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Resolution boosted for Call of Duty: Advanced Warfare on Xbox One

I just compared the free ghosts weekend on my PS4 to ghosts on my X1 and I can barely see a difference

Because it is Ghosts.
Assets aren't good to even care about 1080p on that game.
Even if it is 4k, it still looks like crap.
Pixel grasses/lines all over the place even on the PC.
 
Tbh I got Call of Duty Ghosts on the xbox one.
I wasn't fussed with the resolution, but I expect 1080p for this game for the xbox one.

I understand the first batch of games on Xbox one being 720-900p compared to 1080p on Ps4 due to the architecture (just as the ps3 struggled to begin with), but developers should be able to get around the dsram problem soon.

As long as it's 60fps, great single player and multiplayer I will purchase, but I hope resolution is 900p minimum.

This is the second generation of Xbox One games and they're still struggling to hit 1080p. That should be telling you something.
 
LOL I love GAF, people are already calling Titanfall the swan song of the Xbone.

I doubt that poster knows what it even means.

Anyways good news for X1 owners. A little improvement is better than nothing. Hopefully the PS4 version is improved as well.
 
I'll just put this in my no shit sherlock folder, there's no way they weren't going to improve what should now be a below standard 720p resolution.

The only way is up. *sings*
 
I think MS has to be worried about these articles continuing to hurt their system sales. People know from TV shopping over the past several years that a larger number in front of a "p" means a nicer picture. Articles announcing that games are running at 792p or 882p or 900p and then saying PS4 version is 1080p (hey, that matches my TV set!) is probably a bigger detriment than people realize.

This era of "regular consumers don't know any better" doesn't work when resolutions measured in vertical pixels with a "p" after it have become a part of consumers' lexicon for years. They know that the smaller number with a "p" is not as good. They see those 720p TV's costing much less than 1080p TV's and mostly on clearance because that resolution of TV is going away as time goes on. A 2013 released console outputting numbers close to that older resolution in the same electronics department where 720p TV's are on clearance is probably not a good thing. Especially while costing more than the "1080p console".
 
well X1 versions of games are displaying resolutions i didn't know existed

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I honestly think the resoultiongate uproar is a bit overblown especially if a title is hitting a fairly solid 60FPS, but these resolutions are a bit weird.

Whats more important is a clean image. Thats where sony seems to be killing it ATM. no jaggies anywhere.
 
The amount of motion blur in the trailer leads me to believe those scenes are 30fps.
Assuming the game is still 60, then resolution of cutscenes used to edit the trailer might not be indicative.
 
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I honestly think the resoultiongate uproar is a bit overblown especially if a title is hitting a fairly solid 60FPS, but these resolutions are a bit weird.

Like most of the other issues with XBO, if the system was all alone and outputting games at these resolutions, there wouldn't be an uproar at all. The problem comes when all these games come out saying "our game also runs at 1080p on the cheaper console". THEN it becomes an uproar. Also because the Xbox name had been synonymous with "most powerful console" with "best versions of multiplats" for its previous 2 gens. It's why I was an Xbox guy for 2 gens.
 
I honestly think the resoultiongate uproar is a bit overblown especially if a title is hitting a fairly solid 60FPS, but these resolutions are a bit weird.

Not a bit, a lot, as far as I'm concerned. The difference on paper is significant, the difference to my eyes (yes, they're perfectly fine, before someone asks) is negligible. But hey, some people are more bothered by those differences than others.
 
It may have sold more in the US, but it certainly didn't worldwide. If you look at European charts you'll see that the PS4 version was always ahead of the Xbox One version. And Europe does account for a large amount of sales for that series.

PS4 version outsold Xbone in March NPD. Dunno about the LTD.
 
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I honestly think the resoultiongate uproar is a bit overblown especially if a title is hitting a fairly solid 60FPS, but these resolutions are a bit weird.

Whats more important is a clean image. Thats where sony seems to be killing it ATM. no jaggies anywhere.

Last gen we had many titles in weird, sub-HD resolutions barely handle 30 FPS, so I don't really see what the big deal is as long as we're at least 720P. 60 FPS is great and all (I love it on my PC), but I've yet to see any PS4/XB1 games hit it consistently (with no framerate drops) this gen (except MGS Ground Zeroes I believe). Besides, the game consoles do all these weird scaling techniques to achieve the effect of a higher resolution, anyway.
 
