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Resolution boosted for Call of Duty: Advanced Warfare on Xbox One

If you're going to calculate it like that, you really *should* subtract the redundant pixels if you want to be completely precise (your method will become less precise as the pixel delta grows relative to the baseline you're comparing it to).

1600*18 + 32*900 - 18*32

Yeah, I realized pretty quickly after posting.
 
Not a bit, a lot, as far as I'm concerned. The difference on paper is significant, the difference to my eyes (yes, they're perfectly fine, before someone asks) is negligible. But hey, some people are more bothered by those differences than others.
On paper? Denial, how it loves thee.
 
Ryse looks like shit? Honestly, this is the first time I've heard someone say that with a straight face.

If we are talking from a gameplay perspective, Ryse looks like a steamy pile of runny shit and only plays slightly better.

But from a Visual point of view its easily joint second best looking so far this gen.
 
Question:

how much esram would have made a positive difference for the one?

100 esram?
200 esram?

someone enlighten me

0 eSRAM. Just the 32mb on the Xbone APU puts its transistor count and cost over that of the PS4s APU. Shit is too expensive and doesn't really help that much to begin with.
 
Trailer looked good, in the end thats all that matters. They need to focus on the game itself. Ghost looked pretty good but that mp was awful.
 
It's short 8 horizontal lines and 32 vertical lines... I don't think it's much of a stretch to think that it probably does look a lot like 900p.

And how does that qualify as a meltdown?

Hey look, this rotten fish almost feels like it's only half rotten. It's a hilarious statement. 900p is still a crappy resolution far away from the native res of most modern screens. No amount of bububut Ryse or BF4 will change that.
 
Question:

how much esram would have made a positive difference for the one?

100 esram?
200 esram?

someone enlighten me

128MB. At least. Would also mean you would have had almost no space on the APU for the GPU so it would be far more crippled than it is now.

What they should have used is eDRAM but that would have required a separate die.
 
0 eSRAM. Just the 32mb on the Xbone APU puts its transistor count and cost over that of the PS4s APU. Shit is too expensive and doesn't really help that much to begin with.

just out of curiosity, we know sony got lucky with the 8GB GDD5 and that it was possible they would be stuck with 4GB. since Microsoft didn't take the 8GB gamble why not go with 4GB of GDDR5 and 4GB of DDR3 instead? only half the ram is available for games so they would have still been on par with sony.
 
just out of curiosity, we know sony got lucky with the 8GB GDD5 and that it was possible they would be stuck with 4GB. since Microsoft didn't take the 8GB gamble why not go with 4GB of GDDR5 and 4GB of DDR3 instead? only half the ram is available for games so they would have still been on par with sony.

Don't think that could work since the cpu and gpu is on a single chip (apu), if the cpu and gpu were seperated that might have been an option.

Edit: Perhaps it could work with some assistence of a controller chip, but Im not that technical, i don't think it's possible though, at least not without making things complicated.
 
just out of curiosity, we know sony got lucky with the 8GB GDD5 and that it was possible they would be stuck with 4GB. since Microsoft didn't take the 8GB gamble why not go with 4GB of GDDR5 and 4GB of DDR3 instead? only half the ram is available for games so they would have still been on par with sony.

mobo complexity and seperated memory pools i think im not a hardware guy.
 
Honestly if performance of the ps4 version is anything Like ghosts, I hope they drop the Res to 900p if it means constant 60fps.

I played all night last night with my friend and the frame rate drops on the ps4 are even worse than the last time i played it. it is shocking in places now.
 
Honestly if performance of the ps4 version is anything Like ghosts, I hope they drop the Res to 900p if it means constant 60fps.

I played all night last night with my friend and the frame rate drops on the ps4 are even worse than the last time i played it. it is shocking in places now.

I don't think the ps4 version drops frames but has issues with judder because they didn't cap it at 60 fps. At least that's what I remember reading.
 
I don't think the ps4 version drops frames but has issues with judder because they didn't cap it at 60 fps. At least that's what I remember reading.

Honestly this is not Judder. It is shocking right now, it is down right awful. Theres parts in that alien extraction mode that it is a complete slideshow. then we played multiplayer and when turning on certain maps it must drop to like 35-40. Much worse than titanfall, but minus the tearing (that I hate)
 
900p? 882p? No. Fuck off with that now.

1080p, end of. If you can't get that smooth, reduce the detail and have done with it. Christ sake. How difficult is it?
 
Digital Foudnry said that PS4 tearing problems are present because game often goes above 60fps. Devs did not limit the engine for some reason.

If the framerate sometimes peaks above 60fps, that means that it also drops back down to 60fps or less.
 
just out of curiosity, we know sony got lucky with the 8GB GDD5 and that it was possible they would be stuck with 4GB. since Microsoft didn't take the 8GB gamble why not go with 4GB of GDDR5 and 4GB of DDR3 instead? only half the ram is available for games so they would have still been on par with sony.
Thats more expensive and adds development complexity due to having to split assets between RAM pools, itd also be harder to unify to share same page tables.

High speed nature of RAM in these systems are really only needed for post-processing which isn't really GPU heavy rather RAM latency and speed. 6GB DDR3 and 1GB GDDR probably would be a good shout but still there's the cost there.

My question is why didn't they place eSRAM off-silicon so they could use the massive die size they had for more GPU/CPU.

