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Resident Evil 7 Spoiler Thread

Eveline tells Mia "He doesn't love you, you know? I can make him love you."

Ethan most likely had ulterior motives beyond finding Mia.

Maybe; my pet theory though is that Ethan is also part of the E-Series, so he might be bonded to Mia like Evelyn.

Man though, I really want to see Capcom make a statement on what Not A Hero will be. I know they probably want to wait a few weeks so people can see the larger RE tie-in for themselves, but I'm a bit worried it'll just be an hour long Mercenary-like mode.
 
Ethan Must Die mode conquered :D 19 minutes.

Had a pretty godly run. Something like 300 Flamethrower ammo and 7 shotgun bullets going into it. Made Marg a cinch, actually -- she died so unexpectedly quickly (I was like "What!? That's all you got?!")

Kind of disappointing at the "reward" though -- apparently nothing. Oh well, all I wanted was the achievement I guess. Now all I got to do is Nightmare on Hard (which I almost completed already, but had the dumb idea of rushing Jack with on wave 5 with the circular saw -- it works on everything else, but I think Jack is strictly a magnum / grenade boss on Nightmare Hard)
 
Two questions for those who have completed the game on Madhouse:

At what parts does the game actually autosave? I remember there being a save after the first Mia fight, at the start of the dinner scene, but after that I've no clue if the game has autosaved at all. Does anyone have like a list of times when it autosaves?

I'm now at the part where I have to go to Lucas's playhouse but if I do that can I return to the Baker estate? Should I do whatever I plan on doing there before I proceed to the playhouse? I think I might have missed some ancient coins.

The Marguerite fight was intense, took me five or six tries. What a bitch!

I think in most cases it autosaves before/after boss fights and that's about it.
You should just use tapes to save though, not like they are hard to come across, every save point has atleast 1 and if you are stingy with it you'd probably have more tapes than you need.

The Baker estate is accessible until you get on the boat after that it's inaccessible.
 
Hopefully you aren't too critical of Capcom when it turns out to be Hunk.
Honestly, I think it might not be as simple as plain old Chris Redfield either. While there's almost certainly a higher chance of it being the same guy we all know, the fact is that nobody but some Capcom employees can say with 100% certainty one way or another.

I think this is a case of us wanting a more interesting twist, like Hunk is a clone/brother of Chris's. I'm trying to not get my hopes up, but I refuse to accept that we already have our answer for sure.
 
I think in most cases it autosaves before/after boss fights and that's about it.
You should just use tapes to save though, not like they are hard to come across, every save point has atleast 1 and if you are stingy with it you'd probably have more tapes than you need.

For sure. As long as you follow a rule of "always make *some* forward progress" you'll never have an issue with this. I ended Madhouse mode with, maybe, like 5 tapes left over?

There are even quite a few tapes scattered about that aren't near save rooms. I found maybe 3 or 4 just lying around.
 
Two questions for those who have completed the game on Madhouse:

At what parts does the game actually autosave? I remember there being a save after the first Mia fight, at the start of the dinner scene, but after that I've no clue if the game has autosaved at all. Does anyone have like a list of times when it autosaves?

I'm now at the part where I have to go to Lucas's playhouse but if I do that can I return to the Baker estate? Should I do whatever I plan on doing there before I proceed to the playhouse? I think I might have missed some ancient coins.

The Marguerite fight was intense, took me five or six tries. What a bitch!

I think there's an autosave immediately after Lucas blows up the TV when you're done watching his tape. Another one during Mia's tape on the boat, when you take the elevator to S2. I was pretty heartbroken when I realized there's no autosave before the Jack chainsaw fight...

If I'm not mistaken Lucas's playhouse is the point of no return. Did you get the coin with the lockpick during the Derelict House tape?
 
All of his fights are excellent. Particularly the second fight with the chainsaw. It makes great use of the mechanics and space and adds a cinematic flourish that is firmly in your control and rooted in the game mechanics. Lots of interactivity and different ways to do the fight, too.

Yep. This games bosses were really standout for me. Very open with decent options. You can pump them full of bullets or there's usually another way. I liked how imposing Marguerite was and she could ambush you from any angle making you feel on edge the whole fight. Mutant Jack is probably the weakest boss but it was still fine. He's so slow that keeping your distance and popping his eyes was easy enough. An extra option or two would be nice (convenient rail gun like RE3 maybe?) but he is probably the most tradition boss in the game.
 
