The lighting in the HD version makes the game nearly unplayable.
Dreamcast. It´s the only version with the VMU. Graphics are fine.
, it's in widescreen and I never heard much about it being a bad port or being particularly unfaithful.
the VMU is useful in this game ?
Health is displayed while keeping the tv screen hudless. Saves you having to pause the game to check health during a boss battle. The game is also slow paced enough to let you glance at the controller without it affecting gameplay.
I can't remember if ammo was displayed, too. I know it was in RE2 and RE3 Dreamcast ports but I think CV was just health.
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Resident Evil Code: Veronica Kanzenban (Complete Version) via VGA box.
beautiful but I can't read japanese![]()
the VMU is useful in this game ?
I finished the Dreamcast version and can say it's better compared to the PS2 version. The PS2 version has this annoying motion blur that's even present when no motion is being done.
The only thing I hate about the Dreamcast version is the Dreamcast itself for its loud optical drive.
Personally I'd say the original Dreamcast version, simply because I dislike every single addition and alteration they made to the cutscenes in CV Complete/X.
Otherwise, they're all pretty much the same, barring the fancy lighting in the HD version.
Dolphin/NullDC with widescreen.
HD versions aren't that great. They adjusted the colors and black levels into some weird palette that doesn't fit the game's graphics, which are almost untouched. Textures are terrible, whereas with Dolphin you can mask their flaws and your image won't look like a murky mess to boot.