral merc group that shows up at biohazards and plucks samples from the chaos. So basically what they do here.

I said earlier in the thread, but the way they show the Umbrella logo makes it seem like it's the real Chris Redfield, imo.

It's a reveal of "Ok, Chris Redfield rescued me ... but he's working for Umbrella!?" it seems, rather than "This guy's working for Umbrella ... he can't be Chris". Chris' story DLC will probably be an explanation of why he's working for the Umbrella Corps.

I think it's the lack of resemblance and voice that are making people think he's not Chris, but if he were supposed to be an imposter he would still have a Chris-like appearance and voice. And apparent in the Japanese version of the game he has Chris' voice actor, so the familiar voice is probably helpful to make the connection and could have been lost in translation because of a recast.
This makes no sense to me though. The twist would obviously be "Oh look, the BSAA is here! It's Chris!... wait a minute, Umbrella? Who was that? You're fucked, Ethan" The closing joke of Ethan unknowingly talking about how he's finally safe when he's clearly not doesn't work as well if someone like Chris is there, the point is Ethan got duped.

You'd have more of a point if Redfield acted more like Chris. Can you imagine how bad RE5 would be if Wesker yelled "Reeeeeedfiiiiiieeeeld!!!!" over and over at the end?

Basically it makes no sense to me that you think the twist was "Wow, I guess Chris manager to reform Umbrella as an association closer to the BSAA!" instead of "Oh shit, Ethan got duped hardcore even after all he's been through". The latter is far more satisfying and makes for a better self-contained ending.
 
OK, what is going on with the reviews of this game? I've only played about 2 and a half hours of the game, but I love it so far. It's great. However, most reviews are calling this game really scary and truly terrifying, etc. Um...this game is goofy and bizarre and absurd. Really goofy. And I like it's goofiness a lot. But scary? Erm, this game stopped being scary as soon as you/the main character get your hand cut off and are completely fine afterward. If that wasn't enough, it stopped being scary when you're at the dinner table and that other dude get his hand cut off and then says "not again". And if that wasn't enough, it definitely stopped being scary in that absurd, (but very awesome) scene in the garage when you kill the "dad" character a hundred times and he keeps coming back to life. (Although it was also absurd when the wife character kept coming back to life.) Maybe I'm not far enough into the game to judge it yet, but I want to call this game a comedy. Or at least some sort of horror comedy hybrid. Maybe the critics do recognize how whack job it is but I just didn't read enough of the reviews. I don't know. But this is some crazy ass, campy shit (but in a really good way). Scary though? No.
 
OK, what is going on with the reviews of this game? I've only played about 2 and a half hours of the game, but I love it so far. It's great. However, most reviews are calling this game really scary and truly terrifying, etc. Um...this game is goofy and bizarre and absurd. Really goofy. And I like it's goofiness a lot. But scary? Erm, this game stopped being scary as soon as you/the main character get your hand cut off and are completely fine afterward. If that wasn't enough, it stopped being scary when you're at the dinner table and that other dude get his hand cut off and then says "not again". And if that wasn't enough, it definitely stopped being scary in that absurd, (but very awesome) scene in the garage when you kill the "dad" character a hundred times and he keeps coming back to life. (Although it was also absurd when the wife character kept coming back to life.) Maybe I'm not far enough into the game to judge it yet, but I want to call this game a comedy. Or at least some sort of horror comedy hybrid. Maybe the critics do recognize how whack job it is but I just didn't read enough of the reviews. I don't know. But this is some crazy ass, campy shit (but in a really good way). Scary though? No.
It's terrifying because of the atmosphere in those sections, especially with headphones. If you're sensitive to core disgust it'll do a number on you too. It's definitely absurd, but that just makes you feel like something is wrong.
 
Did a second playthrough

Zoe's surprise at there being only one cure left after she literally told Ethan to use one of the cures on Jack makes zero sense

Also, Eveline telling Mia that Ethan doesn't love her anymore makes no sense if you chose to save Mia
 
OK, what is going on with the reviews of this game? I've only played about 2 and a half hours of the game, but I love it so far. It's great. However, most reviews are calling this game really scary and truly terrifying, etc. Um...this game is goofy and bizarre and absurd.