This Redfield is credited as Chris Redfield, considering the old games are still canon Chris is 45 years old during RE7 That dude at the end doesn't look 45 at all, plus Chris would never work for Umbrella under any circumstances. I suspect he is a clone and the reveal is that Hunk was a Chris clone all along.
 
This Redfield is credited as Chris Redfield, considering the old games are still canon Chris is 45 years old during RE7 That dude at the end doesn't look 45 at all, plus Chris would never work for Umbrella under any circumstances. I suspect he is a clone and the reveal is that Hunk was a Chris clone all along.
I agree that's highly likely. Honestly, it'd be the coolest possibility. Ethan is somehow mixed up in this beyond bad luck, and mercenaries that go around collecting BOW-related stuff happy to waste their time rescuing him?! Nope. They want him or he's working with them/whoever paid them to get him.
 
I was going to post this piece of kind of cute fan art for RE7 here:

resident_evil_7__my_mower__by_practicalal-dax9fmr.png


(I find the whole Mower sticky note you can read and all the mowers you find stored beneath the floorboards to be an amusing little gag in the game.)

But I went down the hole of RE7 fan art that exists so far, and what I learned is that Mia and Lucas have strangely more fan art than anyone else so far. By a pretty large margin even. Not together, just in general. Like, there's maybe 10x more fan art of Mia and Lucas right now than any other character.

That surprises me a bit, but is what it is.

Someone should start a "Resident Evil 7 has developed quite a fan art following...." thread.
 
Ethans reactions to Mia the whole game are kinda off anyways. He finds his wife alive after being presumed dead for 3 years in the beginning of the game and he's just like "what are you doing here?"

I get the game didn't want to get too emotional or serious but Ethan and Mia's relationship feels off.
This is basically Ethan's reactions to Mia throughout most of the game.

Wife is missing for 3 years. Finally finds her, doesn't act concerned of her well being and immediately asks what happened.

Wife turns into a terrifying possessed killer with a knife, and later starts banging her head against the wall so hard she collapses. Acts unfazed, doesn't find a way to secure her like bind her and even attempts to leave without Mia.

Watches a tape of Mia getting chased and eventually caught by a deranged woman with a complete lack of personal hygiene, especially between the legs. Doesn't sound concerned in the least bit and just says "What the fuck did they do to you, Mia?"

When Ethan reaches the old house, he finds Mia again, only for her to be dragged away by an even more mentally unstable man who was almost giving off rape vibes. Doesn't attempt to find a way around the fence and just goes "Nope, serum is more important no matter what that asshole does to Mia!"

Mia saves him from the mold in the ship and pushes him out the door, locking herself in, giving the impression of self sacrifice. Suddenly, Ethan really cares about his wife and almost feels unwilling to move on. Or on the other hand, forced to kill Mia and suddenly greatly mourns her death as she fades into oblivion.

Finally, both made it to the chopper and Ethan is glad that Mia made it. He even has rejuvenated hope and is in high spirits that he and Mia are going to start over and fix their relationship, so much so that in this ending, he sees this as the possible next door after this one closes.

Inversely, if Mia dies on the ship, Ethan watches the video she sent one last time and throws his phone out. He is basically devastated, the only door he sees is closed, metaphorically meaning he has lost all hope in his life and has no other reason to go on.

It's pretty weird, indeed. Ethan almost switches from "I married her because of corporate reasons" to "I genuinely love Mia and can't live without her". I wonder if this was intentional, or due to poor writing of their relationship.
 
I appreciated Ethan's portrayal. He seemed tired of Mia's bullshit and lies, and came to get her out of responsibility, not love. And considering that he exists in a universe where zombies are a thing I didn't find it weird that he reacted to events as if zombies and monster weren't new discoveries, instead being focused on trying to survive.
 
I appreciated Ethan's portrayal. He seemed tired of Mia's bullshit and lies, and came to get her out of responsibility, not love. And considering that he exists in a universe where zombies are a thing I didn't find it weird that he reacted to events as if zombies and monster weren't new discoveries, instead being focused on trying to survive.

