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Resolution boosted for Call of Duty: Advanced Warfare on Xbox One

Guys, is this a new thing or were there such ridiculous resolutions even in last gen ?

Countless games had "weird" resolutions.
Just take CoD:

Call of Duty 3 (screenshot) ~1088x624
Call of Duty: Black Ops = 960x544
Call of Duty: Black Ops 2 = 880x720
Call of Duty: Ghosts = 928x600
Call of Duty: Modern Warfare = 1024x600
Call of Duty: Modern Warfare 2 = 1024x600
Call of Duty: Modern Warfare 3 = 1024x600
Call of Duty: World at War = 1024x600
 
Countless games had "weird" resolutions.
Just take CoD:

Call of Duty 3 (screenshot) ~1088x624
Call of Duty: Black Ops = 960x544
Call of Duty: Black Ops 2 = 880x720
Call of Duty: Ghosts = 928x600
Call of Duty: Modern Warfare = 1024x600
Call of Duty: Modern Warfare 2 = 1024x600
Call of Duty: Modern Warfare 3 = 1024x600
Call of Duty: World at War = 1024x600

Wow, poor guys :/
Doesn't Halo 3 have some strange res as well ?
Anyway, I don't remember people making such a huge fuss over these games or maybe I was just not paying attention.
Thx for the answers though, everyone :)
 
Using overly compressed images like that to prove a point is a little misleading.
Dat uncompressed youtube quality.
No, silly. These are not from YouTube's heavily compressed feed but from the HQ Gamersyde file. If you can't tell them apart, I'm afraid I've got some bad news for you.

Click here for a comparison I just made for you: http://screenshotcomparison.com/comparison/73292

Alternative WebM:

http://a.pomf.se/atbxav.webm

(Click right, open in new tab for full 1080p)

These caps are poor. The actual trailer looks way better
No, they're not. This is exactly what the trailer looks like when there are neither motion, nor fast cuts hiding the ugliest scenes and obvious poor IQ (on top of the blurred 900p image upscaled to 1080p).
 
Countless games had "weird" resolutions.
Just take CoD:

Call of Duty 3 (screenshot) ~1088x624
Call of Duty: Black Ops = 960x544
Call of Duty: Black Ops 2 = 880x720
Call of Duty: Ghosts = 928x600
Call of Duty: Modern Warfare = 1024x600
Call of Duty: Modern Warfare 2 = 1024x600
Call of Duty: Modern Warfare 3 = 1024x600
Call of Duty: World at War = 1024x600

Here's a visual representation - it was all over the shop.

I can't believe Black Ops on PS3 was running at Vita resolution.

qWs3tuQ.jpg
 
Wow, poor guys :/
Doesn't Halo 3 have some strange res as well ?
Anyway, I don't remember people making such a huge fuss over these games or maybe I was just not paying attention.
Thx for the answers though, everyone :)

Most games didn't have standard resolutions last gen.
 
so what was the purpose of putting the 720p and 1080p on the back of the case ? Just to let you know you need an HD tv to run the game properly ?

Think those were on the back of game cases to pretty much state that games could be upscaled to 720p.

But yeah, IIRC, Halo 3 was like, 620p or something like that.
 
Wow, poor guys :/
Doesn't Halo 3 have some strange res as well ?
Here's a pretty big list of seventh-gen games and their native resolutions.

Halo 3 is 1152x640.

so what was the purpose of putting the 720p and 1080p on the back of the case ? Just to let you know you need an HD tv to run the game properly ?
The resolutions on the back of the case are the supported output resolutions. It's mostly about TV signal compatibility.

Obviously it's a little pointless for the 360, since the scaling setup means that basically everything supports everything, but it makes sense on the PS3 and older consoles.
 
Here's a visual representation - it was all over the shop.

I can't believe Black Ops on PS3 was running at Vita resolution.

qWs3tuQ.jpg

The cherry on top was that it actually had screen tearing even at that lower resolution. For all the shit IW received, they seemed to always put a lot of polish into all versions of the MW series.
 
PVZ Garden Warfare and Ryse both look great at 900p.. not exactly as crisp as a full 1080p image, but with much more definition than 720p. I've always found COD upscales pretty well, so I'm curious to see what it'll look like. I have both the PS4 and the Xbox One, so I'll likely choose the higher res version, but I gotta say, I use the Xbox One for watching tv, blu-rays, and Netflix, with that and the voice commands the Xbox One, for me at least, is the most convenient platform to game. So, I'll wait and see how the two versions compare. I have a ton of regret for buying Ghosts on PC... so I don't see that as a viable option this time around.
 
The cherry on top was that it actually had screen tearing even at that lower resolution. For all the shit IW received, they seemed to always put a lot of polish into all versions of the MW series.

Black Ops 2 had the best parity out of any COD game out on PS360. The MP was pretty much a locked 60FPS on both consoles. The PS3 game ran at a dynamic resolution ranging from 880x720 (same as 360 and higher than any COD game released from COD4 and onwards and only slightly lower than COD3) to 832x624 under really heavy load, in order to maintain that locked framerate
Resolution was not so much of Halo 3's problem as lack of AA.
 
