There has to be a toggle between controls. I cant imagine playing REmake with fucking RE4 controls. How could it even work unless the camera is directly behind Jill or Chris?
The new control scheme really looks like it ruins the game. The thought of someone experiencing the game for the first time with those controls makes me sad.
the footage of the game is awesome here
Crisis averted. Making sure to double dip when it comes out on PC. REmake is probably the game that made me fall in love with RE.
I knew the last question would happen, although I thought it'd also include a question about RE0. With that said, I do hope that if they do a RE2/3 remake that it remains 2D/pre-rendered. Every new modern RE is going to go 3D, so there's no reason to go in that direction with those games. It's okay to remain traditional with them.
I'm going to quadriple dip. I hope to god this sells well so that Capcom gets the fucking message.
I think I'd rather have a new RE in the style of REmake than a complete remake of 2 or 3.
Though if they took 2/3 and did what they did with RE1>REmake and have it be (according to Mikami) "70% different" from the original with new rooms and shit then I'd be totally fine with that.
I think I'd rather have a new RE in the style of REmake than a complete remake of 2 or 3.
Though if they took 2/3 and did what they did with RE1>REmake and have it be (according to Mikami) "70% different" from the original with new rooms and shit then I'd be totally fine with that.
The new controls seem terrible. When the camera angle keeps changing you really need forward and backwards motion to be determined by constant, dedicated controls. Even David Cage knew this, and he knows nothing about gameplay.
Of course. But you put them in just so people can't complain that you didn't.People that weren't willing to get used to the controls for 10 minutes back in the day were always facepalm worthy. It isn't the best way, but old RE was made by competent people who built the games around them in a natural way and also used them to their advantage, especially in the REmake (camera angles). Of course, new controls will be terrible and not lessen any of the unavoidable whining about ,,archaic'' design or whatever. (Well, the new generation thinking that indie jump scare simulators are good survival horror games will probably be alienated by the complex gameplay in general)
To be fair if they got to RE 2-3 they would probably have to remake them fully unless the PC versions could offer some help in a transition to HD. With that said just because you go 3D doesn't mean it can't keep the set camera angles and such.
the footage of the game is awesome here
the footage of the game is awesome here
I just want to see what level of visual detail they could hit in terms of backgrounds, lighting, models etc.
I hope they give a film grain option. Ill crank that shit up full blast. Every game could use a film grain meter as an option, subtle amounts in certain games would be nice.
I hope they give a film grain option. Ill crank that shit up full blast. Every game could use a film grain meter as an option, subtle amounts in certain games would be nice.
the footage of the game is awesome here
Oh man, when was the last pre-rendered game? I'd also love to see a modern one...
Lol, your comment made me cringe because I hate film grain with a passion and would like nothing more than to see it banished from video games forever. But yes, he mentioned the game has one as I commented on a few posts above. Just let us turn it on or off and keep all parties happy...
You should check out GeDoSaTo and/or SweetFx. Both have an option to inject film grain into games. GeDo works for DX9 games, SweetFx works for DX9/DX11 games.
Can we get that obnoxious "remaster" (cough) that a mod edited into the title removed?
the footage of the game is awesome here
Yeah. Chris doesn't look like he's running. He is having a seizure while twerking through the mansion on cocaine. But I'm excited to see what the control scheme will bring for speedruns
Was this posted yet: http://www.ign.com/videos/2014/10/13/enhancing-resident-evil
Goes into detail on their upscaling process.
It's not really clear. He says they took the original backgrounds and "adjusted" the resolution, which could also mean they rerendered them at higher resolution. Surely, he seems to imply that they did not lose the original data.
the footage of the game is awesome here
I don't think he can outright say they're upscaling low-res backgrounds, but that's what's happening. The good news is they're looking at each background on a case-by-case basis and coming up with the best (that is, least bad) solution for each individual one.
The problem is, some backgrounds are definitely not upscaled.
So if they are not rerendered, they must have been redrawing some of them, maybe the ones that would look too bad when upscaled.
The game looks ok in the pan & scan mode, but it'll look even better in 4:3 since then the backgrounds won't be blown up to fill the screen. That's how I'll be playing.
Yeah, he mentioned that they redid some things that were impossible to just upscale, like the candles in the main hall when they're right in the camera.