Just because the game now has things people initially wanted it doesn't negate further criticism or expectation.
Nobody wants this game to be bad. Expectations are high and a lot is riding on it.
Right. I hated it initially. For me RE is about exploration, resource management, puzzle solving and the decision of fight or flight as game design is concerned, and initially it looked like a generic horror game where you avoid patrolling enemies to progress.
A lot have changed since last week. The item box and shotgun, the tape recorder, the knife utilization, all indicated that this game could very well be a first person version of RE1.
I'm an action game fan, everyone who knows me knows that, and while I personally prefer action RE, i'm first and foremost a RE fan. A fanatic. And while I would personally prefer an action RE, i have no problem enjoying REmake, as much as i enjoy RE6.
RE7 still hasn't convinced me entirely. I still would love to see a basic enemy/infected and a little gunplay to seal the deal, but right now, RE7 is in a far better place compared to initial reveal, as far as i'm concerned at least.
I wrote this whole thing because i want to express that not all of us who were/are critical about the game are driveby shitposters, nor are we salty about FP perspective as some will say.
Above all, as Neff said, no one wants this game to be bad. There are people who love everything about RE, and they are (and please forgive the characterization, as it often is used for shitposting) concerned that this game has/had trouble convincing it is a RE game.
For the time being, I'll show some faith that Capcom knows what they are doing, and hope the next few mini vids will pump me up even further like those last few did.
And hope.