The PS3 game ran at a dynamic resolution ranging from 880x720 (same as 360 and higher than any COD game released from COD4 and onwards and only slightly lower than COD3) to 832x624 under really heavy load, in order to maintain that locked framerate

Dynamic resolution. Never heard of that. So the game keeps tweaking resolution mid game ?
 
Dynamic resolution. Never heard of that. So the game keeps tweaking resolution mid game ?

Wipeout HD does that too. I think it's pretty smart. When things become too hectic for the framerate to keep up, I doubt anyone would notice small and temporary resolution drops over big FR drops.
 
Can people stop with the "over 60fps" stuff on the PS4 version?...you only make yourself look dumb, because you didn't comprehend what DF actually was saying....

There WERE instances where the Ps4 version was over 60fps which introduced a lot of the "judder" that reviewers were complaining about early on and wrongly described as frame drops..but there ABSOLUTELY 150% WERE (and still are) lots of frame rate DROPS on the PS4 version as well...

When you watch the DF comparison videos you can clearly see the PS4 version dropping frames...being OVER 60fps wouldn't register as a dropped frame, but it would introduce a visual judder...

I play Ghosts on the PS4...and I'm a believer that the PS4 version of ghosts is the better version to own...but constantly spouting the "it's over 60fps!" Is comical

Logged in, just to say, thanks for this post. As it describes the actual experience DF had with Ghosts on PS4.
 
I'm really hoping that they're not using FXAA again, because that completely cancels any extra sharpness you get from the increase in resolution.
 
Wipeout HD does that too. I think it's pretty smart. When things become too hectic for the framerate to keep up, I doubt anyone would notice small and temporary resolution drops over big FR drops.

Yeah, it's a cool idea but I never would have thought it would work. When you change resolution on a pc the screen turns black for solid 2 seconds.
 
Yeah, it's a cool idea but I never would have thought it would work. When you change resolution on a pc the screen turns black for solid 2 seconds.

Rage on consoles also had variable resolution to maintain a solid 60fps. What happens, I believe, is the internal rendering resolution changes, but of course not the resolution of your display, so there's no need for the display to reboot or turn off in-between changes. Some games on pc have "rendering quality" sliders, which pretty much do the same thing - you can drop the rendering quality down which basically reduces the rendering resolution, but your display's resolution remains the same.

This really is a great solution for maintaining high frame rates, but I don't know how difficult it is to code.
 
Rage on consoles also had variable resolution to maintain a solid 60fps. What happens, I believe, is the internal rendering resolution changes, but of course not the resolution of your display, so there's no need for the display to reboot or turn off in-between changes. Some games on pc have "rendering quality" sliders, which pretty much do the same thing - you can drop the rendering quality down which basically reduces the rendering resolution, but your display's resolution remains the same.

Ah, thank you very much for that nice explanation :)
 
Not my point at all. I am simply laughing at DF's victory dance over "the feel of 900p". That's an incredibly low standard to have.

He is in no way doing a "victory dance" over 900p, or 882p...

He is simply stating the 100% undeniable FACT that the Xbone version of CoD AW has received a resolution boost when compared to Ghosts...

Frankly, as someone that admittedly leans towards Sony in this current "console war" I'm fucking embarrassed to by extension, be associated with you...

Logged in, just to say, thanks for this post. As it describes the actual experience DF had with Ghosts on PS4.
Thank you
 
Oh this again.


Coming from someone who owns both, I'll probably still but COD AW (if i am inclined to actually buy it) on my xbox one, regardless of resolution being higher on ps4. Why? Because the majority of my friends play xbl so there is no reason to get this game on any other system.
 
Calling it now. Feel free to flog me if I'm wrong but I bet there will be forced parity with this game.

it's kind of bizarre that 'forced parity' is a term that exists even though to the best of my knowledge it has never existed in reality
 
Can people stop with the "over 60fps" stuff on the PS4 version?...you only make yourself look dumb, because you didn't comprehend what DF actually was saying....

There WERE instances where the Ps4 version was over 60fps which introduced a lot of the "judder" that reviewers were complaining about early on and wrongly described as frame drops..but there ABSOLUTELY 150% WERE (and still are) lots of frame rate DROPS on the PS4 version as well...

When you watch the DF comparison videos you can clearly see the PS4 version dropping frames...being OVER 60fps wouldn't register as a dropped frame, but it would introduce a visual judder...

I play Ghosts on the PS4...and I'm a believer that the PS4 version of ghosts is the better version to own...but constantly spouting the "it's over 60fps!" Is comical

This needed to be said.
 
it's kind of bizarre that 'forced parity' is a term that exists even though to the best of my knowledge it has never existed in reality

Isn't that going to happen with The Crew?

http://www.neogaf.com/forum/showthread.php?t=798536

The PC version won't differ too much from the console versions, either, he says, adding that Ivory Tower is "really trying to get parity across all versions, so it's something that's important to us not to branch out and not do individual things for individual platforms."
Unless I am misunderstanding what he said, that means forced parity.
 