At first I was trying to characterise his lack of interest and weapons/medic training as prior experience with Umbrella but maybe in this universe anti-BOW training is the same as fire drills. Bio-drills that everyone must partake in as a precaution.
 
Beat the game on Madhouse difficulty today, loved it. I kinda wish you would be forced to use cassette tapes to save in normal mode too, but whatever.

One thing that I still don't quite understand is the serum and its effects. It calcifies the people that are infected, right? Zoe apparently knew this, because she told Ethan to use it on Jack to kill him. Then why would she want to use the serum on herself? She should know she would die. Or I suppose there is a chance you wouldn't, because Mia was fine after receiving the serum.

Also, if you decide to save Zoe, at the end of the Ship level you have to fight Mia again. When you beat her, she calcifies. ...why? I don't remember her getting the serum?

Anyone got this stuff figured out? It's doing my head in.
 
RE7 really needed a good villain.

I disagree, I think it was intended to be a very fringe story. No obvious big bad, more like a snapshot of how Umbrella's actions can affect the real world.

I really liked it in that regard, and I think they did a masterful job of replacing the "loss" of a big-bad with the Bakers, especially Jack.
 
I was going to post this piece of kind of cute fan art for RE7 here:

resident_evil_7__my_mower__by_practicalal-dax9fmr.png


(I find the whole Mower sticky note you can read and all the mowers you find stored beneath the floorboards to be an amusing little gag in the game.)

But I went down the hole of RE7 fan art that exists so far, and what I learned is that Mia and Lucas have strangely more fan art than anyone else so far. By a pretty large margin even. Not together, just in general. Like, there's maybe 10x more fan art of Mia and Lucas right now than any other character.

That surprises me a bit, but is what it is.

So cuuuuuuute! I'm totally saving this! :D


Okay, I'm going to pull myself away from being curious over RE7 fan art now, but I had to post this one (a bit awkward) comic thing that honestly made me snort, I was reading it out of pure curiosity really but oh dear.

Awkward fan art comic a-go-go~

where_do_babies_come_from__by_littlewerewolfx3-daxr066.png

LOL at Zoe taking a photo in the last pic!


Iuw4s1R.jpg
mjWe6Gm.jpg


Apparently the state you can get the Bakers to with brutality is quite something.

This was someone on Reddit using the Circular Saw for an hour on Jack and cutting meat off of him, which is apparently permanent and creepy as all fuck.

eGWHqn5.jpg
 
Well after thinking about it a little, while I do think it is a pretty good game overall, there are definitely some glaring narrative pitfalls in Resident Evil 7.

The atmosphere of the initial Baker house is never achieved again throughout the entire game.

The entire choice thing is incredibly badly done. At least make the Zoe choice be a bad ending because she was actually evil all along and tricking you or something, don't just make it be plot armor. And how does Mia end up near the boat in the bad ending scenario.

And yeah, Ethan's reactions are definitely weird and muted, I can get some of them might be a result of being tired dealing with Mia's shit, but this is the dude who went to find her after 3 years, he shouldn't react so passively to her being kidnapped to Lucas and some other shit.

It kind of feels like they took the approach of FPS= making the character feel more like a player's avatar than its own character. And honestly throughout the game you occasionaly realize that it seems like Ethan has this prescient knowledge that this is a RE game. Like he knows something is coming even though he shouldn't. I guess they could still kind of explain some of that by him possibly being aware of umbrella or other organizations dealing with bio-weapons.

I think he actually never reacts to the scorpion, snake and other weird locked doors or keys. Yeah a RE player would be like "of course, it's RE", but a character that sees that for the first time would be "What the fuck is this shit?"
 
Well after thinking about it a little, while I do think it is a pretty good game overall, there are definitely some glaring narrative pitfalls in Resident Evil 7.

The atmosphere of the initial Baker house is never achieved again throughout the entire game.

The entire choice thing is incredibly badly done. At least make the Zoe choice be a bad ending because she was actually evil all along and tricking you or something, don't just make it be plot armor. And how does Mia end up near the boat in the bad ending scenario.

And yeah, Ethan's reactions are definitely weird and muted, I can get some of them might be a result of being tired dealing with Mia's shit, but this is the dude who went to find her after 3 years, he shouldn't react so passively to her being kidnapped to Lucas and some other shit.

