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Resistance 3 Previews and footage hitting the web

VanWinkle said:
I played Resistance 2 right after playing Resistance 3, and couldn't believe that R2 actually looks better. Goes to show that you can have some really cool effects like motion blur, but if your image quality is not there, it all goes downhill. This doesn't ruin the game for me or anything, but it's a shame.

8/10. Makes me miss the lol smiley whenever crazy juniors make crazy statements.
 
MrPliskin said:
8/10. Makes me miss the lol smiley whenever crazy juniors make crazy statements.

Sorry, but what was crazy about it? Playing the two back to back made me realize how large a factor IQ is to the overall graphics. (Not that R2 has insane IQ or anything.) It's not like I didn't have a basis to form my opinion on. Besides, I even said that it doesn't effect my overall opinion of the game. I'm still really excited to play it, and I'm glad they are least spending a lot of time polishing things. That's the important part.

I don't know why you're so uptight about anybody discussing graphics. Everytime they do, you're there to act like we shouldn't even talk about it or if we do, that means that it's all we care about.
 
MrPliskin said:
8/10. Makes me miss the lol smiley whenever crazy juniors make crazy statements.

A common theme on the internet is calling someone a troll for stating an opinion that doesn't line up with your own.

A find it hard to believe that R2 would look better than R3 and I hope that isn't the case.
 
T-0800 said:
A common theme on the internet is calling someone a troll for stating an opinion that doesn't line up with your own.

A find it hard to believe that R2 would look better than R3 and I hope that isn't the case.

R3 should look better. It has motion blur (R2 doesn't), and it has a little better lighting, but the blurriness compared to R2 looking side to side just makes R2 look better. Well, I guess I should say R2 at least looks cleaner.

If it would have the graphical effects it has now but with the image quality of at least R2, it would look amazing.
 
VanWinkle said:
R3 should look better. It has motion blur (R2 doesn't), and it has a little better lighting, but the blurriness compared to R2 looking side to side just makes R2 look better. Well, I guess I should say R2 at least looks cleaner.

If it would have the graphical effects it has now but with the image quality of at least R2, it would look amazing.

always tradeoffs. R2 can't touch the particles, weather, or effects of R3. Can't touch the post either.
 
VanWinkle said:
I played Resistance 2 right after playing Resistance 3, and couldn't believe that R2 actually looks better. Goes to show that you can have some really cool effects like motion blur, but if your image quality is not there, it all goes downhill. This doesn't ruin the game for me or anything, but it's a shame.

I did the same and came to the same conclusion. While R3 has better effects, the lowres look kinda kills the gfx qualit completly. While moving it's ok, when ou are standing still it definitly looks worse imo.
 
VanWinkle said:
R3 should look better. It has motion blur (R2 doesn't), and it has a little better lighting, but the blurriness compared to R2 looking side to side just makes R2 look better. Well, I guess I should say R2 at least looks cleaner.

If it would have the graphical effects it has now but with the image quality of at least R2, it would look amazing.
R3 crushes R2 in everything, gun models, characters models, mood, explosions, effects, weather, and enemies.
 
PC World Preview: Resistance 3
Since civilisation has been virtually destroyed, the starting environments are full of buildings that have been torn apart, burned out cars, and creepy crawly creatures feeding on dead meat. The colours are muted, and graphically the game is remarkable, particularly in the 2D cutscenes. During the gameplay, the 3D effect didn't give me a headache or make me feel nauseated, but that will vary from person to person. I actually stopped noticing the difference after a few minutes.

The game's enemy AI is relatively clever - there were a couple of times when groups of them managed to sneak up behind me and finish me off. Friendly AI, unsurprisingly, is not as clever as that of your enemies. You're going to have to do all the grunt work while your friends yell "nice shooting!" and "one more!"
http://pcworld.co.nz/pcworld/pcw.nsf/games/preview-resistance-3
 
Loudninja said:
R3 crushes R2 in everything, gun models, characters models, mood, explosions, effects, weather, and enemies.

Have you played this latest preview Loud?

In short, you're 100% right. R3 looks and feels nothing short than amazing.
 
amar212 said:
Have you played this latest preview Loud?

In short, you're 100% right. R3 looks and feels nothing short than amazing.
Nah I played the demo but even form that I could already see the difference.
 
VanWinkle said:
Sorry, but what was crazy about it? Playing the two back to back made me realize how large a factor IQ is to the overall graphics. (Not that R2 has insane IQ or anything.) It's not like I didn't have a basis to form my opinion on. Besides, I even said that it doesn't effect my overall opinion of the game. I'm still really excited to play it, and I'm glad they are least spending a lot of time polishing things. That's the important part.

