Of course he hasn't played the final game, no one has, because the game isn't finished. No one has been talking about the final game dude, we've been talking about the gameplay video they showed off and we're wondering what it holds in store for the final release of the game, if they will be re-rendered out or if many will end up staying their upscaled version which are currently present in the builds they're showing off videos of.
They really need to do something about the rotation speed of the 'modern' movement, characters just teleport to their new facing direction within a frame or two, looks terrible.
Ah good, the new modern control scheme is even harder to control than default.
Get fucked non-purists
Non-purists, or just people that want to play a great game that doesn't control funky as fudge? I fall in the latter, honestly haha.
Non-purists, or just people that want to play a great game that doesn't control funky as fudge? I fall in the latter, honestly haha.
Its not funky at all and very easy to maneuver once you get your bearing. Modern control scheme is terrible as you'll constantly run into things the moment the camera angle changes.
Same thing.
Tank controls feel great to me, I don't understand how people struggle with them.
I wonder about that as well.The IGN footage looks far better than the Rev3 version, I wonder if they are playing the PS3 iteration.
Of course he hasn't played the final game, no one has, because the game isn't finished. No one has been talking about the final game dude, we've been talking about the gameplay video they showed off and we're wondering what it holds in store for the final release of the game, if they will be re-rendered out or if many will end up staying their upscaled version which are currently present in the builds they're showing off videos of.
Well, that double settles it: PC version is the way to go. If Capcom is determined that door animations aren't skippable, I'll just mod them out.
Agreed!Tank control is the way to play the RE classic.
Every single RE game so far that has been released on Steam are moddable.Do you think you'll be able to mod them to be like RES and the Sourcenext versions of RE2 and RE3 where the door animation starts to play, but you skip them with a single button press?
Every single RE game so far that has been released on Steam are moddable.
Do you think you'll be able to mod them to be like RES and the Sourcenext versions of RE2 and RE3 where the door animation starts to play, but you skip them with a single button press?
Tank control is the way to play the RE classic.
My man.no
and hell no
RE4 is a great game, awesome but a crappy RE like the others sequel (5,6 ...)
I would call it a good game that ruined the series.My man.
One of the best games ever.
One of the worst re games.
I don't think this video has been posted yet. It explains a lot of the techniques they're using to update the backgrounds: https://www.youtube.com/watch?v=9WNTRDNEg6I
I would call it a good game that ruined the series.
I don't think this video has been posted yet. It explains a lot of the techniques they're using to update the backgrounds: https://www.youtube.com/watch?v=9WNTRDNEg6I
I think that would be possible.
I can see multiple ways this mod might potentially work:
- Edit door animation files and make the animation duration instant.
- Skip animation via memory editing (there has to be values controlling how far the door animation is along, or maybe a simple value defining whether or not a door animation is running).
If the latter is doable, then it would be easy to make a trainer which ties that behaviour to a button, so it's up to the user when a door animation should be skipped.
If anything it was dwindling sales which 'ruined' the series I'm afraid.
If anything it was dwindling sales which 'ruined' the series I'm afraid.
I don't think this video has been posted yet. It explains a lot of the techniques they're using to update the backgrounds: https://www.youtube.com/watch?v=9WNTRDNEg6I
Nah. Capcom would've fucked up somewhere still.I blame platform exclusivity. If REmake had been on the PS2 this series would still be good.
Nah. Capcom would've fucked up somewhere still.
Yup. I knew they would do a good job because it's a legacy title. People are burned still about how they treated most games in situations like these. This is how I wished RE 4 got treated instead they ported the PS2 version and enhanced it to be widescreen and such.They really did a good job on this remaster... They didn't cheap it out like some people thought.
I blame platform exclusivity. If REmake had been on the PS2 this series would still be good.
Hopefully it will be possible to have it set to a button. Would it be possible to mod the game to allow the quick reload from post-RE4 games? Where you can reload while aiming without having to empty the clip. I haven't seen it mentioned as included by default. If the door skip and quick reload can be included in this game it will pretty much fix all of my complaints with the original.
They can't get rid of the door animations.
They can't get rid of the door animations.
I don't know if you mean "can't" as in it's not technically possible, or "can't" as in they shouldn't remove them.
Door animations are definitely not technically required. RE0 proves room loading is far faster than door animations (character swapping takes less than 2 seconds, while door animations are around 7 seconds).
They have to leave the door animations in, there is a instance where the game plays with the fact that those animations are there and something unexpected happens. That wouldn't work if they cut the animations off.
What they could do is make the regular door animations skipable.
I remember this happening in RE2, but not remake. Could you spoiler text which moment you're talking about? The animations really should have just been skippable like in Deadly Silence.