It kind of feels like they took the approach of FPS= making the character feel more like a player's avatar than its own character. And honestly throughout the game you occasionaly realize that it seems like Ethan has this prescient knowledge that this is a RE game. Like he knows something is coming even though he shouldn't. I guess they could still kind of explain some of that by him possibly being aware of umbrella or other organizations dealing with bio-weapons.

I think he actually never reacts to the scorpion, snake and other weird locked doors or keys. Yeah a RE player would be like "of course, it's RE", but a character that sees that for the first time would be "What the fuck is this shit?"

Out loud? He does speak up about how weird the shadow puzzle is - "Who the fuck builds this shit?" - but him constantly remarking on how weird everything is to himself would be strange also.
 
Well after thinking about it a little, while I do think it is a pretty good game overall, there are definitely some glaring narrative pitfalls in Resident Evil 7.

The atmosphere of the initial Baker house is never achieved again throughout the entire game.

The entire choice thing is incredibly badly done. At least make the Zoe choice be a bad ending because she was actually evil all along and tricking you or something, don't just make it be plot armor. And how does Mia end up near the boat in the bad ending scenario.

And yeah, Ethan's reactions are definitely weird and muted, I can get some of them might be a result of being tired dealing with Mia's shit, but this is the dude who went to find her after 3 years, he shouldn't react so passively to her being kidnapped to Lucas and some other shit.

It kind of feels like they took the approach of FPS= making the character feel more like a player's avatar than its own character. And honestly throughout the game you occasionaly realize that it seems like Ethan has this prescient knowledge that this is a RE game. Like he knows something is coming even though he shouldn't. I guess they could still kind of explain some of that by him possibly being aware of umbrella or other organizations dealing with bio-weapons.

I think he actually never reacts to the scorpion, snake and other weird locked doors or keys. Yeah a RE player would be like "of course, it's RE", but a character that sees that for the first time would be "What the fuck is this shit?"

Yeah ethan doesn't really comment much on all the crazy shit he sees for being an average joe character. The only time is when he does the first light puzzle.
Dude didn't even comment on a stay out style sign with animal bones and such.

Definitely feels like capcom took the whole "let the character represent the player a bit too much". Since he doesn't even have a face shown in a official capacity.

Out loud? He does speak up about how weird the shadow puzzle is - "Who the fuck builds this shit?" - but him constantly remarking on how weird everything is to himself would be strange also.

Ethan as a whole is odd. One comment for an average joe doesn't really make up for that. By the time he gets to Margarette 2nd form. You'd think he was a member of stars back in the day. Maybe this is story related and they say something about it in DLC and such. Then there's the whole, I got my arm/leg cut off and it's just a minor inconvenience. Might be the evil dead influence. But I don't think even chris would shrug that off so nonchalantly.

Ethan overall is probably the weirdest mainline protagonist of any RE games. I have no clue what capcom was aiming for. Unless it was confusion, I think they failed.
 
Beat the game on Madhouse difficulty today, loved it. I kinda wish you would be forced to use cassette tapes to save in normal mode too, but whatever.

One thing that I still don't quite understand is the serum and its effects. It calcifies the people that are infected, right? Zoe apparently knew this, because she told Ethan to use it on Jack to kill him. Then why would she want to use the serum on herself? She should know she would die. Or I suppose there is a chance you wouldn't, because Mia was fine after receiving the serum.

Also, if you decide to save Zoe, at the end of the Ship level you have to fight Mia again. When you beat her, she calcifies. ...why? I don't remember her getting the serum?

Anyone got this stuff figured out? It's doing my head in.

The calcification happens in three circumstances in the game:

1. Too much damage is done to the mycelium that have overtaken the cells in the body. At this point they no longer have the energy to regenerate and die, where the primary result of these mycelium dying is calcification. This is what happens to Marguerite and Mia in Ending 2. It's at this point that the calcified mycelium will break apart into dust. What is a bit confusing is why at those points did the mycelium give out when Jack was able to mutate further, and Mia in particular displayed no mutations.

2. A body too far gone under the infection, especially upon mutations present, being introduced to an E-Series serum will calcify entirely when the mycelium throughout die. Jack Baker.