Here's a visual representation - it was all over the shop.

I can't believe Black Ops on PS3 was running at Vita resolution.

qWs3tuQ.jpg

A friend lent me the game and i couldn't believe how blurry it was. When I learn about te resolution, it all made sens. Im not a huge resolution guy but black ops really made me see before forums told me, that something was wrong
 
This needed to be said.
It really wasn't needed to be said. Same old people keep saying PS4 version suffered from frame drops as if it was unplayable, but so did every version of the game and even Xbox One version considering it runs at a much lower resolution than the PC and PS4 counterpart. And then you have people who counter that by saying the PS4 version goes above 60fps sometimes which to me means there is room for optimisation.

You only get comments like PS4 version runs above 60fps when other people pretend only PS4 version suffered from frame drops. Heck someone suggested PS4 resolution be dropped to 900p so it maintains locked 60fps like the Xbox One version.
 
And the average gamer won't this gen either. This is hardcore nerd stuff.

You sir are wrong. Wrong wrong wrong :P You cant compare that to the new gen.

COD Black Ops on PS3:
960x544 = 522240 Pixels

COD Black Ops on X360:
1040x608 = 632320

So around 110 000 pixels less in the Ps3 version.

COD Ghost X1:
1280x720 = 921600

COD Ghost PS4:
1920x1080 = 2073600

1152000 (!) more pixels in the ps4 version. Thats around 10 times the difference than between x360 and ps3. TEN!

And if you take the new resolution:

COD Advanced Warfare X1:
1568x882 = 1382976

COD Advanced Warfare PS4:
1920x1080 = 2073600

Thats still a difference of 690624 pixels. Thats a bigger difference than the all the pixels available on the x360 version of Black Ops... Not only nerds will see a difference..

The difference between last gen and this gen is around 6-10 times more visible...
 
It really wasn't needed to be said. Same old people keep saying PS4 version suffered from frame drops as if it was unplayable, but so did every version of the game and even Xbox One version considering it runs at a much lower resolution than the PC and PS4 counterpart. And then you have people who counter that by saying the PS4 version goes above 60fps sometimes which to me means there is room for optimisation.

You only get comments like PS4 version runs above 60fps when other people pretend only PS4 version suffered from frame drops. Heck someone suggested PS4 resolution be dropped to 900p so it maintains locked 60fps like the Xbox One version.


It depends if you are talking about multiplayer or campaign. Alien Extinction drops loads of frames on both when things get really hectic, in campaign mode again they both drop frames but the X1 version less often and recovers quicker.
Multiplayer at launch the X1 version was pretty much locked 60fps, since the DLC there are drops on large maps like Stonehaven and when looking through sights on large maps, however in the medium and smaller maps it still seems to run at 60fps.

On PS4 you get the judder on all the maps, you also get slowdown on maps no matter what size they are, Freefall can get very choppy on PS4 but it seems random and not when anything particular is happening. I own both and play them nearly every day so I notice it.
 
Developers almost always talk that way about their multiplatform game.
No, they don't. Most devs either don't talk about the difference at all or just say something along the lines of 'we're pushing each platform to its limits', which is good PR. But the quote is quite the opposite, he's not just spouting the same old 'only slight differences/nearly identical' rethoric, he's blatantly telling everyone they won't care/optimise for each single platform any further than just get it running at minimum. That's bad PR!
 
It really wasn't needed to be said. Same old people keep saying PS4 version suffered from frame drops as if it was unplayable, but so did every version of the game and even Xbox One version considering it runs at a much lower resolution than the PC and PS4 counterpart. And then you have people who counter that by saying the PS4 version goes above 60fps sometimes which to me means there is room for optimisation.

You only get comments like PS4 version runs above 60fps when other people pretend only PS4 version suffered from frame drops. Heck someone suggested PS4 resolution be dropped to 900p so it maintains locked 60fps like the Xbox One version.

I haven't seen anyone saying the PS4 version of Ghosts in unplayable. If they do they're being hyperbolic. Also, the PS4 version only exceeds 60fps on occasion because of mistakes/errors in the programming. Lots of games would exceed their locked framerate if controls weren't in place. There is nothing special about the PS4 version of Ghosts doing this.

No, they don't. Most devs either don't talk about the difference at all or just say something along the lines of 'we're pushing each platform to its limits', which is good PR. But the quote is quite the opposite, he's not just spouting the same old 'only slight differences/nearly identical' rethoric, he's blatantly telling everyone they won't care/optimise for each single platform any further than just get it running at minimum. That's bad PR!

You must not pay attention to these types of topics very often. The most commonly spoken line from developer regarding their multiplatform game is usually something like "we are delivering the same great game on both platforms". This Crew quote just so happened to include the word "parity", even though it's unlikely to be true. Developers usually talk about everything being equal whenever possible, and in the case of the Crew, both versions will run at 1080p, so in the eyes of the developer that is the key reason they're saying "parity". I bet the PS4 version still shows some advantages come Digital Foundry time.
 
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