I don't think many people are saying that sub-1080p is unplayable trash, only that considering Xbox One is $100 more than its competition but still can't apparently hit 1080p is an issue.

And frankly, it is.

Some people might find something like Kinect more valuable than slightly better graphics. Value isn't directly tied to graphical capability.
 
Not a bit, a lot, as far as I'm concerned. The difference on paper is significant, the difference to my eyes (yes, they're perfectly fine, before someone asks) is negligible. But hey, some people are more bothered by those differences than others.

I wouldn't go that far. There is a clear visual difference between 720p and 1080p. I just think when you are engrossed in a game, you don't mind as much. Jaggies and screen tearing on the other hand, are extremely distracting.
 
Okay, no point in XB1 or PS4 if we just settle for 720p 60fps then since PS3 and 360 should give that just fine...

No they don't. CoD on PS3 and 360 has never been 720p and rarely does it sustain its 60fps target in heated battles. 600p and 60fps target with plenty of dips is what last gen gave us.

2364638-2749998985-qWs3t.jpg
 
ghosts was in the 720p ballpark for Wii U/PS3/360 wasnt it?

(or whatever the hell 880x720 is)

http://news.softpedia.com/news/Call...ion-on-Wii-U-PS3-Xbox-360-Report-396497.shtml

880x720 isn't "ball park" when it's only 2/3 of the horizontal pixel count. And that was just on Wii-U

PS360 was this:

"With Infinity Ward back at the helm, Xbox 360 owners are in familiar territory with an approximate 1024x600 framebuffer favoured by the developer's previous Call of Duty titles, while the PS3 version features a considerably murkier presentation more closely matching that of Black Ops 2, with native resolution coming in at just 860x600, resulting a soft-focused image. The use of 2xMSAA is present on both formats, and the technique tames some of the harsh edges that appear on-screen to a degree, at least on chunkier details. Sub-pixel crawling still is a common occurrence in both versions on distant objects, though, with artefacts appearing more prominently on the PS3 where the MSAA algorithm tends to break more often."

http://www.eurogamer.net/articles/digitalfoundry-call-of-duty-ghosts-face-off
 
882p is one odd resolution. Why not bump it to 900p?
They probably run benchmarks internally and find out which settings offer a sweet spot. Then they probably run more with each optimization to see if they can safely up the resolution while maintaining performance, or having an acceptable loss anyway.
 
I wish they could somehow invent TVs that could somehow have variable resolutions. 720p upscaled to 1080p is pretty noticeable on my screen and looks much worse than 1080p native. Or make a much better upscaler for both consoles.
 
880x720 isn't "ball park" when it's only 2/3 of the horizontal pixel count. And that was just on Wii-U

PS360 was this:

"With Infinity Ward back at the helm, Xbox 360 owners are in familiar territory with an approximate 1024x600 framebuffer favoured by the developer's previous Call of Duty titles, while the PS3 version features a considerably murkier presentation more closely matching that of Black Ops 2, with native resolution coming in at just 860x600, resulting a soft-focused image. The use of 2xMSAA is present on both formats, and the technique tames some of the harsh edges that appear on-screen to a degree, at least on chunkier details. Sub-pixel crawling still is a common occurrence in both versions on distant objects, though, with artefacts appearing more prominently on the PS3 where the MSAA algorithm tends to break more often."

http://www.eurogamer.net/articles/digitalfoundry-call-of-duty-ghosts-face-off

ahh thanks for that link... i was looking for that.

However... my main point stands... if someone "doesnt care about resolution as long as 60FPS" then stick to PS3/360... why bother upgrading if you dont care about graphics or resolution...
 
I wish they could somehow invent TVs that could somehow have variable resolutions. 720p upscaled to 1080p is pretty noticeable on my screen and looks much worse than 1080p native. Or make a much better upscaler for both consoles.

Yeah, if only someone would invent some sort of analog tube technology that didn't rely on fixed digital pixel counts to display its image and presented a superior picture than upscaled lower resolution pictures on higher resolution fixed-pixel displays.

/sarcasm

(The old high definition analog heavy-ass picture tube technology we abandoned years ago displayed a cleaner image when upscaled than fixed-pixel displays and didn't require pixel matching to not look like crap. But we didn't like heavy and bulky.)
 
