http://www.thesixthaxis.com/2012/04/19/hands-on-resistance-burning-skies-ps-vita/the frame rate dives whenever theres more than a handful of Chimera on screen
Touch screen implementation is lame.
Double tap the backtouch for sprint? Eh.
"so we're really trying to show this from the perspective of a civilian during the initial rather than the military slant of the previous games"
*Player Character immediately proceeds to pull out an Assault Rifle for no apparent reason* :/
I just got to that part now. What the hell? What is a firefighter doing with an assault rifle?"so we're really trying to show this from the perspective of a civilian during the initial rather than the military slant of the previous games"
*Player Character immediately proceeds to pull out an Assault Rifle for no apparent reason* :/
If they're showing footage with bugs in it and it's a month out... it's either old footage or there's a delay announcement coming..
I just got to that part now. What the hell? What is a firefighter doing with an assault rifle?
I can't wait for this initial wave of unnecessary touchscreen implementation to end.
Too much touch screen implementation.
Double tap the backtouch for sprint? Eh.
I can't wait for this initial wave of unnecessary touchscreen implementation to end.
That probably wouldn't work very well since you need to lift your hand off the stick. I mean, I haven't played the game yet, but isn't it just easier to tap the back touch?You can tap 'down' on the d-pad to sprint too. It's rarely needed in single player.
Which part of it was unnecessary?
That probably wouldn't work very well since you need to lift your hand off the stick. I mean, I haven't played the game yet, but isn't it just easier to tap the back touch?
Which part of it was unnecessary?
That probably wouldn't work very well since you need to lift your hand off the stick. I mean, I haven't played the game yet, but isn't it just easier to tap the back touch?
It's fine, as it runs without you needing to hold the left stick. Trying to think of another game that does this the same way.
Like I said though, you barely need to sprint.
What I really want to know, is whether there is motion aiming ala Uncharted:GA. It would be awesome if it is there.
Looks way, way, WAY better than before.
Too much touchscreen shit tough, the buttons for the weapons (axe, grenade) are fine, but touching the enemies for the alternate fire? dumb.
The double-tap in the backpanel for running is quite clever.
Or they'll just release a 1 GB patch post release
There's not much else they could have done, though - there's only one set of triggers. The action slows down whilst you do it, so it's not really a big deal.
I would gladly take another on screen button in a side rather than that, having my fingers in the middle of the screen in a shooter sounds like a really bad idea
So other than the framerate issues it was was good nofi?
If they're showing footage with bugs in it and it's a month out... it's either old footage or there's a delay announcement coming..
I don't think you would. How would you aim at a target with the Bullseye for the tagging with just an onscreen button? You'd need to aim with the right stick whilst trying to tap furiously as the enemy jumps around.
Tapping on screen where you want to aim works perfectly here.
Hmm? tap on icon and activate the alternate fire (tagging), move the crosshair with the right stick while you can move with the left as always, enemies get tagged automatically when you put the crosshair over them, then fire with the right trigger, mode deactivates, profit! you don´t even need to "slowdown" time
This wouldn't work. You can only tag one at once, and you'd have to negotiate through a screen of enemies all leaping around to get the crosshairs over the one you want without touching any of the others.
It's really fine as is.
Take away the auto tagging then, just that system and remap another button for the tag only while you are in tagging mode, there are plenty of them, or even the back touch, you don´t need every single function while you are aiming a chimera for tagging...why are we discussing this? it´s quite obvious that there are several options to make alternate control schemes for this mechanics, the thing is, i really think that the system will bother me, i played several touchscreen based shooters, and i don´t like this kind of solutions, i am not saying "IT WILL NOT WORK!!" or anything, just that having my fingers in the screen while trying to move and aim, looks and will be messy, for me at least.
looks like the first game visually...nice but a bit bland