I just finished the game. My only gripe is the mine was shorter than it should have been.
Seeing as how amazingly uninspired it was, I'm glad it was so short. By far the worst area of the game.
I just finished the game. My only gripe is the mine was shorter than it should have been.
I'm glad it was so short, the most boring part of the game, followed closely by the old house. My favourite, as already stated, was Lucas' house of horrors. That should've been longer with more Saw-style traps, hopefully they'll do this in future DLC.I just finished the game. My only gripe is the mine was shorter than it should have been.
Seeing as how amazingly uninspired it was, I'm glad it was so short. By far the worst area of the game.
I'm glad it was so short, the most boring part of the game, followed closely by the old house. My favourite, as already stated, was Lucas' house of horrors. That should've been longer with more Saw-style traps, hopefully they'll do this in future DLC.
I was under the impression that most definitely was not him, given the Umbrella logo on the helicopter, and that Ethan is quite fucked and about to have an unfun life as the new "E" specimen. (Hence, one door closes, none open.)The ending climb is super hard, was way more difficult for me than Mia even with the saw.
Someone who speaks Japanese should straight up tweet at Capcom if it's actually Chris.
I was under the impression that most definitely was not him, given the Umbrella logo on the helicopter, and that Ethan is quite fucked and about to have an unfun life as the new "E" specimen. (Hence, one door closes, none open.)
I finished all the achievements yesterday but I still want to play the game, so I'm going through all the remaining RE.Net challenges. Does anyone know the specifics behind these ones:
Burn to death
Die by exploding
Die by suicide
Stabbed to death
I read that scene completely differently. The way Redfield appears, with the riot gear, his odd self introduction, the fellow black ops soldiers, etc, none of it implies "here's the good guys" IMO. The Umbrella reveal is the final jolt to make you realize this isn't right. If he didn't introduce himself as Redfield, I think most everyone would be leaning towards the mystery man being HUNK, because visually he doesn't read as Chris at all.I said earlier in the thread, but the way they show the Umbrella logo makes it seem like it's the real Chris Redfield, imo.
It's a reveal of "Ok, Chris Redfield rescued me ... but he's working for Umbrella!?" it seems, rather than "This guy's working for Umbrella ... he can't be Chris". Chris' story DLC will probably be an explanation of why he's working for the Umbrella Corps.
I think it's the lack of resemblance and voice that are making people think he's not Chris, but if he were supposed to be an imposter he would still have a Chris-like appearance and voice. And apparent in the Japanese version of the game he has Chris' voice actor, so the familiar voice is probably helpful to make the connection and could have been lost in translation because of a recast.
Question: was the ship in this game the same ship from RE: Revelations?
That should've been longer with more Saw-style traps, hopefully they'll do this in future DLC.
I read that scene completely differently. The way Redfield appears, with the riot gear, his odd self introduction, the fellow black ops soldiers, etc, none of it implies "here's the good guys" IMO. The Umbrella reveal is the final jolt to make you realize this isn't right. If he didn't introduce himself as Redfield, I think most everyone would be leaning towards the mystery man being HUNK, because visually he doesn't read as Chris at all.
The whole scene from start to finish was jarring and surreal.
Any advice for Madhouse? I'll be starting that later on today to finish off my Platinum. I heard Mia and the hill climb are stupidly difficult but otherwise play smart?![]()
I find the idea of any sort of "reformed" Umbrella to be quite dubious. A company that literally destroyed entire populations and ruined ecosystems is gonna rebrand with a bit of savvy PR and a new logo? And that Chris would ever consider working for them, or that Umbrella would want Chris to begin with. Who does that benefit?We don't even know what the status of a revived Umbrella is.
Oh god, I hope this is true.Supposedly,this dlc called "21" it's all about solving Lucas' traps and escape.
I mean well... shitty companies get away with stuff all the time in real life, would not be a stretch to see Umbrella come back despite all their insanity lol.
But just beat it a few minutes ago. Got Ending 2, how does one get ending 1?
The 'son' got away right, assume he will be coming in a dlc story.
Was the file near the end the son, talking about Eveline before you make the necrovirus? or a general report by a scientist handler.
Also was anyone else disappointed with the lack of enemy types. I mean there are several kinds of molded but them being the only "creatures" and the bugs was pretty sad considering the variety we get from the rest of the franchise.
Not sure if it was Chris or not but if it was, wonder why his model changed so much.
But the credits say it's him, and the Japanese VA is the standard Chris VA.I was under the impression that most definitely was not him, given the Umbrella logo on the helicopter, and that Ethan is quite fucked and about to have an unfun life as the new "E" specimen. (Hence, one door closes, none open.)
We kind of do. We have every reason to believe it's the same Umbrella as in the allegedly canon Umbrella Corps- they're an amoral merc group that shows up at biohazards and plucks samples from the chaos. So basically what they do here.We don't even know what the status of a revived Umbrella is.
This makes no sense to me though. The twist would obviously be "Oh look, the BSAA is here! It's Chris!... wait a minute, Umbrella? Who was that? You're fucked, Ethan" The closing joke of Ethan unknowingly talking about how he's finally safe when he's clearly not doesn't work as well if someone like Chris is there, the point is Ethan got duped.I said earlier in the thread, but the way they show the Umbrella logo makes it seem like it's the real Chris Redfield, imo.
It's a reveal of "Ok, Chris Redfield rescued me ... but he's working for Umbrella!?" it seems, rather than "This guy's working for Umbrella ... he can't be Chris". Chris' story DLC will probably be an explanation of why he's working for the Umbrella Corps.
