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Resident Evil 7 Spoiler Thread

I don't really know what issues. Like I can't think of anything in the last third of those games that are lacking for me. And for me RE7 is still great in the ship. The salt mines are meh but it's like 10 minutes, and while the final boss is also meh, I loved the lead-in to it.

I loved the game and largely enjoyed the ship too, but:

  • Two characters are dropped. One disappearing entirely despite the build up, and one unceremoniously killed off despite the deal the game makes about the "choice"
  • Focus turns to Eveline, who isn't consistently portrayed. She's supposedly just doing what she's designed to do, and that's getting in the way of her wanting a family. However, her maniacally laughing at sometimes the oddest moments wash that tragedy away. So Capcom fails to make her as sympathetic as the game tells you she is, while the scaRyan factor of her just installed there (kid form anyway).
  • That revelation scene with the hallucinations at the Guest Houses doesn't line up with the established goals of the subject character.
  • The mines are little more than a gauntlet with little context. How would Eveline know of the area if Lucas was undermining her the whole time in that lab? I enjoyed the increased combat, but the place was had nothing going for it outside of two little rooms.
  • Nothing done in that latter half attempted any meaningful switch ups. A minor enemy increase and that's it.
  • No bosses. Even on Madhouse that ending encounter has to be failed purposefully.
  • Hardly any meaningful or earned conclusions, with numerous other mysteries for the sake of mysteries thrown in literally at the last minutes and prior.
 
Most of that doesn't really register with me I guess, to each his own.

Anyway I wasn't saying the back half of 7 was perfect, just that I found it mostly great with a few dips. When I said "I don't know what issues" I was referring to RE1-3, all three of which I think have superb climaxes.

The mines are such a small part of the game that being lackluster doesn't bother me much, but I could also say that because of this that maybe the game should've ended on the ship or the mines should've had a big lab area. I'll say that much. But again, still, such a small part of the game that I'm not bothered. I think the ship is great and the last stretch back in the house is pretty awesome.
 
I thought the ship was fine. It was lacking in character but it had an interesting layout and way of navigating it. A stalker character, like Jack and Marguerite, would have helped I think - a heavily mutated Alan (Mia's workmate) stalking you, and that culminating in a boss fight, would have really pulled that section together imo.

After the ship, well ... just two weeks after finishing the game I'm struggling to piece together how it moved from the ship to the house. The chain of events, going through the salt mines, that entire thing was murky. No real puzzle solving. Ammo conservation isn't even an issue at that point.

Those two sections, together, result in Resident Evil 7 ending quite weakly. It doesn't build to a climax, it just tapers off. Narratively it becomes "let's finish the game". You're killing or running past enemies you're familiar with, and finish the game with what amounts to a QTE that only requires you to press the fire button.
 
I feel like replaying every game in the series,maybe it'll re-evaluate my opinion of each installment.
I wish REmake 2 was available so i could include it in this marathon.
 
I feel like replaying every game in the series,maybe it'll re-evaluate my opinion of each installment.
I wish REmake 2 was available so i could include it in this marathon.

Replays improved my opinion of 5 and elements of 6, while knocking 4 down a little, so it probably will.

There's bound to be something for REmake 2 this year.
 
I just really don't think its him either. In fact, I'd be more surprised if it really does turn out to be. Heck, even the way he looks at Ethan and says his "name"... he has this look of pure deceit on his face.
 
It's really hard to maintain that tension throughout the whole game, even in older RE games. There gets to be a point where you know all of the threats, and you have enough firepower to handle it. I don't remember any tension in RE2 after the police station except for maybe when T-00 shows up in scenario B. Even Resident Evil 4 drops the ball hard on this with the regular enemies on the island (balanced out by the regenerators though)

That's why I liked the ship section basically resetting everything and making you start over with nothing. Not the most elegant way of doing it but it was a nice change.

Yeah, I don't think it's wrong that the tone shifted, if it had tried to keep up the pace and tension of the opening few hours it would have worn out it's welcome for sure, but still knowing that I can't help but feel a little disappointed

Overall I really, really like the game, it's just that everything up to leaving the main house is the definite high point for me
 
I still think the Boat section would have been better if it ditched mia. Have it as Ethan getting to the boat. With some sort of new stalker, you get the tape of Mia and then watch that. Then you go and run into mia and get pushed into the mines.

To me mia didn't offer anything but whiplash. having it be her weak, then finding the video, that lead into more boat exploring was just too much.
If anything, if maybe mia had the entire boat section and then her VHS tape and it went back to Ethan control might have helped too.
 
Ethan's dialog is just weird in general, he isn't fazed by anything. Either it's just cheesy writing or he knows more than we think.