Its a very tense, uncomfortable, fear inducing atmosphere for sure compared to the rest of the franchise. That said something being scary is 100% subjective. It might not be for you, but will be for others. Sounds like you don't want it to be as well given that your in the spoiler thread right out the gate and finding it more funny than creepy/wonder what is going on. Same kinda logic like watching a horror movie, you gotta be in the mindset more than just watching and scoffing at the situation the whole time.

Also how you play it can be a big part of it. If your one of those people who plays a game meant to be scary by running the entire time, doing everything fast as possible and not trying to immerse yourself in the atmosphere then yeah games like this are not scary in the slightest.

The opening is pretty uncomfortable but the last bit I would say not so much simply because it went for too many seen tropes that we have been over for a while imo.
 
It's certainly the scariest in the franchise. RE games have never really been very scary though outside of anticipating the next jump scare. 7 however conjures up a really unsettling atmosphere however, and combined with never being quite sure where Jack or a molded might be, but hearing creaking noises all around you, can be pretty creepy.

It gets substantially less spooky half way through the game though.
 
OK, what is going on with the reviews of this game? I've only played about 2 and a half hours of the game, but I love it so far. It's great. However, most reviews are calling this game really scary and truly terrifying, etc. Um...this game is goofy and bizarre and absurd. Really goofy. And I like it's goofiness a lot. But scary? Erm, this game stopped being scary as soon as you/the main character get your hand cut off and are completely fine afterward. If that wasn't enough, it stopped being scary when you're at the dinner table and that other dude get his hand cut off and then says "not again". And if that wasn't enough, it definitely stopped being scary in that absurd, (but very awesome) scene in the garage when you kill the "dad" character a hundred times and he keeps coming back to life. (Although it was also absurd when the wife character kept coming back to life.) Maybe I'm not far enough into the game to judge it yet, but I want to call this game a comedy. Or at least some sort of horror comedy hybrid. Maybe the critics do recognize how whack job it is but I just didn't read enough of the reviews. I don't know. But this is some crazy ass, campy shit (but in a really good way). Scary though? No.

I don't really see what people found so scary either. Outside of the opening moments, such as first entering and moving through a building on the Baker estate, I didn't find myself scared or anxious. I got startled every so often but outside of that I didn't find the game to be 'scary'. And I was playing in VR.

It's strange because the Resident Evil 7 demo, with and without VR, was a 'nope' experience for me. I think maybe the game shows its hand too early, and makes you feel capable of handling threats too soon into the experience. It's not too long into the game that you have multiple healing items and a gun with multiple reloads worth of ammunition.
 
Did a second playthrough

Zoe's surprise at there being only one cure left after she literally told Ethan to use one of the cures on Jack makes zero sense

Also, Eveline telling Mia that Ethan doesn't love her anymore makes no sense if you chose to save Mia

Eveline is doing what she's designed to do. Mia hasn't been around for three years. She suspects Ethan knows just exactly what she had to do with all of this, and that's after having lied again and again. She doesn't remember her role for the majority of the time Ethan is present, but why should Ethan believe that after everything? While Ethan did cure her, him throwing out there "Who the hell else was I going to choose?" could be taken a few ways.

Eveline either picks up on this through observation or knows Mia's doubts, so she uses it as a method to bring Mia back into the fold.

As for Zoe, I agree. It's a shame how wonderfully executed she is until the player meets her.

I wonder what triggered Eveline rampage on the ship. Maybe Allen did something to her?

I think it's as simple as Allen being careless and Eveline slipping out in his case. From there, Eveline did what she was designed to do, not out of anger or anything like that. That was at least until people started reacting adversely to her, to where she then proceeded to lash out.
 
The beginning is definitely the scariest part. The tension of wondering when an enemy is going to appear is killer. When you finally come up from the basement and hear the banging...in VR anyway that was very well done.

By the time jack is following you I think it's still scary but it never approximates the beginning.
 
OK, what is going on with the reviews of this game? I've only played about 2 and a half hours of the game, but I love it so far. It's great. However, most reviews are calling this game really scary and truly terrifying, etc. Um...this game is goofy and bizarre and absurd. Really goofy. And I like it's goofiness a lot. But scary? Erm, this game stopped being scary as soon as you/the main character get your hand cut off and are completely fine afterward. If that wasn't enough, it stopped being scary when you're at the dinner table and that other dude get his hand cut off and then says "not again". And if that wasn't enough, it definitely stopped being scary in that absurd, (but very awesome) scene in the garage when you kill the "dad" character a hundred times and he keeps coming back to life. (Although it was also absurd when the wife character kept coming back to life.) Maybe I'm not far enough into the game to judge it yet, but I want to call this game a comedy. Or at least some sort of horror comedy hybrid. Maybe the critics do recognize how whack job it is but I just didn't read enough of the reviews. I don't know. But this is some crazy ass, campy shit (but in a really good way). Scary though? No.