3. Eveline can force the mycelium in a host to essentially self destruct and calcify. In Zoe's case, Eveline forcefully reinfects her and hits the kill switch. My problem in this case is that Zoe can hear Eveline prior to this iirc, meaning she is still infected to a degree prior to Eveline's little show.

The serum will only calcify subjects too far gone that the mycelium have pervaded the body to a certain point and onward. As Zoe and Mia live through the serum injection, it may be based on mutations where the mycelium take a more active role in the function of the body, rather than the microscopic elements in the cells allowing the traditional "perks" and Eveline's hijacking. Pre-Garage Jack would likely have lived if given the serum. Marguerite may have been too far gone by the time Ethan arrives due to the presence of the nests that she likely laid herself.
 
Iuw4s1R.jpg
mjWe6Gm.jpg


Apparently the state you can get the Bakers to with brutality is quite something.

This was someone on Reddit using the Circular Saw for an hour on Jack and cutting meat off of him, which is apparently permanent and creepy as all fuck.

Does he stays that way during the chainsaw fight?
 
Out loud? He does speak up about how weird the shadow puzzle is - "Who the fuck builds this shit?" - but him constantly remarking on how weird everything is to himself would be strange also.

Yeah, but a huge iron key shaped like a crow would stand out even in a serial killer's house. And it happens significantly later than the shadow puzzle comment, so there wouldn't be that much repetition. It really feels like a "hey RE and doors, am I right" for the player instead of Ethan actually reacting to finding it.

There are other weird things, like how he never tries to interact with Grandma Evelyn, even though he can clearly see she is following him with her eyes. Not even a "Hello?" without a reply. At least I don't remember it. It was honestly one of the biggest spoilers for the twist for me, that and the fact that you can't shoot her, both of which are weird decisions from the design team. They could've easily made it so you could shoot her and she would disappear or dissipate.
 
Maybe weird puzzles and stupid keys are just standard home security in modern day REverse? I mean the plantation was full of dumb bullshit since 1991 according to the notes.
 
I'm not going to lie, when I own a home I'm going to find a way to make some type of RE-style puzzle in my house that unlocks something.

Additionally, this is definitely for the community but oh well--Im pumped for the traveling escape room. Just bought six tickets for my friends and I for one of the Chicago times.

The calcification happens in three circumstances in the game:


3. Eveline can force the mycelium in a host to essentially self destruct and calcify. In Zoe's case, Eveline forcefully reinfects her and hits the kill switch. My problem in this case is that Zoe can hear Eveline prior to this iirc, meaning she is still infected to a degree prior to Eveline's little show.

I struggle with this one if this is the case. A lot. Mainly the "why". She would have had other options at stopping them, and for a BOW focused on family, even this black sheep that was attempting to break it apart would be part of your master plan that you'd think you could contain if you were an omnipresent bioweapon.

Additionally, was there any documentation/files that indicates this is part of her powers or the mycelium development or just conjecture of what happened at the boat? I mean, we physically see the calcification but post serum it's just weird.
 
Wow madhouse is not nearly as hard as I thought it was gonna be. I breezed through the main house in like an hour. Only died twice so far too, once to Mia in the beginning, and once to a stupid mistake from a molded. Second Jack fight was easy as hell with the Albert since one headshot from enhanced ammo opens up his weakpoint, and I have a bunch of ammo lol. This gun is pretty OP.

Loving all the little changes so far, but I was hoping for a bit more of a challenge.

Also playing through a second time highlights how short the main house actually is :( I had to spend a lot more time there my first go around.
 
3. Eveline can force the mycelium in a host to essentially self destruct and calcify. In Zoe's case, Eveline forcefully reinfects her and hits the kill switch. My problem in this case is that Zoe can hear Eveline prior to this iirc, meaning she is still infected to a degree prior to Eveline's little show.

I don't think the serum actually works as a cure. Even If you give it to Mia she is still under Evie's control when you get to the boat. Or maybe it just won't cure if you have been under the influence too long (which is the case with both Mia and Zoe).

I suspect it's because the serum is based off of D-Series subjects and isn't effective on E-Series (I think a note in the game hinted at as much).

Also playing through a second time highlights how short the main house actually is :( I had to spend a lot more time there my first go around.