I don't know why you're so uptight about anybody discussing graphics. Everytime they do, you're there to act like we shouldn't even talk about it or if we do, that means that it's all we care about.

From every video I've seen R3 looks so much better than R2. Are you basing your opinion of the R3 demo? Have you seen the footage?

Anyway you are of course entitled to your opinion.
 
amar212 said:
Game looks gorgeous I can tell you that.
I know cant wait to play the full game. :)

Y2Kev said:
R2 is really not very good looking so I doubt it looks better than R3.
I think R2 looks ok, the explosions and effects were terrible though.The bosses looked great though.
 
French said:
I'd rather have a game with less effects on screen, but which runs at 720p.

I think the trick is to have those effects be meaningful to gameplay (not just adding atmosphere). Then it would be a worthwhile trade off. Things like dynamic AI, gameplay physics all require prompt and "high level" visual cues to the users. e.g., group AI need to be obvious. Ideally, small things like making the Chimera grin/salivate when their group AI is working, and frown when they are f*cked may kick off user's imagination beyond the resolution itself.

If they do it right, the user's senses would be overloaded since he/she needs to identify the cues and deal with the weapon wheel at the same time. If they do it wrong, it would be yet another low res game on the market.
 
patsu said:
I think the trick is to have those effects be meaningful to gameplay (not just adding atmosphere). Then it would be a worthwhile trade off. Things like dynamic AI, gameplay physics all require prompt and "high level" visual cues to the users. e.g., group AI need to be obvious. Ideally, small things like making the Chimera grin/salivate when their group AI is working, and frown when they are f*cked may kick off user's imagination beyond the resolution itself.

If they do it right, the user's senses would be overloaded since he/she needs to identify the cues and deal with the weapon wheel at the same time. If they do it wrong, it would be yet another low res game on the market.
Ah have you been paying attention?That is exactly what they did,also the game does not look low res at all to me.
 
French said:
I'd rather have a game with less effects on screen, but which runs at 720p.


PC gaming welcomes you with open arms. Not like anybody is forcing you to play it. Why are you in this thread anyway?
 
Reducing the number of effects just to achieve 720p is a stupid aim in itself. The Uncharted and Killzone games have proved that you can have tons of snazzy effects without having to destroy the IQ. Aspiring to that shouldn't be so strange to some of you seeing as Insomniac have had a close relationship with Sony for quite some time.

But either way, the discussion is really only going in circles, seeing as one shouldn't expect any improvements in the retail game (though I pray all the frame-drops will be sorted out).
 
Y2Kev said:
R2 is really not very good looking so I doubt it looks better than R3.


Parts of it looked awesome but then some other parts were utterly dire, R2 is a schizophrenic mess of a game.
 
BeeDog said:
Reducing the number of effects just to achieve 720p is a stupid aim in itself. The Uncharted and Killzone games have proved that you can have tons of snazzy effects without having to destroy the IQ. Aspiring to that shouldn't be so strange to some of you seeing as Insomniac have had a close relationship with Sony for quite some time.

But either way, the discussion is really only going in circles, seeing as one shouldn't expect any improvements in the retail game (though I pray all the frame-drops will be sorted out).
Your comparison is flawed, R3 has more enemies on screen, more effects going on, bigger enemies, bigger open levels than the other games.All with solid framerate and no tearing.
 
Loudninja said:
Your comparison is flawed, R3 has more enemies on screen, more effects going on, bigger enemies, bigger open levels than the other games.All with solid framerate and no tearing.

Alright, I figured I wouldn't get into a discussion regarding the game's graphical prowess, but either way... I don't agree, I haven't seen anything from R3 which I think couldn't have been replicated in the Uncharted or Killzone engines. Please point to a R3 video where the number of enemies on screen outshine any of the other games (I'm honestly curious). KZ3 in particular have some setpieces with A LOT of shit going on, so I find it unfair to state that R3 is much more expansive in its scope.

Effects-wise, the game looks good, but not good enough to warrant the drop in resolution since KZ2/3 managed to implement fantastic object-based motion blur without destroying the IQ (KZ3 even has MLAA).

The framerate in the single-player portion of KZ3 was generally very good, and I'd put it above the things I've seen from R3. I know the leaked R3 boat demo is old, but when it can barely sustain the framerate in that level (which is very small scope-wise), I wouldn't use the framerate as some kind of plus point (just yet). The recent R3 footage of the robot-spider fight also had middling framerate, especially when the robot blows up.