I think it's the lack of resemblance and voice that are making people think he's not Chris, but if he were supposed to be an imposter he would still have a Chris-like appearance and voice. And apparent in the Japanese version of the game he has Chris' voice actor, so the familiar voice is probably helpful to make the connection and could have been lost in translation because of a recast.
It's terrifying because of the atmosphere in those sections, especially with headphones. If you're sensitive to core disgust it'll do a number on you too. It's definitely absurd, but that just makes you feel like something is wrong.OK, what is going on with the reviews of this game? I've only played about 2 and a half hours of the game, but I love it so far. It's great. However, most reviews are calling this game really scary and truly terrifying, etc. Um...this game is goofy and bizarre and absurd. Really goofy. And I like it's goofiness a lot. But scary? Erm, this game stopped being scary as soon as you/the main character get your hand cut off and are completely fine afterward. If that wasn't enough, it stopped being scary when you're at the dinner table and that other dude get his hand cut off and then says "not again". And if that wasn't enough, it definitely stopped being scary in that absurd, (but very awesome) scene in the garage when you kill the "dad" character a hundred times and he keeps coming back to life. (Although it was also absurd when the wife character kept coming back to life.) Maybe I'm not far enough into the game to judge it yet, but I want to call this game a comedy. Or at least some sort of horror comedy hybrid. Maybe the critics do recognize how whack job it is but I just didn't read enough of the reviews. I don't know. But this is some crazy ass, campy shit (but in a really good way). Scary though? No.
OK, what is going on with the reviews of this game? I've only played about 2 and a half hours of the game, but I love it so far. It's great. However, most reviews are calling this game really scary and truly terrifying, etc. Um...this game is goofy and bizarre and absurd.
OK, what is going on with the reviews of this game? I've only played about 2 and a half hours of the game, but I love it so far. It's great. However, most reviews are calling this game really scary and truly terrifying, etc. Um...this game is goofy and bizarre and absurd. Really goofy. And I like it's goofiness a lot. But scary? Erm, this game stopped being scary as soon as you/the main character get your hand cut off and are completely fine afterward. If that wasn't enough, it stopped being scary when you're at the dinner table and that other dude get his hand cut off and then says "not again". And if that wasn't enough, it definitely stopped being scary in that absurd, (but very awesome) scene in the garage when you kill the "dad" character a hundred times and he keeps coming back to life. (Although it was also absurd when the wife character kept coming back to life.) Maybe I'm not far enough into the game to judge it yet, but I want to call this game a comedy. Or at least some sort of horror comedy hybrid. Maybe the critics do recognize how whack job it is but I just didn't read enough of the reviews. I don't know. But this is some crazy ass, campy shit (but in a really good way). Scary though? No.
Did a second playthrough
Zoe's surprise at there being only one cure left after she literally told Ethan to use one of the cures on Jack makes zero sense
Also, Eveline telling Mia that Ethan doesn't love her anymore makes no sense if you chose to save Mia
I wonder what triggered Eveline rampage on the ship. Maybe Allen did something to her?
OK, what is going on with the reviews of this game? I've only played about 2 and a half hours of the game, but I love it so far. It's great. However, most reviews are calling this game really scary and truly terrifying, etc. Um...this game is goofy and bizarre and absurd. Really goofy. And I like it's goofiness a lot. But scary? Erm, this game stopped being scary as soon as you/the main character get your hand cut off and are completely fine afterward. If that wasn't enough, it stopped being scary when you're at the dinner table and that other dude get his hand cut off and then says "not again". And if that wasn't enough, it definitely stopped being scary in that absurd, (but very awesome) scene in the garage when you kill the "dad" character a hundred times and he keeps coming back to life. (Although it was also absurd when the wife character kept coming back to life.) Maybe I'm not far enough into the game to judge it yet, but I want to call this game a comedy. Or at least some sort of horror comedy hybrid. Maybe the critics do recognize how whack job it is but I just didn't read enough of the reviews. I don't know. But this is some crazy ass, campy shit (but in a really good way). Scary though? No.
The beginning is definitely the scariest part. The tension of wondering when an enemy is going to appear is killer. When you finally come up from the basement and hear the banging...in VR anyway that was very well done.
By the time jack is following you I think it's still scary but it never approximates the beginning.
The parts where you're unarmed or you're facing the unknown are the scariest. After I get a crap ton of weapons, I stop being scared pretty much.
The best part was jack. He reminded me of Nemesis while being his own thing.
With a lot of it probably coming down to nothing new to help balance that out aside from throwing more enemies at a time or in succession at the player.
The fear subsides when you get the second shotgun, and it all but disappears when you collect the flamethrower and grenade launcher. Couple that with the unknown no longer being unknown, and it's more thriller than horror.The parts where you're unarmed or you're facing the unknown are the scariest. After I get a crap ton of weapons, I stop being scared pretty much.
With a lot of it probably coming down to nothing new to help balance that out aside from throwing more enemies at a time or in succession at the player.
That's a good question actually. They really need to change things dramatically to still have an impact, cause RE7 centering around 'human' character had an awesome appeal that can't be redone. We will always feel "been there, done that".I wonder now that we know they'd design enemies like that, would it have the same impact in Re8 if they did something similar. I guess they'd have to change it up or add a few things to it to make it more intense.
a bunch of streams of the dlc just appeared on youtube
I wonder what triggered Eveline rampage on the ship. Maybe Allen did something to her?
Question: was the ship in this game the same ship from RE: Revelations?
Naw. I can't remember the name of the RE7 ship (it's on a painting/picture on the ship itself IIRC) but it's completely different.