shacklesmcgee
Member
So basically, it's 32x18 pixels away from being 1600x900. Interesting resolution. At least it's not 720p.
hmmm, I think that may be off by a bit.
So basically, it's 32x18 pixels away from being 1600x900. Interesting resolution. At least it's not 720p.
If you're going to calculate it like that, you really *should* subtract the redundant pixels if you want to be completely precise (your method will become less precise as the pixel delta grows relative to the baseline you're comparing it to).
1600*18 + 32*900 - 18*32
do people realize the game is releases 6 months from now??? it will probably be 900p even lol
Actually, it means that it will have the feel of a native 900-1080p.Don't you mean it will probably have the feel of 918p?
They didn't.How is this a positive. I dont understand. Why even release this information
From a compressed YouTube video.They didn't.
People pixel-counted some XB1 footage.
That's what was initially used, but DigitalFoundry's article is backed by a higher-quality version of the video.From a compressed YouTube video.![]()
"The impression of 900p" is killing me.
Question:
how much esram would have made a positive difference for the one?
100 esram?
200 esram?
someone enlighten me
On paper? Denial, how it loves thee.Not a bit, a lot, as far as I'm concerned. The difference on paper is significant, the difference to my eyes (yes, they're perfectly fine, before someone asks) is negligible. But hey, some people are more bothered by those differences than others.
Ryse looks like shit? Honestly, this is the first time I've heard someone say that with a straight face.
Question:
how much esram would have made a positive difference for the one?
100 esram?
200 esram?
someone enlighten me
So the new COD that looks exceedingly better than Ghosts and has a more demanding engine is getting a resolution upgrade?
Sounds all good to me
The feel of 900p, son.
I doubt it. It will most likely be 900 vs 1080
It's short 8 horizontal lines and 32 vertical lines... I don't think it's much of a stretch to think that it probably does look a lot like 900p.
And how does that qualify as a meltdown?
IAlso very confused why people who don't care about resolution are posting in this thread. Can anyone enlighten me?
Question:
how much esram would have made a positive difference for the one?
100 esram?
200 esram?
someone enlighten me
0 eSRAM. Just the 32mb on the Xbone APU puts its transistor count and cost over that of the PS4s APU. Shit is too expensive and doesn't really help that much to begin with.
just out of curiosity, we know sony got lucky with the 8GB GDD5 and that it was possible they would be stuck with 4GB. since Microsoft didn't take the 8GB gamble why not go with 4GB of GDDR5 and 4GB of DDR3 instead? only half the ram is available for games so they would have still been on par with sony.
just out of curiosity, we know sony got lucky with the 8GB GDD5 and that it was possible they would be stuck with 4GB. since Microsoft didn't take the 8GB gamble why not go with 4GB of GDDR5 and 4GB of DDR3 instead? only half the ram is available for games so they would have still been on par with sony.
Honestly if performance of the ps4 version is anything Like ghosts, I hope they drop the Res to 900p if it means constant 60fps.
I played all night last night with my friend and the frame rate drops on the ps4 are even worse than the last time i played it. it is shocking in places now.
hmmm, I think that may be off by a bit.
I don't think the ps4 version drops frames but has issues with judder because they didn't cap it at 60 fps. At least that's what I remember reading.
Ps4 fps drops has nothing to wit the the res, from what I know.I don't think the ps4 version drops frames but has issues with judder because they didn't cap it at 60 fps. At least that's what I remember reading.
Ps4 fps drops has nothing to wit the the res, from what I know.
This makes absolutely no sense? Of course resolution effects Performance.
Digital Foudnry said that PS4 tearing problems are present because game often goes above 60fps. Devs did not limit the engine for some reason.
Thats more expensive and adds development complexity due to having to split assets between RAM pools, itd also be harder to unify to share same page tables.just out of curiosity, we know sony got lucky with the 8GB GDD5 and that it was possible they would be stuck with 4GB. since Microsoft didn't take the 8GB gamble why not go with 4GB of GDDR5 and 4GB of DDR3 instead? only half the ram is available for games so they would have still been on par with sony.
Digital Foudnry said that PS4 tearing problems are present because game often goes above 60fps. Devs did not limit the engine for some reason.
S0 your saying that the game never goes below 60 fps? and only above?
just out of curiosity, we know sony got lucky with the 8GB GDD5 and that it was possible they would be stuck with 4GB. since Microsoft didn't take the 8GB gamble why not go with 4GB of GDDR5 and 4GB of DDR3 instead? only half the ram is available for games so they would have still been on par with sony.
This DF thing I see mentioned on here a lot. They said this is only the case sometimes when it stutters heavily. When the frames dip, it dips. Hopefully its a butter smooth 60 this time around.S0 your saying that the game never goes below 60 fps? and only above?
Thats more expensive and adds development complexity due to having to split assets between RAM pools, itd also be harder to unify to share same page tables.
Multiplayer issues has not necessary caused to the res. From what I remember issues on multiplayer coming after some patch. There is an article in the same eurogamer . Seems just a terrible optimization to me.This makes absolutely no sense? Of course resolution effects Performance.
Multiplayer issues has not necessary caused to the res. From what I remember issues on multiplayer coming after some patch. There is an article in the same eurogamer . Seems just a terrible optimization to me.
digitalfoundy said:Indeed, the performance impact on PlayStation 4 is something of a disappointment, and those expecting a solid 60fps presentation that closely matches the glory days of the original Modern Warfare are sure to be let down in this regard. In that respect, from a purely gameplay perspective the Xbox One game has the edge, and this translates into a more fluid experience when playing online.
Very fair point, to be honest I just honestly don't think it was meant to be released this early and they modeled it around DX12 especially with the emphasis around it. Using bundles and doing part rendering on the eSRAM is overall a good solution as you've got the large bank of DDR to work with. I always very much bet they was counting on DDR4 to be commercially ready sooner as well since it was on their roadmap for it.development would be the same as ps4 since games are limited to 4GB. the other 4GB is held for the OS on both machines so having two types of ram should have no affect for game development in this case.
You don't fix fps magically simply drop to 900p. Probably would not change that much. Sony has nothing to do with 1080p choice, come on now.That settles it then. The ps4 version is even worse now after DLC and patches. its a slideshow at times. I remember seeing marketing pushing that the ps4 version was 1080p and the only place to play in 1080 pn fliers and I think sony pushed for the higher res as a marketing point, with poor performance. This is just my opinion tho.
You don't fix fps magically simply drop to 900p. Probably would not change that much. Sony has nothing to do with 1080p choice, come on now.
I repeat to you multiplayer issue not depending necessary to the res. Probably the net code it's not that well optimized. I don't think drop to 900p would have fixed that much. Why do you continue to think it's sony the cause of 1080p? It's childish. Game is fine in the campaign. They have to work more to the multiplayer stability. Not seems that flawless porting to me. But we are OT from awhile.Im not saying just a simple drop to 900p would fix it, but it would help, obviously. So you think there is absolutely no chance that sony would have communication with activision and infinity ward over their version of ghosts? I know they deffo utilised the 1080p fact in the UK for marketing etc, and that marketing was sony marketing. stating the 1080p on ps4. it was on fliers in Game and other game shops/magazines.
People act like the ps4 versions of games run butter at 1080p and 60fps and it takes everything in its stride. Which is completely un true. If there is a res drop in the next cod for performance reasons I would welcome it but I am also looking forward to the threads. I will also be annoyed if it stays at 1080 but can't handle 60 fps.