No tearing has been a staple in Sony-exclusive games as of late, so it's to be expected of this game too.
 
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.la1n said:
PC gaming welcomes you with open arms. Not like anybody is forcing you to play it. Why are you in this thread anyway?

Maybe I'm in this thread because I bought the first two Resistance and because I'm interested in the third one ?
 
French said:
I'd rather have a game with less effects on screen, but which runs at 720p.

I'd even trade some more effect and get 60fps too. 720p, 60fps and some AA should be the norm, not the exception :(

Sadly most people don't seem to notice or care about IQ, and even with the shittiest IQ in the world, bullshots will always look great.
 
Loudninja said:
It is a MP skin, you have to play Global Resistance to get it. :)
The Facebook game? (Gonna use my mom's FB account lol)
 
Loudninja said:
So i went to MyResistance.net.. you can only login into the website with a Facebook account?
I cant find where to input my username and password.V_V¡
 
Loudninja said:
Ah have you been paying attention?That is exactly what they did,also the game does not look low res at all to me.

No ! I don't want to spoil the game, so keeping media exposure to a minimum now.
 
BeeDog said:
Alright, I figured I wouldn't get into a discussion regarding the game's graphical prowess, but either way... I don't agree, I haven't seen anything from R3 which I think couldn't have been replicated in the Uncharted or Killzone engines. Please point to a R3 video where the number of enemies on screen outshine any of the other games (I'm honestly curious). KZ3 in particular have some setpieces with A LOT of shit going on, so I find it unfair to state that R3 is much more expansive in its scope.

Effects-wise, the game looks good, but not good enough to warrant the drop in resolution since KZ2/3 managed to implement fantastic object-based motion blur without destroying the IQ (KZ3 even has MLAA).

The framerate in the single-player portion of KZ3 was generally very good, and I'd put it above the things I've seen from R3. I know the leaked R3 boat demo is old, but when it can barely sustain the framerate in that level (which is very small scope-wise), I wouldn't use the framerate as some kind of plus point (just yet). The recent R3 footage of the robot-spider fight also had middling framerate, especially when the robot blows up.

No tearing has been a staple in Sony-exclusive games as of late, so it's to be expected of this game too.

True words. It's just not the same league, only talking about the GFX. If move implentation is fine though, I probably have way more fun with this than with KZ3 gameplaywise. I just like it a tad more. The GAF shitstorm regarding the GFX and the IQ will come anyway once the public beta is out.
 
French said:
Maybe I'm in this thread because I bought the first two Resistance and because I'm interested in the third one ?

Oh I misunderstood your comment as a gripe on sub 720p games which the majority of this generation consist of but found it humorous you chose to pick this thread to bring it up, especially as a "dedicated resistance fan."

Carry on.
 
.la1n said:
Oh I misunderstood your comment as a gripe on sub 720p games which the majority of this generation consist of but found it humorous you chose to pick this thread to bring it up, especially as a "dedicated resistance fan."

Carry on.

First he majority of PS3 exclusive doesn't consist in sub HD games ( including the first wo Resistance ) and secondly the fact that I'm waiting for R3 doesn't mean I can't say something bad about it.
 
I wonder if the spotter ability shows the enemy silhouettes through walls, sort of like how Rage was for the Chimera in R:FoM. I also wonder if the 'spot' lasts after the person using the spotter has looked away from the enemy he's currently looking at, or if spotting works similar to Bad Company 2 and if you've been spotted, it lasts for a little bit even if you are not being observed.
 
Loudninja said:
Not that I know of it, has no happen since I been using the Auger in the demo.

I only ask bc the bullets are shown bouncing off into the environment in the Lap Series video.

Would be cool though, if only for the SP
 
theAntagonist said:
I wonder if the spotter ability shows the enemy silhouettes through walls, sort of like how Rage was for the Chimera in R:FoM. I also wonder if the 'spot' lasts after the person using the spotter has looked away from the enemy he's currently looking at, or if spotting works similar to Bad Company 2 and if you've been spotted, it lasts for a little bit even if you are not being observed.

The latter. Once you've spotted an enemy, he shows up for your allies for a short period
 
I went to preorder Resistance 3 at EB and they asked if I wanted the regular, or survivor edition. I thought the survivor edition wasn't going to be available in NA and I don't see it on their site.
 
SaitoH said:
I went to preorder Resistance 3 at EB and they asked if I wanted the regular, or survivor edition. I thought the survivor edition wasn't going to be available in NA and I don't see it on their site.

Sure they didn't say Doomsday Edition (that comes with the Sharpshooter and Move?)
 
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