I thought this from the beginning when he kinda just rolls with getting his hand cut off like it's nbd

It'll be interesting to see how they incorporate Ethan (if they do at all) moving forward

Like I wouldn't say he's a good character, because he's *barely* a character, but he was involved in some important shit
 
On the whole Redfield thing, I was talking about it with a co-worker yesterday and he seemed to think it was actually Chris's son or something. That never really occurred to me given there has never been any mention of Chris having been married or having children, but it could explain the change in voice and the different yet similar appearance. Also explains him not giving a first name.

I mean, 6 had Wesker having some sort of secret child out of nowhere so it's not too beyond the realms of possibility, and the series has achieved greater ass pulls than that before. Personally I still think it's actually Chris but you never know.
 
On the whole Redfield thing, I was talking about it with a co-worker yesterday and he seemed to think it was actually Chris's son or something. That never really occurred to me given there has never been any mention of Chris having been married or having children, but it could explain the change in voice and the different yet similar appearance. Also explains him not giving a first name.

I mean, 6 had Wesker having some sort of secret child out of nowhere so it's not too beyond the realms of possibility, and the series has achieved greater ass pulls than that before. Personally I still think it's actually Chris but you never know.

What if it was Chris and Wesker's illegitimate child?

tumblr_mn2ihif4dp1srb4uqo1_400.gif


I think it's just Chris too.
 
Chris having a son at this point would be interesting. Though then it turns into the whole "Who's the mom?". Which if it's not jill is gonna make a group of fans mad. Then you also piss off the gay fanbase chris has built up.
 
I don't really know what issues. Like I can't think of anything in the last third of those games that are lacking for me. And for me RE7 is still great in the ship. The salt mines are meh but it's like 10 minutes, and while the final boss is also meh, I loved the lead-in to it.
I'm only coming into the spoiler thread to say the same thing. I'm about to head into the salt mines and there isn't really a real drop in quality at all. I'm wondering wtf so many people are talking about. I'm still having a great time.
 
At 3:06 at the save room right before the mines, I should be in pretty good shape. Gave up on the Mr. Everywhere trophy because I thought I was cutting it close and I don't really care about walking shoes or the essence of defense. I had all of them before Mutated Jack and made a separate save, so if I want to replay the ship onward I can do that.

Also I completely misinterpreted the radio conversation the first time I played. They talk about Lucas sending encrypted conversations to a 3rd party (meaning the rival lab or whoever he was talking to about Evie, not you), and that they saw "him" near the mines. I thought they meant Ethan, but they meant Lucas. So Not A Hero is probably going to focus on Chris going to take out Lucas

Edit: And done: 3:31 on easy with the Zoe ending and the box trophy. Not bad considering I took way too long going through Lucas's section and the ship flashback.
 
Chris having a son at this point would be interesting. Though then it turns into the whole "Who's the mom?". Which if it's not jill is gonna make a group of fans mad. Then you also piss off the gay fanbase chris has built up.

Bad enough trying to figure out how Jake was possible with Albert's thoughts on humanity.
 
Damn! Need some help here. The bloated molded in Lucas' section is giving me a hard time. This sucker is way faster on normal and I've died on him twice.

Edit: Nevermind... just beat him. :)
 
Managed to complete the game in 3 hours 30 minutes. I was at 2:25 at the final Jack fight and honestly didn't thing I was going to be able to make it. I zipped through that ship so quickly I still can't believe it lol

I'm playing now on Madhouse and it is incredibly tough! Already 4 hours 12 minutes in and I'm just barely about to encounter Margarite for the first time when she appears following Lucas taking Mia away.
 
I thought the ship was fine. It was lacking in character but it had an interesting layout and way of navigating it. A stalker character, like Jack and Marguerite, would have helped I think - a heavily mutated Alan (Mia's workmate) stalking you, and that culminating in a boss fight, would have really pulled that section together imo.

After the ship, well ... just two weeks after finishing the game I'm struggling to piece together how it moved from the ship to the house. The chain of events, going through the salt mines, that entire thing was murky. No real puzzle solving. Ammo conservation isn't even an issue at that point.

Those two sections, together, result in Resident Evil 7 ending quite weakly. It doesn't build to a climax, it just tapers off. Narratively it becomes "let's finish the game". You're killing or running past enemies you're familiar with, and finish the game with what amounts to a QTE that only requires you to press the fire button.

I played on madhouse my first run through and while that was certainly too difficult for most people's patience level I think some of the complaints might have been alleviated if normal was a little bit stricter about making you really explore the areas for ammo and use blocking intelligently and knife stunning enemies to run past them.

Madhouse was an absolute joy to play, despite my 90 deaths at the end. My timer said something like 14 hours which really made the game feel bigger and made progress feel meaningful.

One question I have is about the dismember and reattach limbs stuff. Is it ever explained why Ethan can get his hand and leg cut off but reattach it without much concern?