Cant wait for DX12 to run on X1 for bundles and numerous render targets which can be part-rendered on eSRAM and is handled by API. Then 1080p wont be an issue GPU depending anyway.
 
just out of curiosity, we know sony got lucky with the 8GB GDD5 and that it was possible they would be stuck with 4GB. since Microsoft didn't take the 8GB gamble why not go with 4GB of GDDR5 and 4GB of DDR3 instead? only half the ram is available for games so they would have still been on par with sony.

Works on every PC made LOL ...cant imagine it being exactly rocket science.

Even easier, chuck a full power 7850 with 4 GB GDDR5 on same board as a CPU and say 8 GB of DDR3...Basically PC on a board...Now that would of been worth £ 425...

maybe a few hundred Watts but it would beat the Ps4 in every game. Shame, would of bought 2 of them. MS would have cleaned up instead of messed up.
 
S0 your saying that the game never goes below 60 fps? and only above?
This DF thing I see mentioned on here a lot. They said this is only the case sometimes when it stutters heavily. When the frames dip, it dips. Hopefully its a butter smooth 60 this time around.
 
Thats more expensive and adds development complexity due to having to split assets between RAM pools, itd also be harder to unify to share same page tables.

development would be the same as ps4 since games are limited to 4GB. the other 4GB is held for the OS on both machines so having two types of ram should have no affect for game development in this case.
 
This makes absolutely no sense? Of course resolution effects Performance.
Multiplayer issues has not necessary caused to the res. From what I remember issues on multiplayer coming after some patch. There is an article in the same eurogamer . Seems just a terrible optimization to me.
 
Multiplayer issues has not necessary caused to the res. From what I remember issues on multiplayer coming after some patch. There is an article in the same eurogamer . Seems just a terrible optimization to me.

digitalfoundy said:
Indeed, the performance impact on PlayStation 4 is something of a disappointment, and those expecting a solid 60fps presentation that closely matches the glory days of the original Modern Warfare are sure to be let down in this regard. In that respect, from a purely gameplay perspective the Xbox One game has the edge, and this translates into a more fluid experience when playing online.

That settles it then. The ps4 version is even worse now after DLC and patches. its a slideshow at times. I remember seeing marketing pushing that the ps4 version was 1080p and the only place to play in 1080 pn fliers and I think sony pushed for the higher res as a marketing point, with poor performance. This is just my opinion tho.
 
development would be the same as ps4 since games are limited to 4GB. the other 4GB is held for the OS on both machines so having two types of ram should have no affect for game development in this case.
Very fair point, to be honest I just honestly don't think it was meant to be released this early and they modeled it around DX12 especially with the emphasis around it. Using bundles and doing part rendering on the eSRAM is overall a good solution as you've got the large bank of DDR to work with. I always very much bet they was counting on DDR4 to be commercially ready sooner as well since it was on their roadmap for it.
 
That settles it then. The ps4 version is even worse now after DLC and patches. its a slideshow at times. I remember seeing marketing pushing that the ps4 version was 1080p and the only place to play in 1080 pn fliers and I think sony pushed for the higher res as a marketing point, with poor performance. This is just my opinion tho.
You don't fix fps magically simply drop to 900p. Probably would not change that much. Sony has nothing to do with 1080p choice, come on now.
 
You don't fix fps magically simply drop to 900p. Probably would not change that much. Sony has nothing to do with 1080p choice, come on now.

Im not saying just a simple drop to 900p would fix it, but it would help, obviously. So you think there is absolutely no chance that sony would have communication with activision and infinity ward over their version of ghosts? I know they deffo utilised the 1080p fact in the UK for marketing etc, and that marketing was sony marketing. stating the 1080p on ps4. it was on fliers in Game and other game shops/magazines.

People act like the ps4 versions of games run butter at 1080p and 60fps and it takes everything in its stride. Which is completely un true. If there is a res drop in the next cod for performance reasons I would welcome it but I am also looking forward to the threads. I will also be annoyed if it stays at 1080 but can't handle 60 fps.
 
This is certainly an improvement, perhaps the ESRAM is behaving itself, but I can't believe it's already at the stage of making compromises. Black Ops 2 was at 540p, so how long will it be before CoD next gen is at the same level?

Also, the people in this thread complaining about the discussion on resolution is WAY more annoying and irrelevant than those complaining about the resolution. This is a new CoD game - we are all familiar with the majority of the mechanics, the additional gimmicks will be out soon.
 
Im not saying just a simple drop to 900p would fix it, but it would help, obviously. So you think there is absolutely no chance that sony would have communication with activision and infinity ward over their version of ghosts? I know they deffo utilised the 1080p fact in the UK for marketing etc, and that marketing was sony marketing. stating the 1080p on ps4. it was on fliers in Game and other game shops/magazines.

People act like the ps4 versions of games run butter at 1080p and 60fps and it takes everything in its stride. Which is completely un true. If there is a res drop in the next cod for performance reasons I would welcome it but I am also looking forward to the threads. I will also be annoyed if it stays at 1080 but can't handle 60 fps.
I repeat to you multiplayer issue not depending necessary to the res. Probably the net code it's not that well optimized. I don't think drop to 900p would have fixed that much. Why do you continue to think it's sony the cause of 1080p? It's childish. Game is fine in the campaign. They have to work more to the multiplayer stability. Not seems that flawless porting to me. But we are OT from awhile.
 
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