I mean, what scares you might not scare others and vice versa. What is going on with people that still to this day say this about horror games is the true question.
 
The beginning is definitely the scariest part. The tension of wondering when an enemy is going to appear is killer. When you finally come up from the basement and hear the banging...in VR anyway that was very well done.

By the time jack is following you I think it's still scary but it never approximates the beginning.

The parts where you're unarmed or you're facing the unknown are the scariest. After I get a crap ton of weapons, I stop being scared pretty much.
 
The parts where you're unarmed or you're facing the unknown are the scariest. After I get a crap ton of weapons, I stop being scared pretty much.

With a lot of it probably coming down to nothing new to help balance that out aside from throwing more enemies at a time or in succession at the player.
 
Not gonna lie, I had some real sympathy for Jack after the sit down talk towards the end. I have a feeling Lucas would have been a prick either way (virus or not).
 
The best part was jack. He reminded me of Nemesis while being his own thing.

I wonder now that we know they'd design enemies like that, would it have the same impact in Re8 if they did something similar. I guess they'd have to change it up or add a few things to it to make it more intense.
 
With a lot of it probably coming down to nothing new to help balance that out aside from throwing more enemies at a time or in succession at the player.

I think that's a big part too. You aren't really confronted with something new to compensate for your growing knowledge of the game. Nothing with a new weakspot you have to discover. Nothing that challenges your tactics (for example, off the top of my head: a extremely lethal enemy that can only track you when you're moving). There's shambling enemy, more powerful shambling enemy, faster crawling enemy, slower ranged attacking enemy. There's the bugs and nests too, which were a good idea, but they're short lived.

So yeah, I think you're right. The game doesn't throw enough new things at the player to destabilize their comfort and reinvigorate the fear.
 
The parts where you're unarmed or you're facing the unknown are the scariest. After I get a crap ton of weapons, I stop being scared pretty much.
The fear subsides when you get the second shotgun, and it all but disappears when you collect the flamethrower and grenade launcher. Couple that with the unknown no longer being unknown, and it's more thriller than horror.
 
With a lot of it probably coming down to nothing new to help balance that out aside from throwing more enemies at a time or in succession at the player.

Not only do they throw nothing knew at you later in the game, but they actually strip things down too. Level design becomes simpler, there's no existential threat of a stalker character, no new enemy types....so it's literally just fighting through corridors of the same enemies you've been fighting against the whole game except with a massive arsenal at your disposal.

I think they should have built the game around 3 major areas: Baker House, Old House, and Testing Facility (which could also have the lab, and maybe some of the mines). Flesh out the old house and testing facility so they are both as large and complex as the baker house, and have more of Marg stalking you in the old house, and have Lucas stalk you in the testing facility and do more with his traps. Having a third stalker with new abilities in addition to booby traps would have added a lot more tension and unknown into the situation even without adding new standard enemy types.
 
I wonder now that we know they'd design enemies like that, would it have the same impact in Re8 if they did something similar. I guess they'd have to change it up or add a few things to it to make it more intense.
That's a good question actually. They really need to change things dramatically to still have an impact, cause RE7 centering around 'human' character had an awesome appeal that can't be redone. We will always feel "been there, done that".
 
I wonder what triggered Eveline rampage on the ship. Maybe Allen did something to her?

Most likely, both Allen and Mia agree it's his fault. Maybe he was just being rough handling Eve, verbal taunts and such.

Question: was the ship in this game the same ship from RE: Revelations?


Naw. I can't remember the name of the RE7 ship (it's on a painting/picture on the ship itself IIRC) but it's completely different.


No, the ship is an oil tanker named Annabelle, you can see it's name and date of construction (1987) on a picture when playing as Mia.
 
I didn't think the Mines section was that bad really. The enemy variety is sparse, and it does drag on, but it's such a short lead up to the final encounter. If I were to rank the sections:

1. Main House
2. Old House
3. Ship
4. Testing Area
5. Salt Mines

After being skeptical when announced, I can say that first person was the best way they could revitalize the series. They should build on this for RE8, and by then more people will have access to a VR headset.
 
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