I thought this pointed to him being infected with the mold as well but he never seems to need a cure.
 
This is why I wish they had added 1 or 2 more enemy types to the game. I just replayed REmake, and that game introduces the strong and fast hunters after returning to mansion when the player is under the impression they understand all the possible threats. Then when you descend into the lab (the Mia ship equivalent) the game introduces the bug dudes who are strong, fast, and mobile with the ability to jump onto and attack from the ceiling. These guys are only in the last 10 minutes of the game but mix up the type of threat yet again.

Further those bug dudes are also introduced right in time for you to have to walk the Nitro fuel capsule slowly to the fuel tank to restart the elevator, which is a new type of puzzle that the player isn't used to, especially if they've gotten accustomed to running around most enemies in the game.

Those last sections of the game don't simply resort to retreading the same old material but continue to amp up the tension by introducing new unexpected enemies and asking the player to do unfamiliar things. That kind of stuff could have significantly improved the ship, swamp, and mine sections of RE7 (and I'm saying that as someone who already rather enjoyed the mini-Metroidvania ship section).

I also liked the V-Jolt chem mixing puzzle if you choose to go that route for defeating Plant 42. It's pretty simple but required a little bit of straight logical thinking to complete, which was a pleasant change from the standard wacky key/locked door puzzles that RE has in spades. It reminded me of the kind of puzzles the Silent Hill series had, and there really aren't any similar logic puzzles in RE7.

Also as an aside, the final gauntlet in the mines is trivial if you have the repaired M21 shotgun and enough shells. Even on Madhouse all the standard molded die to a single close range blast to the noggin. I did like the surprise mix up they did with the 3 fast fatty-barfers and ladder mines on Madhouse, though.

It is the problem with this game trying to stick too much to the story which leads to less creative enemy design ,because every enemy ( apart from family ) has to be related to mold. The old game can get away with it due to being BOW.

But also it seems to be something the director wants too. If you had played revelations before you know what I mean. The enemy in that game is the same as RE7, different type of the same enemy across the whole game.
 
One question I have is about the dismember and reattach limbs stuff. Is it ever explained why Ethan can get his hand and leg cut off but reattach it without much concern?

I thought this pointed to him being infected with the mold as well but he never seems to need a cure.

He also had visions of Evelyn. He's obviously infected and only "saved" by Umbrella at the end because he's a carrier.
 
Man, i kinda want to start a new run(speedrun) ,but everytime i realize i have to go through the prologue again i get lazy rotfl
 
Welp. First attempt at my 4hr run on Easy and I just got out of the ship and I'm 12 minutes over. :( Try try again I suppose.

If you're struggling just get a >2 hour speed run up on YouTube and follow what they do. That's what I did, just watching 30 seconds of video at a time and then acting it out myself, and I finished with hours to spare.
 
Man, i kinda want to start a new run(speedrun) ,but everytime i realize i have to go through the prologue again i get lazy rotfl

That really needs to be cutted out from replays. It is so awful. Especially since you have to wait Mia so long.

I still think the Boat section would have been better if it ditched mia. Have it as Ethan getting to the boat. With some sort of new stalker, you get the tape of Mia and then watch that. Then you go and run into mia and get pushed into the mines.

To me mia didn't offer anything but whiplash. having it be her weak, then finding the video, that lead into more boat exploring was just too much.
If anything, if maybe mia had the entire boat section and then her VHS tape and it went back to Ethan control might have helped too.

The whole game would have been better if they ditched Mia entirely.
 
Do the paid dlc have any significant story info in them or just feels like cut stuff from the main game?

No significant story info. Like Jaw said the only part that feels like it could feasibly have been cut from the full game is Bedroom, but it would have been a VHS tape. It really has no story in apart from one note, but it's nothing vital.
 
Welp. First attempt at my 4hr run on Easy and I just got out of the ship and I'm 12 minutes over. :( Try try again I suppose.

I knocked this out yesterday so here's a couple things that helped me out.

-Pause frequently, the clock stops when you pause
-Save frequently, and never restart, because that just wastes time. Always reload if you die
-Save before you fight Jack with the chainsaw, if you die there, redoing the whole basement sucks
-If you're doing a box run, the burner is great for defusing boxes and traps in Lucas' section

Here's how my times looked, no box run and trying to get Mr. Eveywheres (I gave up on Mr Everywhere after the ship. Finished at 3:31 (with one restart after dying to the final boss, forgot there was ammo behind me).

Got to the trailer for the first time- 59:59
Trailer after killing Marguerite and getting the arm 1:27:56
Trailer with the 2 key cards before Lucas' section 1:52:25
Boathouse before Mutated Jack: 2:18:34
Save point before the mines 3:06:35
 
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