Yeah, if only someone would invent some sort of analog tube technology that didn't rely on fixed digital pixel counts to display its image and presented a superior picture than upscaled lower resolution pictures on higher resolution fixed-pixel displays.

/sarcasm

(The old high definition analog heavy-ass picture tube technology we abandoned years ago displayed a cleaner image when upscaled than fixed-pixel displays and didn't require pixel matching to not look like crap. But we didn't like heavy and bulky.)

But you can't wall mount those!
 
Yes. What if the choice was between 882p/60fps and 1080p/60fps?
If that was the choice, it'd obviously be 1080p. We don't know what the final res of AW will be for the XBO, so I don't really care as long as they hit 60 fps. If they don't hit that...
 
Devs need stop refusing to accept the Xbox One's obvious limitations in comparison to PS4. Make it 720p, add better AA, stabilize the frame rate and stop trying to muddy the waters with completely stupid and odd resolutions.
 
.

I honestly think the resoultiongate uproar is a bit overblown especially if a title is hitting a fairly solid 60FPS, but these resolutions are a bit weird.

Whats more important is a clean image. Thats where sony seems to be killing it ATM. no jaggies anywhere.

so ive asked my 'normal' (casual if you will) friends what they think a game should have 1080p or 60fps 99% said, what are 60fps?....
 
Devs need stop refusing to accept the Xbox One's obvious limitations in comparison to PS4. Make it 720p, add better AA, stabilize the frame rate and stop trying to muddy the waters with completely stupid and odd resolutions.

Getting equal framerates as PS4 but in 900p would be MUCH, MUCH better looking than dropping it down to 720p. You can add AA all you want, but it can't make up for pixel information simply not being there. Ryse and pre-patch AC4 on PS4 have proven that 900p can still look great and far superior to 720p.
 
so ive asked my 'normal' (casual if you will) friends what they think a game should have 1080p or 60fps 99% said, what are 60fps?....

I'm sure a lot of them don't know the tech even if they are able to perceive the difference. Last gen, Call of Duty stood out for the 60fps focus, and even if someone doesn't really know what that means, the control fluidity comes with it.
 
900p is equally arbitrary. either you're native or you're not. if you're not, you're arbitrary.

Well worded!

I can see a bigger difference between between native and non-native resolutions than I can between 720p to 900p. This seems like a waste. I'd prefer a smother experience at 720p. If your not going to be native, be smooth.

I understand the first batch of games on Xbox one being 720-900p compared to 1080p on Ps4 due to the architecture (just as the ps3 struggled to begin with), but developers should be able to get around the dsram problem soon.

Completely different situations, both the Xbox 360 and the PS3 had advantages. The Xbox 360 had the GPU/Ram advantage and the PS3 had the CPU/offloading advantage. They also had completely different architectures so things couldn't be simply ported with one running better. The PS4 and the Xbox one is a situation where only the PS4 has ever advantage. Same architecture, the PS4 is just beefier.... Same architecture means the games should always run better on the PS4.
 
so ive asked my 'normal' (casual if you will) friends what they think a game should have 1080p or 60fps 99% said, what are 60fps?....

"do you like a pretty image or smoother gameplay?"

Just because people don't know the official term, doesn't mean they don't know understand the value it represents.

I have many casual friends that only play PS4 Battlefield because "it feels more smooth like COD now"

When it works that is.
 
Devs need stop refusing to accept the Xbox One's obvious limitations in comparison to PS4. Make it 720p, add better AA, stabilize the frame rate and stop trying to muddy the waters with completely stupid and odd resolutions.

Why would choosing odd resolutions be muddying the waters and why is it completely stupid? If the devs can make a game run at higher resolutions than 720p, why shouldn't they be allowed to?
 
.

I honestly think the resoultiongate uproar is a bit overblown especially if a title is hitting a fairly solid 60FPS, but these resolutions are a bit weird.

Whats more important is a clean image. Thats where sony seems to be killing it ATM. no jaggies anywhere.



I think the biggest reason they are being a big focus early is that both of these next gen consoles released the same month in the US, you would hope there would be resolution parity, and one of the PR mouthpieces said there was no way they were giving up a power difference to the other. You would hope both consoles would be pushing the same resolutions, but they simply aren't. Last generation, there was such a big to do made out of the minuet resolution differences that many 360 games had over the PS3, now the shoe is on the other foot, and some people seem to be enjoying it.
 
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