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Resogun Live Stream 1 P.M. PST

Hahah!

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Seriously IGN!
 
Don't know what I was expecting, but I'm a liitttle disappointed. I dunno.

Will def download to see whats up with it.
 
Can't get enough of these effects

Was that a moving four legged robot shooting things at one point? On the ground I mean
 
Looks good but as a fan of Defender/DropZone/Choplifter/ back in the day, Resogun has some issues for me:

Sound effects: Your weapon sounds really weedy and annoying, a bit irritating. Needs to be a lot beefier and destructive sounding.

Ship control: Seems to have a complete lack of inertia and gravity affecting the ship. This is what made Defender so great, the feel of the ship was so weighty and took real skill to master, but when it clicked it just felt amazing to pilot.

Ship control pt 2: The animation when the ship is reversed looks too slow.

Enemy design: The enemies are too abstract and don't look dangerous at all. Random abstract designs with no real substance.

Boss battles: Severely lacking originality here.

Still an obvious day one, but it doesn't look like HouseMarque have completely understood the appeal of the games that they're borrowing from.
 
UPDATE 3: You may notice that the video title says "[X360 ONLY]." Be assured that Resogun is a PS4 exclusive and is being played on a PS4. Due to technical issues, it's showing this title that references our IGN Xbox app.
Sad.
 
Ship control: Seems to have a complete lack of inertia and gravity affecting the ship. This is what made Defender so great, the feel of the ship was so weighty and took real skill to master, but when it clicked it just felt amazing to pilot.
Did we play the same Defender? I don't remember it having any weight or inertia at all.
 
Seriously IGN!

Just to provide clarification, shortly before we went live an issue sprung up which prevented the main player we normal provide from publishing properly.

So we could have either have cancelled, pushed it way back, or provide an alternative.

The player we are using is one that's not usually visible on IGN as its intended to be used in conjuction with our X360 app, and we didn't have any issues with it.

It's not perfect, but better than nothing, eh?
 
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