KInd of feels like an RE tradition. Both RE1 and 2 are the same way when you know what you are doing.
 
Yeah, but a huge iron key shaped like a crow would stand out even in a serial killer's house. And it happens significantly later than the shadow puzzle comment, so there wouldn't be that much repetition. It really feels like a "hey RE and doors, am I right" for the player instead of Ethan actually reacting to finding it.

There are other weird things, like how he never tries to interact with Grandma Evelyn, even though he can clearly see she is following him with her eyes. Not even a "Hello?" without a reply. At least I don't remember it. It was honestly one of the biggest spoilers for the twist for me, that and the fact that you can't shoot her, both of which are weird decisions from the design team. They could've easily made it so you could shoot her and she would disappear or dissipate.
Points easily explained away

1. He would want to keep quiet you know, to not be caught.
2. Old lady hasnt done anything to him.
 
You've got to be living under a rock if you aren't familiar with and desensitized to weird biological mutations in RE universe.

It's one thing to desensitized if you see it on TV. But if you're actually in it? I don't think even people in that universe would be pretty cool with just fighting monsters because they expect it.
 
Points easily explained away

1. He would want to keep quiet you know, to not be caught.
2. Old lady hasnt done anything to him.

Lol what, you can meet the old lady after you're done blowing up molded with a grenade launcher, she doesn't appear only when you are chased by jack. There is no reason for Ethan to be quiet.
 
Lol what, you can meet the old lady after you're done blowing up molded with a grenade launcher, she doesn't appear only when you are chased by jack. There is no reason for Ethan to be quiet.
I meet her multiple times being stalked by jack. I dunno man
 
Lol what, you can meet the old lady after you're done blowing up molded with a grenade launcher, she doesn't appear only when you are chased by jack. There is no reason for Ethan to be quiet.

There's no reason for him to say anything either. When I saw her my actions were very "Uh, ok, I'm going to keep moving". Outside of a sarcastic "Hello" there's really nothing to say that would be worth the risk of getting attacked.
 
There's no reason for him to say anything either. When I saw her my actions were very "Uh, ok, I'm going to keep moving". Outside of a sarcastic "Hello" there's really nothing to say that would be worth the risk of getting attacked.

I mean she is the only person in the entire crazy family that isn't trying to kill him, it makes plenty of sense to me for him to at least ask her where Mia is or if she could help him. She could just not reply afterwards and you would assume she can't talk anyway.

In this same game you can go up to every phone and pick it up and see that there is no signal, multiple times if you want.
 
I mean she is the only person in the entire crazy family that isn't trying to kill him, it makes plenty of sense to me for him to at least ask her where Mia is or if she could help him. She could just not reply afterwards and you would assume she can't talk anyway.
She also looks like she cant talk all walk. I mean I wouldnt waste time on that. I'd be looking for a way out asap.
 
She also looks like she cant talk all walk. I mean I wouldnt waste time on that. I'd be looking for a way out asap.

That would make sense if she only appeared once, but she is appearing throughout the game and not once does he try. That is kind of my point with the phones, if you are desperate and trying to find out how to get out, you would at least try it at some point. The fact that you have a character appearing throughout the game which you can't interact with and can't shoot feels off and immediately makes you think "Oh I bet they are saving her for the finale reveal or boss fight".
 
Really wish there were more secrets or unlockables in the game. It feels like the perfect game to hide a bunch of secrets in. Feels like such a missed opportunity.
 
There seem to be a good number of unlockables imo. Albert, circular saw, walking shoes, x-ray glasses, infinite ammo, and then all the unique stuff in madhouse mode like the stat boosting coins, essence of defense, etc.
 
I didn't expect Giga Jack to be the biggest road block in Madhouse yet... It's also a little disappointing that after the main mansion, the game structure kinda goes back to normal.

Can't say that I really feel the difference of the attack coin that I've bought. Do you need to hold it in your hand slots instead of one weapon or something?
 
Iuw4s1R.jpg
mjWe6Gm.jpg


Apparently the state you can get the Bakers to with brutality is quite something.

This was someone on Reddit using the Circular Saw for an hour on Jack and cutting meat off of him, which is apparently permanent and creepy as all fuck.

should have started off this lol... much creepier than regular jack
 
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