R2 was one of the biggest disappointments in recent times for me. Just make it easier to list pros and cons I guess.
Pros:
+ Music, the original lacked in this department and with 2 they did a much better job of making things feel more action packed. Lot of soundtrack reminded me of the action sequences from Aliens.
+ Animation in SP. The motion capture they did really was well done and looked great in the single player for all the characters running around. Even the enemy Chimera moved much more fluid in the SP
+ Aiming/Iron Sights. Accuracy was a bit more important this time around and you wanted to actually aim to shoot better unlike the first game which was all hip firing.
+ More impact, enemies reacted more realistically to being hit that it put a bit more oomph to your shots, along with improvements in projectile speeds also made things feel more lively in combat.
+Coop mode: this was the best part of the game really sadly..... it was pretty addicting and took up most of my time. Really without it I would have likely just chucked the game aside early on.
+ Cinematic presentation, I actually liked the cutscenes for the most part, I just have to say it would have been good to also use the narration style used in the first game as well to further help develop the games storyline. The stuff with the radio show for example was great.
+ The attack on America/Tour of America thing was a great idea, though some of the chosen locations were a bit.... meh? It was neat to be in America and have giant alien battleships overhead and such, and going through chicago... kick ass.
Cons:
- 80 Players multiplayer! What a crock of shit. It was completely pointless..... it worked well, but it was just a waste of time. The maps were all awful and felt like big open clusterfucks since your supposed to be accommodating so many players. Again what was the point of so many players when the game basically forced you into small areas of the maps to fight enemy squads? It never seemed like you were in a 80 player battle, it felt no different from playing a 20 player game. Would have preferred far less players, for more improvements in map design.
- MP weapon balance: so many of the weapons in MP were just utterly useless, and with players choosing the starting weapon, you always saw the same 2-3 weapons cause of how crappy most of the other guns were.
- MP graphics: They improved the visuals overall in the SP, but the MP portion was just seriously ugly. Stiff animations, shitty textures, etc. It basically looked like the first game with improved lighting.
- The whole MP set up: Choosing weapons instead of finding them? The berserks were also awfully designed with higher ranked players having a huge advantage in power with their berserks. The nuke launcher thingie was one shot kill, stupid idea. Force fields? Ugh. Early on players had unlocked lots of shit and they had clear advantages in MP.
- Copying Call of Duty for SP. The whole design of the campaign was basically just COD, 2 weapons only, health regen, linear, scripted, ugh. Really Resistance 1 was much more like Halo in the gameplay than anything, but with R2 they completely flipped that around and went with trying to make the game COD like.
- Boss Battles: Only 1 of them was actually a battle, rest were pretty much just follow a pattern type deals which was lame.
- Final Boss: Seriously that was it? Shoot the little electric ball thingies?
- The visuals: The game was such a mess in the visual department. You had so many instances of some highly detailed textured rock or wall that was right ontop of something with a PS2 era looking texture. You had wall textures that combined with blurry messes in spots that just was sad...... Some levels were definitely impressive, but then you had levels that just looked like something out of the first game. The quality of visuals just bounced around so much that it was jarring at times. I would be wowed by something one minute, then cringing at something else the next minute.
- No vehicles this time around? Awwww
- Weapons were the best part of Resistance, the whole 2 weapons only thing completely killed it since generally the game placed the best weapons for that area of the game, right in that spot. Players would generally just switch out quick, use up the weapon and jump back to a normal weapon like the carbines for most of the game. Like R&C, resistance was neat cause of the unique weapons and being able to switch out when you wanted. Here in R2 you were often penalized for carrying a unique weapon since ammo was so limited for it.
I do hope R3 comes out, and I hope it fixes lot of what went wrong, and as has been said before, hope it has a bit more polish on it than 2 did.
Jubs said:
Did they ever explain why the Chimera no longer needed to be in a cold environment to survive, or did I miss that point when I played through R2? I remember - maybe incorrectly - in R1 the Chimera had to live in cold environments, or they'd die from overheating. So when I was playing R2, I thought it was weird how we were fighting chimera in the sweltering climate of Louisiana, and the chimera seemed totally fine. Did they retcon that little tidbit about the cold temperature?
They did actually explain this, not sure if it was in R2, or the PSP game, but basically they had made improvements to the "evolutionary" technology. Same reason they didn't need the giant conversion labs anymore to create Chimera and could use the little spinner thingies and just create cocoons and shit.